def createUI(self):
     self.ui = Ui_DialogVolumeManualSkeletonization()
     self.ui.setupUi(self)    
     self.connect(self.ui.horizontalSliderStartingDensity,QtCore.SIGNAL("valueChanged(int)"),self.startingDensityChanged)     
     self.connect(self.ui.pushButtonStart,QtCore.SIGNAL("pressed ()"),self.startSkeletonization)
     self.connect(self.ui.pushButtonClose, QtCore.SIGNAL("pressed ()"), self.endSkeletonization)   
     self.connect(self.ui.pushButtonClear, QtCore.SIGNAL("pressed ()"), self.clearSkeleton)
     self.connect(self.app, QtCore.SIGNAL("keyReleased(QKeyEvent)"), self.keyReleased)
     self.connect(self.app, QtCore.SIGNAL("keyPressed(QKeyEvent)"), self.keyPressed)
Ejemplo n.º 2
0
class CAlphaInteractiveLoopBuilder(VolumeManualSkeletonizationForm):
    def __init__(self, main, chain, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.app = main
        self.chain = chain
        self.app.themes.addDefaultRGB("InteractiveLoopBuilder:StartingPoint",
                                      0, 0, 255, 150)
        self.app.themes.addDefaultRGB("InteractiveLoopBuilder:EndingPoint", 0,
                                      255, 0, 150)
        self.app.themes.addDefaultRGB("InteractiveLoopBuilder:Sketch", 0, 128,
                                      0, 255)
        self.started = False
        self.sketchStarted = False
        self.viewer = self.app.viewers['volume']
        self.skeletonViewer = self.app.viewers["skeleton"]
        self.calphaViewer = self.app.viewers["calpha"]
        self.connect(self.viewer, QtCore.SIGNAL("modelLoaded()"),
                     self.modelLoaded)
        self.connect(self.viewer, QtCore.SIGNAL("modelChanged()"),
                     self.modelChanged)
        self.connect(self.viewer, QtCore.SIGNAL("modelUnloaded()"),
                     self.modelUnloaded)

        self.isSkeletonClicked = False
        self.createUI()

        self.oldSkeletonViewerMouseMoveEnabledRay = self.skeletonViewer.mouseMoveEnabledRay
        self.connect(
            self.skeletonViewer,
            QtCore.SIGNAL(
                "mouseClickRay(PyQt_PyObject, float, PyQt_PyObject, QMouseEvent)"
            ), self.processClickRay)
        self.connect(
            self.skeletonViewer,
            QtCore.SIGNAL(
                "mouseOverRay(PyQt_PyObject, float, PyQt_PyObject, QMouseEvent)"
            ), self.processMouseOverRay)
        self.connect(self.skeletonViewer, QtCore.SIGNAL("modelChanged()"),
                     self.skeletonChanged)

        maxDensity = self.viewer.renderer.getMaxDensity()
        minDensity = self.viewer.renderer.getMinDensity()
        self.ui.horizontalSliderStartingDensity.setMinimum(
            int(minDensity * 100))
        self.ui.horizontalSliderStartingDensity.setMaximum(
            int(maxDensity * 100))
        defaultDensity = (int(minDensity * 100) + int(maxDensity * 100.0)) / 2

        self.ui.horizontalSliderStartingDensity.setValue(defaultDensity)
        self.startIndex = 0
        self.endIndex = 0

        self.startSkeletonization()

    def __del__(self):
        self.engine.finishLoopBuilding()
        self.skeletonViewer.unloadData()
        self.endSkeletonization()

    def endSkeletonization(self):
        self.startEndSkeletonization(False)

    def createUI(self):
        self.ui = Ui_DialogVolumeManualSkeletonization()
        self.ui.setupUi(self)
        self.connect(self.ui.horizontalSliderStartingDensity,
                     QtCore.SIGNAL("valueChanged(int)"),
                     self.startingDensityChanged)
        self.connect(self.ui.pushButtonStart, QtCore.SIGNAL("pressed ()"),
                     self.startSkeletonization)
        self.connect(self.ui.pushButtonClose, QtCore.SIGNAL("pressed ()"),
                     self.endSkeletonization)
        self.connect(self.ui.pushButtonClear, QtCore.SIGNAL("pressed ()"),
                     self.clearSkeleton)
        self.connect(self.app, QtCore.SIGNAL("keyReleased(QKeyEvent)"),
                     self.keyReleased)
        self.connect(self.app, QtCore.SIGNAL("keyPressed(QKeyEvent)"),
                     self.keyPressed)

