Ejemplo n.º 1
0
def create_gui():
    """
    Called at app start to create gui objects and handles for them.
    """
    tlinewidgets.load_icons()

    updater.set_clip_edit_mode_callback = editevent.set_clip_monitor_edit_mode
    updater.load_icons()

    # Create window and all child components
    editor_window = editorwindow.EditorWindow()

    # Make references to various gui components available via gui module
    gui.capture_references(editor_window)

    # All widgets are now realized and references captured so can find out theme colors
    gui.set_theme_colors()
    tlinewidgets.set_dark_bg_color()
    gui.pos_bar.set_dark_bg_color()

    # Connect window global key listener
    gui.editor_window.window.connect("key-press-event", keyevents.key_down)

    # Give undo a reference to uimanager for menuitem state changes
    undo.set_menu_items(gui.editor_window.uimanager)

    # Set button to display sequence in toggled state.
    gui.sequence_editor_b.set_active(True)
Ejemplo n.º 2
0
def create_gui():
    """
    Called at app start to create gui objects and handles for them.
    """
    tlinewidgets.load_icons()

    updater.set_clip_edit_mode_callback = editevent.set_clip_monitor_edit_mode
    updater.load_icons()

    # Create window and all child components
    editor_window = editorwindow.EditorWindow()
    
    # Make references to various gui components available via gui module
    gui.capture_references(editor_window)

    # All widgets are now realized and references captured so can find out theme colors
    gui.set_theme_colors()
    tlinewidgets.set_dark_bg_color()
    gui.pos_bar.set_dark_bg_color()
    
    # Connect window global key listener
    gui.editor_window.window.connect("key-press-event", keyevents.key_down)
    
    # Give undo a reference to uimanager for menuitem state changes
    undo.set_menu_items(gui.editor_window.uimanager)
    
    # Set button to display sequence in toggled state.
    gui.sequence_editor_b.set_active(True)
Ejemplo n.º 3
0
def create_gui():
    """
    Called at app start to create gui objects and handles for them.
    """
    tlinewidgets.load_icons()
    kftoolmode.load_icons()

    updater.set_clip_edit_mode_callback = modesetting.set_clip_monitor_edit_mode
    updater.load_icons()

    # Notebook indexes are different for 1 and 2 window layouts
    if editorpersistance.prefs.global_layout != appconsts.SINGLE_WINDOW:
        medialog.range_log_notebook_index = 0
        compositeeditor.compositor_notebook_index = 2
        clipeffectseditor.filters_notebook_index = 1
        jobs.jobs_notebook_index = 3
        if editorwindow.top_level_project_panel() == False:
            jobs.jobs_notebook_index = 4
    else:
        if editorwindow.top_level_project_panel() == False:
            jobs.jobs_notebook_index = 5

    # Create window and all child components
    editor_window = editorwindow.EditorWindow()

    # Make references to various gui components available via gui module
    gui.capture_references(editor_window)

    # All widgets are now realized and references captured so can find out theme colors
    gui.set_theme_colors()
    tlinewidgets.set_dark_bg_color()
    gui.pos_bar.set_dark_bg_color()

    # Connect window global key listener
    gui.editor_window.window.connect("key-press-event", keyevents.key_down)
    if editorpersistance.prefs.global_layout != appconsts.SINGLE_WINDOW:
        gui.editor_window.window2.connect("key-press-event",
                                          keyevents.key_down)

    # Give undo a reference to uimanager for menuitem state changes
    undo.set_menu_items(gui.editor_window.uimanager)

    updater.display_sequence_in_monitor()
Ejemplo n.º 4
0
def create_gui():
    """
    Called at app start to create gui objects and handles for them.
    """
    tlinewidgets.load_icons()
    kftoolmode.load_icons()

    updater.set_clip_edit_mode_callback = modesetting.set_clip_monitor_edit_mode
    updater.load_icons()

    # Make layout data available
    editorlayout.init_layout_data()

    # Create window and all child components
    editor_window = editorwindow.EditorWindow()

    # Make references to various gui components available via gui module
    gui.capture_references(editor_window)

    # Unused frames take 3 pixels so hide those.
    editorlayout.set_positions_frames_visibility()

    # All widgets are now realized and references captured so can find out theme colors
    gui.set_theme_colors()
    tlinewidgets.set_dark_bg_color()
    gui.pos_bar.set_dark_bg_color()

    # Connect window global key listener
    gui.editor_window.window.connect("key-press-event", keyevents.key_down)
    if editorpersistance.prefs.global_layout != appconsts.SINGLE_WINDOW:
        gui.editor_window.window2.connect("key-press-event",
                                          keyevents.key_down)

    # Give undo a reference to uimanager for menuitem state changes
    undo.set_menu_items(gui.editor_window.uimanager)

    updater.display_sequence_in_monitor()
Ejemplo n.º 5
0
def create_gui():
    """
    Called at app start to create gui objects and handles for them.
    """
    tlinewidgets.load_icons()
    kftoolmode.load_icons()

    updater.set_clip_edit_mode_callback = modesetting.set_clip_monitor_edit_mode
    updater.load_icons()

    # Notebook indexes are differn for 1 and 2 window layouts
    if editorpersistance.prefs.global_layout != appconsts.SINGLE_WINDOW:
        medialog.range_log_notebook_index = 0
        compositeeditor.compositor_notebook_index = 2
        clipeffectseditor.filters_notebook_index = 1

    # Create window and all child components
    editor_window = editorwindow.EditorWindow()
    
    # Make references to various gui components available via gui module
    gui.capture_references(editor_window)

    # All widgets are now realized and references captured so can find out theme colors
    gui.set_theme_colors()
    tlinewidgets.set_dark_bg_color()
    gui.pos_bar.set_dark_bg_color()
    
    # Connect window global key listener
    gui.editor_window.window.connect("key-press-event", keyevents.key_down)
    if editorpersistance.prefs.global_layout != appconsts.SINGLE_WINDOW:
        gui.editor_window.window2.connect("key-press-event", keyevents.key_down)

    # Give undo a reference to uimanager for menuitem state changes
    undo.set_menu_items(gui.editor_window.uimanager)
    
    updater.display_sequence_in_monitor()