Ejemplo n.º 1
0
 def stageLaunchActors(self):
     radius = self.station.rSize()
     # launch the two freighters
     self.merchant = launch.launch_wave_around_unit("VulCorp Transport A-5","merchant_guild","Plowshare","ai_sitting_duck.py",1,radius,radius*2,self.station)
     self.socialist = launch.launch_wave_around_unit("Lenin's Mercy","ISO","Llama","ai_sitting_duck.py",1,radius,radius*2,self.station)
     # make the ship a real sitting duck, won't accept any other orders
     self.merchant.PrimeOrders()
     self.socialist.PrimeOrders()
     # make the actors oriented towards the station
     unit.faceTaget(self.merchant, self.station)
     unit.faceTaget(self.socialist, self.station)
     # make the actors fly close to the docking port
     self.merchant.performDockingOperations(self.station,False)
     self.socialist.performDockingOperations(self.station,False)
Ejemplo n.º 2
0
 def stageLaunchActors(self):
     radius = self.station.rSize()
     # launch the two freighters
     self.merchant = launch.launch_wave_around_unit("VulCorp Transport A-5","merchant_guild","Plowshare","ai_sitting_duck.py",1,radius,radius*2,self.station)
     self.socialist = launch.launch_wave_around_unit("Lenin's Mercy","ISO","Llama","ai_sitting_duck.py",1,radius,radius*2,self.station)
     # make the ship a real sitting duck, won't accept any other orders
     self.merchant.PrimeOrders()
     self.socialist.PrimeOrders()
     # make the actors oriented towards the station
     unit.faceTaget(self.merchant, self.station)
     unit.faceTaget(self.socialist, self.station)
     # make the actors fly close to the docking port
     self.merchant.performDockingOperations(self.station,False)
     self.socialist.performDockingOperations(self.station,False)
Ejemplo n.º 3
0
 def Execute(self):
     if (self.player):
         #print str(self.player.Position())
         # launch the actors
         if (self.stage <= self.groups and VS.GetGameTime() >= self.timer):
             #print "group: " +str(self.stage)
             self.names = fg_util.GetRandomFGNames(self.groups, "confed")
             shiptype = faction_ships.getRandomCapitolInt(
                 faction_ships.confed)
             #print "group/name: " + str(self.stage) + "/"+names[self.stage-1]
             # launch capital ships
             number = vsrandom.randrange(2, 4)
             #print ">capital/type: " +str(number)+"/"+shiptype
             location = Vector.Add(self.object.Position(),
                                   (vsrandom.uniform(-10000, 10000),
                                    vsrandom.uniform(-10000, 10000),
                                    vsrandom.uniform(-10000, 10000)))
             offset = (vsrandom.uniform(1000,
                                        2000), vsrandom.uniform(1000, 2000),
                       vsrandom.uniform(1000, 2000))
             for i in range(number):
                 #self.capital += [launch.launch_wave_around_unit(names[self.stage-1],'confed',shiptype,'sitting_duck',1,5000,20000,self.object)]
                 # launch(name,type,faction,unittype,ai,nr,nrwaves,pos,squadlogo)
                 pos = Vector.Add(location, Vector.Scale(offset, i))
                 self.capital += [
                     VS.launch(self.names[self.stage - 1], shiptype,
                               'confed', 'unit', 'sitting_duck', 1, 1, pos,
                               '')
                 ]
             # launch fighters
             number = number * vsrandom.randrange(3, 6)
             # test: Lancelot, Schroedinger, Quicksilver, Convolution
             shiptype = faction_ships.getRandomFighterInt(
                 faction_ships.confed)
             #print ">fighters/type: " + str(number) + "/" + shiptype
             ship = self.capital[0]
             for i in range(number):
                 self.fighter += [
                     launch.launch_wave_around_unit(
                         self.names[self.stage - 1], 'confed', shiptype,
                         'sitting_duck', 1, 1000, 2000, ship)
                 ]
             # change orders for capital ships
             for ship in self.capital:
                 ship.PrimeOrders()
                 unit.faceTaget(ship, self.object)
             # change orders for fighter ships
             for ship in self.fighter:
                 #unit.faceTaget(ship, self.capital[0])
                 ship.PrimeOrders()
                 #ship.SetTarget(self.capital[0])
                 ship.SetTarget(self.object)
                 #ship.UnFire()
                 #ship.setFgDirective("E.") # escort
                 ship.LoadAIScript("modules/ai_escortpatrol.py")
             # time between spawning the groups
             self.timer = VS.GetGameTime()  #+10
             self.stage += 1
         if (self.stage == self.groups + 1
                 and VS.GetGameTime() > self.timer):
             self.stage = 10
         # publish news
         if (self.stage == 10 and VS.GetGameTime() > self.timer):
             text = "JUMP POINT BLOCKADE IN " + self.system + " SYSTEM\\\Intelligence has uncovered Aeran plans to invade Confederation space."