    def initializeEngine(self, medialnessScoringFunction):
        self.engine = InteractiveLoopBuilderEngine(self.volume, self.mesh,
                                                   self.calphaViewer.renderer,
                                                   self.getStartingDensity(),
                                                   self.getStepCount(),
                                                   self.getCurveRadius(),
                                                   self.getMinCurveLength(),
                                                   medialnessScoringFunction)
        self.engine.setTranslation(self.viewer.renderer.getOriginX(),
                                   self.viewer.renderer.getOriginY(),
                                   self.viewer.renderer.getOriginZ())
        self.engine.setScaling(self.viewer.renderer.getSpacingX(),
                               self.viewer.renderer.getSpacingY(),
                               self.viewer.renderer.getSpacingZ())

    def modelLoaded(self):
        pass

    def skeletonChanged(self):
        self.calphaViewer.emitModelChanged()

    def processClickRay(self, rayWorld, rayWidth, eyeWorld, event):
        ray = self.viewer.worldVectorToObjectCoordinates(rayWorld)
        eye = self.viewer.worldToObjectCoordinates(eyeWorld)
        divisor = float(self.getMedialness()) + float(self.getSmoothness())

        medialnessRatio = float(self.getMedialness()) / divisor
        smoothnessRatio = float(self.getSmoothness()) / divisor
        sketchPriority = float(self.getSketchPriority())

        if (self.started):
            if ((event.modifiers() & QtCore.Qt.CTRL)
                    and (event.modifiers() & QtCore.Qt.ALT)):
                self.engine.selectRootRay(ray[0], ray[1], ray[2], eye[0],
                                          eye[1], eye[2], rayWidth,
                                          medialnessRatio, smoothnessRatio)
            elif (event.modifiers() & QtCore.Qt.CTRL):
                self.engine.selectEndSeed(medialnessRatio, smoothnessRatio)
                self.engine.selectStartSeedRay(ray[0], ray[1], ray[2], eye[0],
                                               eye[1], eye[2], rayWidth,
                                               medialnessRatio,
                                               smoothnessRatio)
                self.skeletonViewer.emitModelChanged()
            elif (event.modifiers() & QtCore.Qt.ALT):
                self.engine.selectEndSeed(medialnessRatio, smoothnessRatio)
                self.skeletonViewer.emitModelChanged()

    def setLoopAtoms(self, startIndex, endIndex):

        self.engine.clearAtomList()
        self.engine.clearCurrentPath()

        for i in range(startIndex, endIndex + 1):
            if (i in self.chain.residueRange()):
                atom = self.chain[i].getAtom('CA')
                if (not atom):
                    raw = PDBAtom(self.chain.getPdbID(),
                                  self.chain.getChainID(), i, 'CA')
                    raw.setPosition(Vector3DFloat(0, 0, 0))
                    atom = self.calphaViewer.renderer.addAtom(raw)
                    atom.setVisible(False)
                    print atom
                    self.chain[i].addAtomObject(atom)
                    self.chain[i].setCAlphaColorToDefault()
                    bondBefore = None
                    bondAfter = None
                    if i - 1 in self.chain.residueRange():
                        prevCAlpha = self.chain[i - 1].getAtom('CA')
                        if prevCAlpha:
                            print "adding a bond before"
                            bondBefore = PDBBond()
                            bondBefore.setAtom0Ix(prevCAlpha.getHashKey())
                            bondBefore.setAtom1Ix(atom.getHashKey())
                    if i + 1 in self.chain.residueRange():
                        nextCAlpha = self.chain[i + 1].getAtom('CA')
                        if nextCAlpha:
                            print "adding a bond after"
                            bondAfter = PDBBond()
                            bondAfter.setAtom0Ix(nextCAlpha.getHashKey())
                            bondAfter.setAtom1Ix(atom.getHashKey())

                    if bondBefore:
                        self.calphaViewer.renderer.addBond(bondBefore)
                    if bondAfter:
                        self.calphaViewer.renderer.addBond(bondAfter)

                self.engine.addAtom(atom.getHashKey())

        if not self.calphaViewer.loaded:
            self.calphaViewer.loaded = True
            self.calphaViewer.emitModelLoaded()
        else:
            self.calphaViewer.emitModelChanged()

