Ejemplo n.º 1
0
Archivo: ryb.py Proyecto: zrlram/leds
    def update_at_progress(self, progress, new_loop, loop_instance):

        if self.mode == 0:
            # Color striped from top to bottom by slices
            v_range = tween.easeInQuad(0.1, 0.98, (self.cm.brightness + 1.0)/2.0)
            per_slice = v_range / len(self.range)

            for idx, sl in enumerate(self.range):
                hue = progress - (idx * per_slice) + self.offsets[0]
                while hue > 1.0:
                    hue -= 1.0
                while hue < 0.0:
                    hue += 1.0

                hsv = (hue, 1.0, 1.0)

                rgbTuple = color2.hsvRYB_to_rgb(hsv)
                rgbTuple = (int(rgbTuple[0]), int(rgbTuple[1]), int(rgbTuple[2]))

                for i in sl:
                    self.geometry.set_pixel(i, rgbTuple)

            self.geometry.draw()


        elif self.mode == 1:
            # Each bird gets a unique color based on it's offset
            for idx,bird in enumerate(self.range):
                hue = progress + self.offsets[idx]
                if hue > 1.0:
                    hue -= 1.0
                hsv = (hue, 1.0, 1.0)

                rgbTuple = color2.hsvRYB_to_rgb(hsv)
                rgbTuple = (int(rgbTuple[0]), int(rgbTuple[1]), int(rgbTuple[2]))

                for i in bird:
                    self.geometry.set_pixel(i, rgbTuple)

            self.geometry.draw()

        else:
            # Everything the same color
            hsv = (progress + self.offsets[0], 1.0, 1.0)

            rgbTuple = color2.hsvRYB_to_rgb(hsv)
            rgbTuple = (int(rgbTuple[0]), int(rgbTuple[1]), int(rgbTuple[2]))

            for i in range(self.geometry.get_nof_pixels()):
                self.geometry.set_pixel(i, rgbTuple)

            self.geometry.draw()
Ejemplo n.º 2
0
Archivo: color.py Proyecto: zrlram/leds
def rainbow_(progress, step, brightness, numSlices=18):
    # step chooses which color of the rainbow
    # progress is the blender parameter from 0 to 1

    v_range = tween.easeInQuad(0.1, 0.98, (brightness + 1.0)/2.0)
    per_slice = v_range / numSlices
            
    hue = progress - (step % numSlices * per_slice) 
    while hue > 1.0:
        hue -= 1.0
    while hue < 0.0:
        hue += 1.0

    hsv = (hue, 1.0, 1.0)

    rgbTuple = color2.hsvRYB_to_rgb(hsv)
    return (int(rgbTuple[0]), int(rgbTuple[1]), int(rgbTuple[2]))
Ejemplo n.º 3
0
    def update_at_progress(self, progress, new_loop, loop_instance):
        mode = self.step_mode(3)

        if mode == 0:
            # Color striped from top to bottom by slices
            v_range = tween.easeInQuad(0.1, 0.98,
                                       (self.cm.intensified + 1.0) / 2.0)
            #v_range = 0.1 + ((self.cm.intensified + 1.0)/2.0 * 0.89)  # how much of the hue cycle to spread across top to bottom

            per_slice = v_range / len(ice_geom.SLICES)

            for idx, sl in enumerate(ice_geom.SLICES):
                hue = progress - (idx * per_slice) + self.offsets[0]
                if hue > 1.0:
                    hue -= 1.0
                if hue < 0.0:
                    hue += 1.0
                hsv = (hue, 1.0, 1.0)

                rgbTuple = color.hsvRYB_to_rgb(hsv)
                rgb = color.RGB(*rgbTuple)

                self.ss.party.set_cells(sl, rgb)

        elif mode == 1:
            # Each icicle gets a unique color based on it's offset
            for idx, icicle in enumerate(ice_geom.ICICLES):
                hue = progress + self.offsets[idx]
                if hue > 1.0:
                    hue -= 1.0
                hsv = (hue, 1.0, 1.0)

                rgbTuple = color.hsvRYB_to_rgb(hsv)
                rgb = color.RGB(*rgbTuple)

                self.ss.party.set_cells(icicle, rgb)

        else:
            # Everything the same color
            hsv = (progress + self.offsets[0], 1.0, 1.0)