             text += "As a preventive measure " + str(
                 self.groups
             ) + " flight groups were dispatched and stationed near the Nethuuleil jump point. "
             text += "Multiple capital vessels are guarding the jump point while a multitude of fighter escorts is patrolling nearby space."
             news.publishNews(text)
             self.timer = VS.GetGameTime() + 5
             self.stage = 11
         #make some random chatter
         if (self.stage == 11 and VS.GetGameTime() > self.timer):
             # select two pilots to chatter
             flightgroup = 1  #vsrandom.randrange(1,self.groups)
             numchatters = 0
             chatters = []
             while (numchatters < 2):
                 chatter = vsrandom.randrange(0, len(self.fighter) - 1)
                 if (self.fighter[chatter].getFlightgroupName() ==
                         self.names[flightgroup - 1]):
                     chatters += [chatter]
                     numchatters += 1
             VS.IOmessage(
                 0, unit.getUnitFullName(self.fighter[chatters[0]]), "all",
                 self.msgColor[0] + "... lousy bar on our mothership?")
             VS.IOmessage(
                 5, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] +
                 "Yeah, bad lighting, and no bar company besides your dull face."
             )
             VS.IOmessage(
                 10, unit.getUnitFullName(self.fighter[chatters[0]]), "all",
                 self.msgColor[0] +
                 "The drinks selection is not the best I have seen.")
             VS.IOmessage(
                 15, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] +
                 "And this bartender droid really gets on my nerves.")
             VS.IOmessage(
                 20, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] +
                 "He never stops talking for an instant.")
             VS.IOmessage(
                 25, unit.getUnitFullName(self.fighter[chatters[0]]), "all",
                 self.msgColor[0] + "Guess, we've got to live with that.")
             VS.IOmessage(30,
                          unit.getUnitFullName(self.fighter[chatters[1]]),
                          "all", self.msgColor[1] + "Yeah.")
             self.timer = VS.GetGameTime() + 240
             self.stage = 12
         if (self.stage == 12 and VS.GetGameTime() > self.timer):
             # select two pilots to chatter
             flightgroup = 2  #vsrandom.randrange(1,self.groups)
             numchatters = 0
             chatters = []
             while (numchatters < 2):
                 chatter = vsrandom.randrange(0, len(self.fighter) - 1)
                 if (self.fighter[chatter].getFlightgroupName() ==
                         self.names[flightgroup - 1]):
                     chatters += [chatter]
                     numchatters += 1
             VS.IOmessage(0,
                          unit.getUnitFullName(self.fighter[chatters[0]]),
                          "all", self.msgColor[0] + "Phil?")
             VS.IOmessage(10,
                          unit.getUnitFullName(self.fighter[chatters[1]]),
                          "all", self.msgColor[1] + "What's up, buddy?")
             VS.IOmessage(
                 15, unit.getUnitFullName(self.fighter[chatters[0]]), "all",
                 self.msgColor[0] +
                 "The rumor is the Aera are planning an invasion.")
             VS.IOmessage(
                 25, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] +
                 "Maybe no rumor anymore. Probably it's all over the news now."
             )
             VS.IOmessage(
                 35, unit.getUnitFullName(self.fighter[chatters[0]]), "all",
                 self.msgColor[0] +
                 "That's why we are here? Will we have to fight?")
             VS.IOmessage(40,
                          unit.getUnitFullName(self.fighter[chatters[1]]),
                          "all", self.msgColor[1] + "Calm down, youngling.")
             VS.IOmessage(
                 45, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] + "The war hasn't quite started yet.")
             VS.IOmessage(
                 50, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] +
                 "I tell ya. This operation is to prepare the worlds for the war."
             )
             VS.IOmessage(55,
                          unit.getUnitFullName(self.fighter[chatters[1]]),
                          "all",
                          self.msgColor[1] + "All staged by the higherups.")