    def drawOverlay(self):
        if self.started:
            manualColors = [
                self.app.themes.getColor(
                    "InteractiveLoopBuilder:StartingPoint"),
                self.app.themes.getColor("InteractiveLoopBuilder:EndingPoint"),
                self.app.themes.getColor("InteractiveLoopBuilder:Sketch")
            ]
            for i in range(3):
                glPushAttrib(GL_LIGHTING_BIT)
                self.skeletonViewer.setMaterials(manualColors[i])
                self.engine.draw(i)
                glPopAttrib()
class VolumeManualSkeletonizationForm(BaseDockWidget):
    MedialnessScoringFunctionBinary, MedialnessScoringFunctionGlobalRank, MedialnessScoringFunctionLocalRank = range(3)
    
    def __init__(self, main, viewer, parent=None):
        BaseDockWidget.__init__(self, 
                                main, 
                                "&Interactive Skeletonization", 
                                "Perform interactive skeletonization", 
                                "perform_VolumeManualSkeletonization", 
                                "actions-volume-skeletonization-manual",
                                "actions-volume-skeletonization", 
                                QtCore.Qt.LeftDockWidgetArea | QtCore.Qt.RightDockWidgetArea | QtCore.Qt.BottomDockWidgetArea,
                                QtCore.Qt.BottomDockWidgetArea,
                                parent)
        self.app = main
        self.app.themes.addDefaultRGB("InteractiveSkeletonizer:StartingPoint", 0, 0, 255, 255)
        self.app.themes.addDefaultRGB("InteractiveSkeletonizer:EndingPoint", 0, 255, 0, 255)         
        self.app.themes.addDefaultRGB("InteractiveSkeletonizer:Sketch", 0, 128, 0, 255)
        self.app.themes.addDefaultRGB("InteractiveSkeletonizer:UnconfirmedCurve", 255, 255, 0, 255)
        self.app.themes.addDefaultRGB("InteractiveSkeletonizer:RemovableCurve", 100, 255, 100, 255)         
        self.started = False
        self.sketchStarted = False
        self.viewer = viewer
        self.connect(self.viewer, QtCore.SIGNAL("modelLoaded()"), self.modelLoaded)
        self.connect(self.viewer, QtCore.SIGNAL("modelChanged()"), self.modelChanged)
        self.connect(self.viewer, QtCore.SIGNAL("modelUnloaded()"), self.modelUnloaded)        
        
        self.isSkeletonClicked = False;
        self.createUI()
        self.createActions()

    def createUI(self):
        self.ui = Ui_DialogVolumeManualSkeletonization()
        self.ui.setupUi(self)    
        self.connect(self.ui.horizontalSliderStartingDensity,QtCore.SIGNAL("valueChanged(int)"),self.startingDensityChanged)     
        self.connect(self.ui.pushButtonStart,QtCore.SIGNAL("pressed ()"),self.startSkeletonization)
        self.connect(self.ui.pushButtonClose, QtCore.SIGNAL("pressed ()"), self.endSkeletonization)   
        self.connect(self.ui.pushButtonClear, QtCore.SIGNAL("pressed ()"), self.clearSkeleton)
        self.connect(self.app, QtCore.SIGNAL("keyReleased(QKeyEvent)"), self.keyReleased)
        self.connect(self.app, QtCore.SIGNAL("keyPressed(QKeyEvent)"), self.keyPressed)
                                            
    def createActions(self):
        self.skeletonizeAct = self.displayAct
        self.skeletonizeAct.setEnabled(False)

    def showWidget(self, show):
        BaseDockWidget.showWidget(self, show)
        if(not show):
            self.setSkeletonViewerProperties(False)  
            self.ui.pushButtonStart.setEnabled(True)
            self.ui.pushButtonClose.setEnabled(False)               
    
    def startSkeletonization(self):
        self.startEndSkeletonization(True)
                
    def endSkeletonization(self):
        self.startEndSkeletonization(False)
        self.dock.close()

    def initializeEngine(self, medialnessScoringFunction):
        self.engine = InteractiveSkeletonEngine(self.volume, self.mesh, self.getStartingDensity(), self.getStepCount(), self.getCurveRadius(), self.getMinCurveLength(), medialnessScoringFunction)
               
    def startEndSkeletonization(self, start):        
        if(start):            
            self.volume = self.viewer.renderer.getVolume()
            if self.skeletonViewer.loaded:
                self.skeletonViewer.unloadData()
            self.mesh = self.skeletonViewer.renderer.getMesh()
                        
