Ejemplo n.º 1
0
def handle_input():
    global EXIT_MENU

    if QUIT:
        return False

    if settings.TICK_MODE in ['normal', 'strategy']:
        if controls.get_input_ord_pressed(constants.KEY_ESCAPE):
            if ui_dialog.get_active_dialog():
                ui_dialog.delete(ui_dialog.get_active_dialog())

            elif EXIT_MENU:
                return False

            elif ui_menu.get_active_menu():
                _menu = ui_menu.get_active_menu()

                ui_menu.delete(_menu)

                if ui_panel.ACTIVE_MENU == _menu:
                    ui_panel.close()
            else:
                EXIT_MENU = ui_menu.create((constants.WINDOW_WIDTH / 2) - 2,
                                           18,
                                           title='Menu')

                ui_menu.add_selectable(EXIT_MENU, 'Quit', lambda: _quit())

        if settings.TICK_MODE == 'strategy':
            ui_squad_control.handle_keyboard_input()

    if controls.get_input_char_pressed('k'):
        display.screenshot('screenshot-%s.bmp' % time.time())

    return True
Ejemplo n.º 2
0
def handle_input():
	global EXIT_MENU
	
	if QUIT:
		return False
	
	if settings.TICK_MODE in ['normal', 'strategy']:
		if controls.get_input_ord_pressed(constants.KEY_ESCAPE):
			if ui_dialog.get_active_dialog():
				ui_dialog.delete(ui_dialog.get_active_dialog())
			
			elif EXIT_MENU:
				return False
			
			elif ui_menu.get_active_menu():
				_menu = ui_menu.get_active_menu()

				ui_menu.delete(_menu)

				if ui_panel.ACTIVE_MENU == _menu:
					ui_panel.close()
			else:
				EXIT_MENU = ui_menu.create((constants.WINDOW_WIDTH / 2) - 2, 18, title='Menu')
				
				ui_menu.add_selectable(EXIT_MENU, 'Quit', lambda: _quit())

		if settings.TICK_MODE == 'strategy':
			ui_squad_control.handle_keyboard_input()

	if controls.get_input_char_pressed('k'):
		display.screenshot('screenshot-%s.bmp' % time.time())

	return True
Ejemplo n.º 3
0
def handle_player_received_memory(entity, memory, message, member_id):
	_member = entities.get_entity(member_id)
	
	ui_dialog.create(5, 5, message, title='Dialog with %s' % _member['stats']['name'])
	
	_m = ui_menu.create(5, 15, title='Respond')
	
	for life_id in memory:
		if not life_id in entity['ai']['life_memory']:
			life.create_life_memory(entity, life_id)
		
		entity['ai']['life_memory'][life_id].update(memory[life_id])
	
	ui_menu.add_selectable(_m, 'Bribe', lambda: 1==1 and ui_dialog.delete(ui_dialog.ACTIVE_DIALOG))
	ui_menu.add_selectable(_m, 'Leave', lambda: 1==1 and ui_dialog.delete(ui_dialog.ACTIVE_DIALOG))
Ejemplo n.º 4
0
def focus_on_entity(entity, target_id, show_line=False, pause=False):
    global HAS_FOCUS, PAUSE

    if HAS_FOCUS or '--no-fx' in sys.argv:
        return

    HAS_FOCUS = target_id
    PAUSE = pause

    _entity = ui_dialog.create(18, 7, 'Enemy spotted!')

    entities.register_event(_entity, 'delete', lambda e: lose_focus())
    entities.trigger_event(DIRECTOR,
                           'create_timer',
                           time=120,
                           exit_callback=lambda e: ui_dialog.delete(_entity))

    if show_line:
        for x, y in shapes.line(movement.get_position(entity),
                                movement.get_position_via_id(target_id)):
            effects.vapor(x,
                          y,
                          group='effects_freetick',
                          start_alpha=1.0,
                          fade_rate=.01)
Ejemplo n.º 5
0
def show_mission_details(entity, mission):
	entities.trigger_event(mission, 'get_briefing')
	
	_menu = ui_menu.create((constants.MAP_VIEW_WIDTH/2) - 10, (constants.MAP_VIEW_HEIGHT/2) - 10, title='Mission')
	
	ui_menu.add_selectable(_menu, 'Accept', lambda: accept_mission(entity, mission['_id']))
	ui_menu.add_selectable(_menu, 'Decline', lambda: ui_dialog.delete(ui_dialog.ACTIVE_DIALOG))
Ejemplo n.º 6
0
def show_mission_details(entity, mission):
    entities.trigger_event(mission, 'get_briefing')

    _menu = ui_menu.create((constants.MAP_VIEW_WIDTH / 2) - 10,
                           (constants.MAP_VIEW_HEIGHT / 2) - 10,
                           title='Mission')

    ui_menu.add_selectable(_menu, 'Accept',
                           lambda: accept_mission(entity, mission['_id']))
    ui_menu.add_selectable(_menu, 'Decline',
                           lambda: ui_dialog.delete(ui_dialog.ACTIVE_DIALOG))
Ejemplo n.º 7
0
def handle_player_received_memory(entity, memory, message, member_id):
    _member = entities.get_entity(member_id)

    ui_dialog.create(5,
                     5,
                     message,
                     title='Dialog with %s' % _member['stats']['name'])

    _m = ui_menu.create(5, 15, title='Respond')

    for life_id in memory:
        if not life_id in entity['ai']['life_memory']:
            life.create_life_memory(entity, life_id)

        entity['ai']['life_memory'][life_id].update(memory[life_id])

    ui_menu.add_selectable(
        _m, 'Bribe',
        lambda: 1 == 1 and ui_dialog.delete(ui_dialog.ACTIVE_DIALOG))
    ui_menu.add_selectable(
        _m, 'Leave',
        lambda: 1 == 1 and ui_dialog.delete(ui_dialog.ACTIVE_DIALOG))
Ejemplo n.º 8
0
def focus_on_entity(entity, target_id, show_line=False, pause=False):
	global HAS_FOCUS, PAUSE
	
	if HAS_FOCUS or '--no-fx' in sys.argv:
		return
	
	HAS_FOCUS = target_id
	PAUSE = pause
	
	_entity = ui_dialog.create(18, 7, 'Enemy spotted!')
	
	entities.register_event(_entity, 'delete', lambda e: lose_focus())
	entities.trigger_event(DIRECTOR, 'create_timer', time=120, exit_callback=lambda e: ui_dialog.delete(_entity))
	
	if show_line:
		for x, y in shapes.line(movement.get_position(entity), movement.get_position_via_id(target_id)):
			effects.vapor(x, y, group='effects_freetick', start_alpha=1.0, fade_rate=.01)
Ejemplo n.º 9
0
def accept_mission(entity, mission_id):
	entities.trigger_event(entity, 'add_mission', mission_id=mission_id)
	
	ui_dialog.delete(ui_dialog.ACTIVE_DIALOG)
Ejemplo n.º 10
0
def accept_mission(entity, mission_id):
    entities.trigger_event(entity, 'add_mission', mission_id=mission_id)

    ui_dialog.delete(ui_dialog.ACTIVE_DIALOG)