            rgbTuple = color.hsvRYB_to_rgb(hsv)
            rgb = color.RGB(*rgbTuple)
            self.ss.party.set_all_cells(rgb)
Ejemplo n.º 4
0
Archivo: ryb.py Proyecto: baaahs/lights
    def update_at_progress(self, progress, new_loop, loop_instance):
        mode = self.step_mode(3)

        if mode == 0:
            # Color striped from top to bottom by slices
            v_range = tween.easeInQuad(0.1, 0.98, (self.cm.intensified + 1.0)/2.0)
            #v_range = 0.1 + ((self.cm.intensified + 1.0)/2.0 * 0.89)  # how much of the hue cycle to spread across top to bottom

            per_slice = v_range / len(ice_geom.SLICES)

            for idx, sl in enumerate(ice_geom.SLICES):
                hue = progress - (idx * per_slice) + self.offsets[0]
                if hue > 1.0:
                    hue -= 1.0
                if hue < 0.0:
                    hue += 1.0
                hsv = (hue, 1.0, 1.0)

                rgbTuple = color.hsvRYB_to_rgb(hsv)
                rgb = color.RGB(*rgbTuple)

                self.ss.party.set_cells(sl, rgb)


        elif mode == 1:
            # Each icicle gets a unique color based on it's offset
            for idx,icicle in enumerate(ice_geom.ICICLES):
                hue = progress + self.offsets[idx]
                if hue > 1.0:
                    hue -= 1.0
                hsv = (hue, 1.0, 1.0)

                rgbTuple = color.hsvRYB_to_rgb(hsv)
                rgb = color.RGB(*rgbTuple)

                self.ss.party.set_cells(icicle, rgb)

        else:
            # Everything the same color
            hsv = (progress + self.offsets[0], 1.0, 1.0)

            rgbTuple = color.hsvRYB_to_rgb(hsv)
            rgb = color.RGB(*rgbTuple)
            self.ss.party.set_all_cells(rgb)
Ejemplo n.º 5
0
    def update_at_progress(self, progress, new_loop, loop_instance):
        mode = self.step_mode(4)

        if mode == 0:
            # Color striped from top to bottom by slices
            v_range = tween.easeInQuad(0.1, 0.98, (self.cm.intensified + 1.0)/2.0)
            #v_range = 0.1 + ((self.cm.intensified + 1.0)/2.0 * 0.89)  # how much of the hue cycle to spread across top to bottom

            per_slice = v_range / len(geom.ICICLES)

            for idx, sl in enumerate(geom.ICICLES):
                hue = progress - (idx * per_slice) + self.offsets[0]
                while hue > 1.0:
                    hue -= 1.0
                while hue < 0.0:
                    hue += 1.0

                hsv = (hue, 1.0, 1.0)

                rgbTuple = color.hsvRYB_to_rgb(hsv)

                # Now factor in an intensity
                # v = 0.2 + (((self.cm.intensified + 1.0) / 2.0) * 0.8)

                # rgb = color.RGB(*rgbTuple)
                # rgb = color.RGB(rgbTuple[0] * v, rgbTuple[1] * v, rgbTuple[2] * v)

                self.ss.party.set_cells(sl, self.finalFromRGB(rgbTuple))


        elif mode == 1:
            # Each icicle gets a unique color based on it's offset
            for idx,icicle in enumerate(geom.ICICLES):
                hue = progress + self.offsets[idx]
                if hue > 1.0:
                    hue -= 1.0
                hsv = (hue, 1.0, 1.0)

                rgbTuple = color.hsvRYB_to_rgb(hsv)
                # rgb = color.RGB(*rgbTuple)

                self.ss.party.set_cells(icicle, self.finalFromRGB(rgbTuple))

        elif mode == 2:
            # Set colors element by element in each ring based on radial
            for ring_ix, ring in enumerate(geom.RINGS):
                step = 1.0 / len(ring)

                for tube_ix, tube in enumerate(ring):
                    hue = progress + self.offsets[0] + tube_ix * step
                    while hue > 1.0:
                        hue -= 1.0
                    while hue < 0.0:
                        hue += 1.0

                    hsv = (hue, 1.0, 1.0)

                    rgbTuple = color.hsvRYB_to_rgb(hsv)
                    # rgb = color.RGB(*rgbTuple)

                    self.ss.party.set_cell(tube, self.finalFromRGB(rgbTuple))


        else:
            # Everything the same color
            hsv = (progress + self.offsets[0], 1.0, 1.0)

            rgbTuple = color.hsvRYB_to_rgb(hsv)
            self.ss.party.set_all_cells(self.finalFromRGB(rgbTuple))