            self.skeletonViewer.setScale(self.viewer.renderer.getSpacingX(), self.viewer.renderer.getSpacingY(), self.viewer.renderer.getSpacingZ())
            self.skeletonViewer.setLocation(self.viewer.renderer.getOriginX(), self.viewer.renderer.getOriginY(), self.viewer.renderer.getOriginZ())            
            
            if self.ui.radioButtonBinary.isChecked():
                medialnessScoringFunction = self.MedialnessScoringFunctionBinary
            elif self.ui.radioButtonGlobalRank.isChecked():
                medialnessScoringFunction = self.MedialnessScoringFunctionGlobalRank
            else :
                medialnessScoringFunction = self.MedialnessScoringFunctionLocalRank 
                       
            self.initializeEngine(medialnessScoringFunction)
            self.engine.setIsoValue(self.viewer.renderer.getSurfaceValue())
            self.connect(self.app.viewers["skeleton"], QtCore.SIGNAL("elementSelected (int, int, int, int, int, int, QMouseEvent)"), self.skeletonClicked)
            self.connect(self.app.mainCamera, QtCore.SIGNAL("cameraChanged()"), self.processCameraChanged)
            self.connect(self.app.viewers["skeleton"], QtCore.SIGNAL("thicknessChanged(int)"), self.thicknessChanged)
            self.connect(self.app.viewers["skeleton"], QtCore.SIGNAL("modelDrawing()"), self.drawOverlay)
            self.engine.setLineThickness(self.skeletonViewer.lineThickness)
            
            
            self.setSkeletonViewerProperties(True)
            self.skeletonViewer.loaded = True
            self.ui.pushButtonStart.setEnabled(False)
            self.ui.pushButtonClose.setEnabled(True)
            self.skeletonViewer.emitModelLoaded()                        
        else:
            self.disconnect(self.app.viewers["skeleton"], QtCore.SIGNAL("elementSelected (int, int, int, int, int, int, QMouseEvent)"), self.skeletonClicked)
            self.disconnect(self.app.mainCamera, QtCore.SIGNAL("cameraChanged()"), self.processCameraChanged)
            self.disconnect(self.app.viewers["skeleton"], QtCore.SIGNAL("thicknessChanged(int)"), self.thicknessChanged)
            self.disconnect(self.app.viewers["skeleton"], QtCore.SIGNAL("modelDrawing()"), self.drawOverlay)
            self.engine.finalizeSkeleton()
            del self.engine
            self.setSkeletonViewerProperties(False)
            self.ui.pushButtonStart.setEnabled(True)
            self.ui.pushButtonClose.setEnabled(False)
        self.started = start
        self.skeletonViewer.emitModelChanged()

    def startingDensityChanged(self, newLevel):
        self.ui.labelStartingDensityDisplay.setNum(newLevel/100.0)

    def getStartingDensity(self):
        return self.ui.horizontalSliderStartingDensity.value()/100.0

    def getMedialness(self):
        return self.ui.horizontalSliderMedialness.value()
    
    def getSmoothness(self):
        return self.ui.horizontalSliderSmoothness.value()

    def getSketchPriority(self):
        return self.ui.horizontalSliderSketchPriority.value()

    def getStepCount(self):
        return self.ui.horizontalSliderStepCount.value()

    def getCurveRadius(self):
        return self.ui.spinBoxCurveRadius.value()
    
    def getMinCurveLength(self):
        return self.ui.spinBoxMinCurve.value()   
    
    def setSkeletonViewerProperties(self, opening):
        if(opening):
            #self.oldSkeletonViewerSelectEnabled = self.skeletonViewer.selectEnabled
            #self.oldSkeletonViewerMouseMoveEnabled = self.skeletonViewer.mouseMoveEnabled
            self.oldSkeletonViewerMouseMoveEnabledRay = self.skeletonViewer.mouseMoveEnabledRay
            self.skeletonViewer.setViewerAutonomy(False);
            if self.skeletonViewer.loaded:
                self.skeletonViewer.unloadData()
            self.skeletonViewer.setSelectEnabled(True)
            self.skeletonViewer.setMouseMoveEnabledRay(True)
            
            color = self.app.themes.getColor("Volume:Model:0")
            color.setAlpha(150)
            self.viewer.setModelColor(color)
            #self.skeletonViewer.setMouseMoveEnabled(True)            
        else:
            self.skeletonViewer.setViewerAutonomy(True);
            #self.skeletonViewer.setSelectEnabled(self.oldSkeletonViewerSelectEnabled)
            self.skeletonViewer.setMouseMoveEnabledRay(self.oldSkeletonViewerMouseMoveEnabledRay)
            #self.skeletonViewer.setMouseMoveEnabled(self.oldSkeletonViewerMouseMoveEnabled)               
    
