Ejemplo n.º 1
0
    def updateSOSRNG(self):
        if self.sosRNG:
            if self.manager.sosInitialSeed is None:
                self.manager.readSOSInitialSeed()

            values = self.manager.updateSOSFrameCount()

            # Handle infinite loop
            if values is None:
                message = QMessageBox()
                message.setText(
                    "Exiting an infinite loop. Retry the battle and start updating before taking any actions."
                )
                message.exec_()

                self.toggleSOSRNG()
                return

            difference, initialSeed, currentSeed, frameCount, chainCount = values

            # Check to see if frame changed at all
            if difference != 0:
                self.lineEditSOSInitialSeed.setText(hexify(initialSeed))
                self.lineEditSOSCurrentSeed.setText(hexify(currentSeed))
                self.lineEditSOSFrame.setText(str(frameCount))
                self.lineEditSOSChainCount.setText(str(chainCount))
Ejemplo n.º 2
0
    def updateEggRNG6(self):
        if self.eggRNG:
            ready, seed1, seed0 = self.manager.eggStatus()

            if ready == 0:
                self.labelEggReadyStatus6.setText("No egg yet")
            else:
                self.labelEggReadyStatus6.setText("Egg ready")

            self.lineEditEggSeed1_6.setText(hexify(seed1))
            self.lineEditEggSeed0_6.setText(hexify(seed0))
Ejemplo n.º 3
0
    def updateMainRNG6(self):
        if self.mainRNG:
            values = self.manager.updateFrameCount()

            # Handle infinite loop
            if values is None:
                self.toggleMainRNG6()

                message = QMessageBox()
                message.setText(
                    "Exiting an infinite loop. Make sure no patches are installed and the game is on the latest version"
                )
                message.exec_()

                return

            difference, initialSeed, currentSeed, frameCount, save, tiny3, tiny2, tiny1, tiny0 = values

            # Check to see if frame changed at all
            if difference != 0:
                self.lineEditInitialSeed6.setText(hexify(initialSeed))
                self.lineEditCurrentSeed6.setText(hexify(currentSeed))
                self.lineEditFrame6.setText(str(frameCount))
                self.lineEditSaveVariable.setText(hexify(save))
                self.lineEditTiny3.setText(hexify(tiny3))
                self.lineEditTiny2.setText(hexify(tiny2))
                self.lineEditTiny1.setText(hexify(tiny1))
                self.lineEditTiny0.setText(hexify(tiny0))
Ejemplo n.º 4
0
    def updateMainRNG7(self):
        if self.mainRNG:
            values = self.manager.updateFrameCount()

            # Handle infinite loop
            if values is None:
                self.toggleMainRNG7()

                message = QMessageBox()
                message.setText("Exiting an infinite loop. Make sure no patches are installed and the game is on the latest version")
                message.exec_()

                return

            difference, initialSeed, currentSeed, frameCount = values

            # Check to see if frame changed at all
            if difference != 0:
                self.lineEditInitialSeed7.setText(hexify(initialSeed))
                self.lineEditCurrentSeed7.setText(hexify(currentSeed))
                self.lineEditFrame7.setText(str(frameCount))