Ejemplo n.º 1
1
    def __change_state(self, new_state):
        """
        Internal function to move to a new state.
        If new_state is different to the current state, set self.state to
        new_state and perform any state initialisation for the new state.
        """
        if self.state == new_state:
            # No change in state nothing todo!
            return

        logger.debug('Changing state from %s to %s', self.state, new_state)
        old_state = self.state
        self.state = new_state
        self.current_event_map = self.event_maps[new_state]

        # State Initialisation code

        if self.state == State.IDLE:
            self.state_dialog.hide()
            rc.remove_app(self)
            rc.post_event(PLAY_END)
            self.backend.set_events_enabled(False)

        elif self.state == State.TUNING:
            # Display the current state on the OSD
            self.__draw_state_screen()

        elif self.state == State.BUFFERING:
            self.wait_for_data_count = WAIT_FOR_DATA_COUNT
            # Display the current state on the OSD
            self.__draw_state_screen()

        elif self.state == State.PLAYING:
            # Display the current state on the OSD
            self.__draw_state_screen()

            self.player.start((self.backend.get_server_address(), config.LIVE_PAUSE2_PORT))
            dialog.enable_overlay_display(self.player.get_display())
            self.osd = display.get_osd()
Ejemplo n.º 2
0
 def stop(self):
     """
     Stop playback and go into idle.
     """
     logger.debug('Stopping play back.')
     display.get_osd().hide()
     dialog.disable_overlay_display()
     self.player.stop()
     self.stop_time = time.time()
     self.backend.set_events_enabled(False)
     self.__change_state(State.IDLE)
     self.disable_buffering_timer.start(config.LIVE_PAUSE2_BUFFER_TIMEOUT)
     return True