    def filterMouseHits(self, mouseHits):
        hits = list()
        for hit_record in mouseHits:
            minDepth, maxDepth, names = hit_record
            names = list(names)
            if(names[0] == self.skeletonViewer.sceneIndex):
                names.pop(0)
                for i in range(2-len(names)):
                    names.append(-1)
                hits.append(names)
        return hits
                    
    def processClickRay(self, rayWorld, rayWidth, eyeWorld, event):
        ray = self.viewer.worldVectorToObjectCoordinates(rayWorld)        
        eye = self.viewer.worldToObjectCoordinates(eyeWorld)
        divisor =  float(self.getMedialness()) + float(self.getSmoothness());

        medialnessRatio = float(self.getMedialness()) / divisor;
        smoothnessRatio = float(self.getSmoothness()) / divisor;
        sketchPriority = float(self.getSketchPriority());

        if(self.started):
            if((event.modifiers() & QtCore.Qt.CTRL) and (event.modifiers() & QtCore.Qt.ALT)):
                self.engine.selectRootRay(ray[0], ray[1], ray[2], eye[0], eye[1], eye[2], rayWidth, medialnessRatio, smoothnessRatio)
            elif(event.modifiers() & QtCore.Qt.CTRL):
                self.engine.selectEndSeed(medialnessRatio, smoothnessRatio)
                self.engine.selectStartSeedRay(ray[0], ray[1], ray[2], eye[0], eye[1], eye[2], rayWidth, medialnessRatio, smoothnessRatio)                    
                self.skeletonViewer.emitModelChanged()                    
            elif (event.modifiers() & QtCore.Qt.ALT):
                self.engine.selectEndSeed(medialnessRatio, smoothnessRatio)
                self.skeletonViewer.emitModelChanged()
                    
    def processMouseOverRay(self, rayWorld, rayWidth, eyeWorld, event):
        ray = self.viewer.worldVectorToObjectCoordinates(rayWorld)        
        eye = self.viewer.worldToObjectCoordinates(eyeWorld)
        if(self.started and event.modifiers() & QtCore.Qt.CTRL ):
            self.engine.browseStartSeedRay(ray[0], ray[1], ray[2], eye[0], eye[1], eye[2], rayWidth)
            self.engine.analyzePathRay(ray[0], ray[1], ray[2], eye[0], eye[1], eye[2], rayWidth)
            self.skeletonViewer.emitModelChanged()                    
        elif(self.started and event.modifiers() & QtCore.Qt.ALT ):
            self.engine.analyzePathRay(ray[0], ray[1], ray[2], eye[0], eye[1], eye[2], rayWidth)
            self.skeletonViewer.emitModelChanged()
        elif(self.started and event.modifiers() & QtCore.Qt.SHIFT):
            self.engine.setSketch2D(self.app.mainCamera.width(), self.app.mainCamera.height(), event.x(), event.y())
            self.engine.setSketchRay(ray[0], ray[1], ray[2], eye[0], eye[1], eye[2], rayWidth)               
            self.skeletonViewer.emitModelChanged()
    
    def processCameraChanged(self):
        if(self.engine.clearSketch2D()) :
            self.skeletonViewer.emitModelChanged()        
    
    def modelLoaded(self):
        self.skeletonViewer = self.app.viewers["skeleton"]; 
        #self.oldSkeletonViewerSelectEnabled = self.skeletonViewer.selectEnabled
        #self.oldSkeletonViewerMouseMoveEnabled = self.skeletonViewer.mouseMoveEnabled
        self.oldSkeletonViewerMouseMoveEnabledRay = self.skeletonViewer.mouseMoveEnabledRay
        #self.connect(self.app.mainCamera, QtCore.SIGNAL("mouseMovedRAW(PyQt_PyObject, QMouseEvent)"), self.processMouseOverMultiple)
        #self.connect(self.app.mainCamera, QtCore.SIGNAL("mouseClickedRAW(PyQt_PyObject, QMouseEvent)"), self.processClickMultiple)

