Ejemplo n.º 1
0
    def _createMaterialNode(self, materialData, index):
        materialName = "mmd_material"
        if self.dictFlag:
            materialName = self.nameDict[index]

        material = None
        try:
            material = cmds.shadingNode("blinn",
                                        asShader=1,
                                        name='%s' % materialName)
        except:
            material = cmds.shadingNode("blinn", asShader=1)  # 不正な名前のマテリアルはこれ

        util.setJpName(material, materialData.name)
        util.setInteger(material, "drawOrder", index)

        shader_group = cmds.sets(renderable=1,
                                 noSurfaceShader=1,
                                 empty=1,
                                 name='%sSG' % material)
        #cmds.sets(model, e=1, forceElement=shader_group)   # ここは無視しておこう
        cmds.connectAttr("%s.outColor" % material,
                         "%s.surfaceShader" % shader_group,
                         f=1)
        return material, shader_group
Ejemplo n.º 2
0
  def _createJoints(self, bones):
    noparentBones = []
    jointNames = []
    for i in range(len(bones)):
      boneName = "joint"
      if self.dictFlag:
        boneName = self.nameDict[i]
      pos = bones[i].position

      if bones[i].parent_index == -1:
        noparentBones.append(i)

      maya.cmds.select(d=True)
      jointName = ""
      try:
        jointName = maya.cmds.joint(p=[pos.x, pos.y, -pos.z], name=boneName)
      except:
        jointName = maya.cmds.joint(p=[pos.x, pos.y, -pos.z])   # 稀に不正な名前のボーンが存在する

      jointNames.append(jointName)

    # 表示先の設定
    for i in range(len(bones)):
      util.setJpName(jointNames[i], bones[i].name)
      tailIndex = bones[i].tail_index
      if tailIndex >= 0:
        util.setString(jointNames[i], "tailTargetName", jointNames[tailIndex])
      else:
        util.setString(jointNames[i], "tailTargetName", "")

    return jointNames, noparentBones
Ejemplo n.º 3
0
  def _createJoints(self, bones):
    noparentBones = []
    jointNames = []
    for i in range(len(bones)):
      boneName = "joint"
      if self.dictFlag:
        boneName = self.nameDict[i]
      pos = bones[i].position

      if bones[i].parent_index == -1:
        noparentBones.append(i)

      maya.cmds.select(d=True)
      jointName = ""
      try:
        jointName = maya.cmds.joint(p=[pos.x, pos.y, -pos.z], name=boneName)
      except:
        print u"Invalid bone name: %s" % boneName
        jointName = maya.cmds.joint(p=[pos.x, pos.y, -pos.z])   # 稀に不正な名前のボーンが存在する

      jointNames.append(jointName)

    # 表示先の設定
    for i in range(len(bones)):
      util.setJpName(jointNames[i], bones[i].name)
      tailIndex = bones[i].tail_index
      if tailIndex >= 0:
        util.setString(jointNames[i], "tailTargetName", jointNames[tailIndex])
      else:
        util.setString(jointNames[i], "tailTargetName", "")

    return jointNames, noparentBones
Ejemplo n.º 4
0
  def _duplicateMesh(self):
    morphs = self.mmdData.morphs
    morphNames = []
    morphPanelCounts = [0, 0, 0, 0, 0]
    for i in range(len(morphs)):
      morph = morphs[i]
      name = "expression"
      if self.dictFlag:
        name = "exp_" + self.nameDict[i]
      morphName = maya.cmds.duplicate(self.polyName, n=name)[0]
      util.setJpName(morphName, morphs[i].name)
      morphNames.append(morphName)

      morphPanelCounts[morph.panel] += 1
      count = morphPanelCounts[morph.panel]
      maya.cmds.select(morphName)
      maya.cmds.move(8 * count, morph.panel * 8, -(morph.panel * 8))
    return morphNames
Ejemplo n.º 5
0
    def _duplicateMesh(self):
        morphs = self.mmdData.morphs
        morphNames = []
        morphPanelCounts = [0, 0, 0, 0, 0]
        for i in range(len(morphs)):
            morph = morphs[i]
            name = "expression"
            if self.dictFlag:
                name = "exp_" + self.nameDict[i]
            morphName = maya.cmds.duplicate(self.polyName, n=name)[0]
            util.setJpName(morphName, morphs[i].name)
            morphNames.append(morphName)

            morphPanelCounts[morph.panel] += 1
            count = morphPanelCounts[morph.panel]
            maya.cmds.select(morphName)
            maya.cmds.move(8 * count, morph.panel * 8, -(morph.panel * 8))
        return morphNames
Ejemplo n.º 6
0
  def _createRigidbodies(self, jointNames):
    rigids = self.mmdData.rigidbodies
    shapes = []
    for i in range(len(rigids)):
      rigid = rigids[i]
      maya.cmds.select(d=True)

      pCube = self._createPostureCube(rigid)
      pCube = maya.cmds.rename(pCube, "rcube_" + self.nameDict[i])
      maya.cmds.select(pCube)
      shape = bullet.RigidBody.CreateRigidBody().executeCommandCB()[1]
      shape = maya.cmds.rename(shape, "rigid_" + self.nameDict[i])
      util.setJpName(shape, rigid.name)

      self._setColliderSize(shape, rigid)
      self._setParams(shape, rigid.param)
      self._constraintRigidbody(shape, pCube, rigid, jointNames)
      self._setCollisionFilter(shape, rigid)
      shapes.append(shape)
    return shapes