             VS.IOmessage(
                 65, unit.getUnitFullName(self.fighter[chatters[0]]), "all",
                 self.msgColor[0] +
                 "You think so? And what if you're not right? Will you take care of my 'lil sister if I die?"
             )
             VS.IOmessage(
                 75, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] +
                 "Ho, ho. Now stop that blubber. Nobody's gonna die here.")
             VS.IOmessage(
                 80, unit.getUnitFullName(self.fighter[chatters[1]]), "all",
                 self.msgColor[1] +
                 "Just stick to your orders and by dinner time we'll have a big jar of Pilsner and a nice long talk."
             )
             self.timer = VS.GetGameTime() + 300
             self.stage = 13
         # just a temporary backup
         if (self.stage == 99):
             #for ship in self.fighter:
             #    ship = VS.getUnit(i)
             #    if (ship.getFlightgroupName()==names[flightgroup]):
             #        print "shipname: " + ship.getFullName()
             #        #ship.setFgDirective("E.") # escort
             #        #VS.PythonAI.XMLScript("++evade.xml")
             self.stage = 98
         #if (self.stage==99 and not VS.getSystemName()==self.system):
         if (not VS.getSystemName() == self.system):
             self.stage += 1  # don't enter this loop anymore
             self.playernum = -1
             self.name = "quest_capital"
             self.removeQuest()
             return 0
Ejemplo n.º 4
0
 def Execute (self):
     if (self.player):
         #print str(self.player.Position())
         # launch the actors
         if (self.stage<=self.groups and VS.GetGameTime()>=self.timer):
             #print "group: " +str(self.stage)
             self.names = fg_util.GetRandomFGNames(self.groups,"confed")
             shiptype = faction_ships.getRandomCapitolInt(faction_ships.confed)
             #print "group/name: " + str(self.stage) + "/"+names[self.stage-1]
             # launch capital ships
             number = vsrandom.randrange(2,4)
             #print ">capital/type: " +str(number)+"/"+shiptype
             location = Vector.Add (self.object.Position(),(vsrandom.uniform(-10000,10000),
                                    vsrandom.uniform(-10000,10000),
                                    vsrandom.uniform(-10000,10000)))
             offset = (vsrandom.uniform(1000,2000),vsrandom.uniform(1000,2000),vsrandom.uniform(1000,2000))
             for i in range(number):
                 #self.capital += [launch.launch_wave_around_unit(names[self.stage-1],'confed',shiptype,'sitting_duck',1,5000,20000,self.object)]
                 # launch(name,type,faction,unittype,ai,nr,nrwaves,pos,squadlogo)
                 pos = Vector.Add (location,Vector.Scale(offset,i))
                 self.capital += [VS.launch(self.names[self.stage-1],shiptype,'confed','unit','sitting_duck',1,1,pos,'')]
             # launch fighters
             number = number*vsrandom.randrange(3,6)
             # test: Lancelot, Schroedinger, Quicksilver, Convolution
             shiptype = faction_ships.getRandomFighterInt(faction_ships.confed)
             #print ">fighters/type: " + str(number) + "/" + shiptype
             ship = self.capital[0]
             for i in range(number):
                 self.fighter += [launch.launch_wave_around_unit(self.names[self.stage-1],'confed',shiptype,'sitting_duck',1,1000,2000,ship)]
             # change orders for capital ships
             for ship in self.capital:
                 ship.PrimeOrders()
                 unit.faceTaget(ship, self.object)
             # change orders for fighter ships
             for ship in self.fighter:
                 #unit.faceTaget(ship, self.capital[0])
                 ship.PrimeOrders()
                 #ship.SetTarget(self.capital[0])
                 ship.SetTarget(self.object)
                 #ship.UnFire()
                 #ship.setFgDirective("E.") # escort
                 ship.LoadAIScript("modules/ai_escortpatrol.py")
             # time between spawning the groups
             self.timer = VS.GetGameTime() #+10
             self.stage += 1
         if (self.stage==self.groups+1 and VS.GetGameTime()>self.timer):
             self.stage = 10
         # publish news
         if (self.stage==10 and VS.GetGameTime()>self.timer):
             text = "JUMP POINT BLOCKADE IN " + self.system + " SYSTEM\\\Intelligence has uncovered Aeran plans to invade Confederation space."