        #self.connect(self.skeletonViewer, QtCore.SIGNAL("elementSelected (int, int, int, int, int, int, QMouseEvent)"), self.processClick)    
        #self.connect(self.skeletonViewer, QtCore.SIGNAL("elementMouseOver (int, int, int, int, int, int, QMouseEvent)"), self.processMouseOver)

        self.connect(self.skeletonViewer, QtCore.SIGNAL("mouseClickRay(PyQt_PyObject, float, PyQt_PyObject, QMouseEvent)"), self.processClickRay)    
        self.connect(self.skeletonViewer, QtCore.SIGNAL("mouseOverRay(PyQt_PyObject, float, PyQt_PyObject, QMouseEvent)"), self.processMouseOverRay)  
        
        self.skeletonizeAct.setEnabled(True)
        self.showWidget(False)
        maxDensity = self.viewer.renderer.getMaxDensity()
        minDensity = self.viewer.renderer.getMinDensity()
        self.ui.horizontalSliderStartingDensity.setMinimum(int(minDensity*100))
        self.ui.horizontalSliderStartingDensity.setMaximum(int(maxDensity*100))
        defaultDensity = (int(minDensity*100) + int(maxDensity*100.0)) / 2
        self.ui.horizontalSliderStartingDensity.setValue(defaultDensity)
        if(self.started):
            self.engine.setIsoValue(self.viewer.renderer.getSurfaceValue())   
                   
    def modelUnloaded(self):
        self.skeletonizeAct.setEnabled(False)
        self.showWidget(False)
            
    def modelChanged(self):
        if(self.started):
            self.engine.setIsoValue(self.viewer.renderer.getSurfaceValue())
            self.skeletonViewer.emitModelChanged()           
                    
    
    def clearSkeleton(self):
        self.engine.clearSkeleton()
        self.skeletonViewer.emitModelChanged()
        
    def skeletonClicked(self, hit0, hit1, hit2, hit3, hit4, hit5, event):
        self.engine.addSelectionPoint(hit0, hit1)
        self.skeletonViewer.emitModelChanged()
    
    def keyPressed(self, event):
        if self.started:
            if(event.key() == QtCore.Qt.Key_Control):
                self.engine.startEndPolyLineMode(True)
                self.skeletonViewer.emitModelChanged()                                      
            elif(event.key() == QtCore.Qt.Key_Alt):
                self.engine.startEndSingleRootMode(True)
                self.skeletonViewer.emitModelChanged()
                        
    def keyReleased(self, event):
        if self.started:
            divisor =  float(self.getMedialness()) + float(self.getSmoothness());
            medialnessRatio = float(self.getMedialness()) / divisor;
            smoothnessRatio = float(self.getSmoothness()) / divisor;
            sketchPriority = float(self.getSketchPriority());                
            
            if(event.key() == QtCore.Qt.Key_Control):
                self.engine.startEndPolyLineMode(False)
                self.skeletonViewer.emitModelChanged()                              
            elif(event.key() == QtCore.Qt.Key_Alt):
                self.engine.startEndSingleRootMode(False)
                self.skeletonViewer.emitModelChanged()
            elif(event.key() == QtCore.Qt.Key_Escape):
                self.engine.clearCurrentPath();
                self.skeletonViewer.emitModelChanged()
            elif(event.key() == QtCore.Qt.Key_Shift):
                self.engine.endSketchRay(medialnessRatio, smoothnessRatio, 1.0, sketchPriority)
                self.skeletonViewer.emitModelChanged()
            elif(event.key() == QtCore.Qt.Key_Plus):
                self.engine.selectEndSeed(medialnessRatio, smoothnessRatio)
                self.skeletonViewer.emitModelChanged()
            elif(event.key() == QtCore.Qt.Key_Delete):
                self.engine.deleteSelection();
                self.skeletonViewer.emitModelChanged()
    
    def thicknessChanged(self, value):
        self.engine.setLineThickness(value)
    
    def drawOverlay(self):            
        if self.started:
            manualColors = [self.app.themes.getColor("InteractiveSkeletonizer:StartingPoint"), 
                            self.app.themes.getColor("InteractiveSkeletonizer:EndingPoint"),
                            self.app.themes.getColor("InteractiveSkeletonizer:Sketch"),
                            self.app.themes.getColor("InteractiveSkeletonizer:UnconfirmedCurve"),
                            self.app.themes.getColor("InteractiveSkeletonizer:RemovableCurve")]              
            for i in range(5):
                glPushAttrib(GL_LIGHTING_BIT)
                self.skeletonViewer.setMaterials(manualColors[i])
                self.engine.draw(i)        
                glPopAttrib()