             text += "As a preventive measure " + str(self.groups) + " flight groups were dispatched and stationed near the Nethuuleil jump point. "
             text += "Multiple capital vessels are guarding the jump point while a multitude of fighter escorts is patrolling nearby space."
             news.publishNews(text)
             self.timer = VS.GetGameTime()+5
             self.stage = 11
         #make some random chatter
         if (self.stage==11 and VS.GetGameTime()>self.timer):
             # select two pilots to chatter
             flightgroup = 1 #vsrandom.randrange(1,self.groups)
             numchatters = 0
             chatters = []
             while (numchatters<2):
                 chatter = vsrandom.randrange(0,len(self.fighter)-1)
                 if (self.fighter[chatter].getFlightgroupName()==self.names[flightgroup-1]):
                     chatters += [chatter]
                     numchatters += 1
             VS.IOmessage (0,unit.getUnitFullName(self.fighter[chatters[0]]),"all",self.msgColor[0]+"... lousy bar on our mothership?")
             VS.IOmessage (5,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"Yeah, bad lighting, and no bar company besides your dull face.")
             VS.IOmessage (10,unit.getUnitFullName(self.fighter[chatters[0]]),"all",self.msgColor[0]+"The drinks selection is not the best I have seen.")
             VS.IOmessage (15,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"And this bartender droid really gets on my nerves.")
             VS.IOmessage (20,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"He never stops talking for an instant.")
             VS.IOmessage (25,unit.getUnitFullName(self.fighter[chatters[0]]),"all",self.msgColor[0]+"Guess, we've got to live with that.")
             VS.IOmessage (30,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"Yeah.")
             self.timer = VS.GetGameTime()+240
             self.stage = 12
         if (self.stage==12 and VS.GetGameTime()>self.timer):
             # select two pilots to chatter
             flightgroup = 2 #vsrandom.randrange(1,self.groups)
             numchatters = 0
             chatters = []
             while (numchatters<2):
                 chatter = vsrandom.randrange(0,len(self.fighter)-1)
                 if (self.fighter[chatter].getFlightgroupName()==self.names[flightgroup-1]):
                     chatters += [chatter]
                     numchatters += 1
             VS.IOmessage (0,unit.getUnitFullName(self.fighter[chatters[0]]),"all",self.msgColor[0]+"Phil?")
             VS.IOmessage (10,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"What's up, buddy?")
             VS.IOmessage (15,unit.getUnitFullName(self.fighter[chatters[0]]),"all",self.msgColor[0]+"The rumor is the Aera are planning an invasion.")
             VS.IOmessage (25,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"Maybe no rumor anymore. Probably it's all over the news now.")
             VS.IOmessage (35,unit.getUnitFullName(self.fighter[chatters[0]]),"all",self.msgColor[0]+"That's why we are here? Will we have to fight?")
             VS.IOmessage (40,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"Calm down, youngling.")
             VS.IOmessage (45,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"The war hasn't quite started yet.")
             VS.IOmessage (50,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"I tell ya. This operation is to prepare the worlds for the war.")
             VS.IOmessage (55,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"All staged by the higherups.")
             VS.IOmessage (65,unit.getUnitFullName(self.fighter[chatters[0]]),"all",self.msgColor[0]+"You think so? And what if you're not right? Will you take care of my 'lil sister if I die?")
             VS.IOmessage (75,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"Ho, ho. Now stop that blubber. Nobody's gonna die here.")
             VS.IOmessage (80,unit.getUnitFullName(self.fighter[chatters[1]]),"all",self.msgColor[1]+"Just stick to your orders and by dinner time we'll have a big jar of Pilsner and a nice long talk.")
             self.timer = VS.GetGameTime()+300
             self.stage = 13
         # just a temporary backup
         if (self.stage==99):
             #for ship in self.fighter:
             #    ship = VS.getUnit(i)
             #    if (ship.getFlightgroupName()==names[flightgroup]):
             #        print "shipname: " + ship.getFullName()
             #        #ship.setFgDirective("E.") # escort
             #        #VS.PythonAI.XMLScript("++evade.xml")
             self.stage = 98
         #if (self.stage==99 and not VS.getSystemName()==self.system):
         if (not VS.getSystemName()==self.system):
             self.stage += 1 # don't enter this loop anymore
             self.playernum = -1
             self.name = "quest_capital"
             self.removeQuest()
             return 0