Ejemplo n.º 1
0
    def computeClosestFood(self):
        for focus in self.env.npcs:

            # if not focus in self.closestFood.keys(): self.closestFood[focus] = []
            # rects = self.env.pgo_obj.getRectInRangeStrict(focus)
            # res = []
            # for r in rects:
            #     res.extend(self.env.pgo_obj.rectContainsFood[r.center])
            # self.closestFood[focus] = res

            if not focus in self.closestFood.keys():
                self.closestFood[focus] = []
            for f in self.env.ressources["food"]:
                if not pf.checkStraightPath(
                        self.env,
                        focus.getPose(),
                        f.getPose(),
                        10,
                        check_river=False) and utils.distance2p(
                            focus.getPose(),
                            f.getPose()) <= focus.vision_radius:
                    if not f in self.closestFood[focus]:
                        self.closestFood[focus].append(f)
                elif f in self.closestFood[focus]:
                    self.closestFood[focus].remove(f)
Ejemplo n.º 2
0
    def nextStep(self):
        if not self.path:
            return 1
        if self.ipath >= len(self.path):
            return 1

        self.target = self.path[self.ipath]

        # print self.target
        if utils.near(self.entity.getPose(),
                      self.target,
                      _thresh=self.near_treshold):
            self.ipath_prev = self.ipath
            self.ipath += 1
            self.entity.shift_x = 0
            self.entity.shift_y = 0
            if self.ipath >= len(self.path):
                self.ipath = 0
                self.ipath_prev = -1
                del self.path[:]
            return 0

        p1 = self.entity.getPose()
        p2 = self.target

        if self.ipath_prev != self.ipath:
            self.k = float(self.entity.speed) / float(utils.distance2p(p1, p2))
        new_p = (self.k * p2[0] + (1 - self.k) * p1[0],
                 self.k * p2[1] + (1 - self.k) * p1[1])

        self.entity.shift_x = new_p[0] - self.entity.pose.x
        self.entity.shift_y = new_p[1] - self.entity.pose.y

        return 0
Ejemplo n.º 3
0
    def constructGraph(self, neighbour_function):
        # print("constructGraph")
        # print("set costs")
        for r in self.graph_rect:
            self.graph_cost[r.center] = 1.0

        # print("Compute neighbours")

        tot = len(self.graph_rect)
        curr = 0

        pc.setDict("ENV_CONSTR_TRACK", "max", tot)
        pc.setDict("ENV_CONSTR_TRACK", "current", curr)

        for r in self.graph_rect:
            curr += 1
            pc.setDict("ENV_CONSTR_TRACK", "current", curr)
            self.loading = round((float(curr) / float(tot)) * 100, 2)
            pc.setDict("ENV_CONSTR_TRACK", "percent", self.loading)

            # if self.loading % 4 == 0:
            # print(str(self.loading) + "% (" + str(curr) + "/" + str(tot) + ")", end='\r')

            self.graph[r.center] = {}
            for other in filter(
                    lambda x: x.center != r.center and neighbour_function(
                        r, x), self.graph_rect):
                self.graph[r.center][other.center] = utils.distance2p(
                    r.center, other.center) * self.graph_cost[other.center]
Ejemplo n.º 4
0
def inloop_op_CFCT(focus, ct):
    for f in ct.env.ressources["food"]:
        if not focus in ct.closestFood.keys(): ct.closestFood[focus] = []

        if not pf.checkStraightPath(
                ct.env, focus.getPose(), f.getPose(), 10,
                check_river=False) and utils.distance2p(
                    focus.getPose(), f.getPose()) <= focus.vision_radius:
            if not f in ct.closestFood[focus]:
                ct.closestFood[focus].append(f)
        elif f in ct.closestFood[focus]:
            ct.closestFood[focus].remove(f)
Ejemplo n.º 5
0
 def nextStep(self):
     x = super(AttackBehaviour, self).nextStep()
     # if self.entity.name == "entity0" : print self.target_entity.getPose()
     if x == 1:
         # print "{} attack {} nextStep : {}".format(self.entity.name, self.target_entity.name ,x)
         if utils.distance2p(self.entity.getPose(
         ), self.target_entity.getPose()) < self.entity.attack_range * 1.1:
             self.entity.attack_other(self.target_entity)
         return 1
     else:
         self.recompute = (self.recompute + 1) % 50
         if self.recompute == 0:
             self.computePath()
         return 0
Ejemplo n.º 6
0
 def nextStep(self):
     x = super(ShareFoodBehaviour, self).nextStep()
     # if self.entity.name == "entity0" : print self.target_entity.getPose()
     if x == 1:
         # print "{} attack {} nextStep : {}".format(self.entity.name, self.target_entity.name ,x)
         if utils.distance2p(
                 self.entity.getPose(),
                 self.shareto.getPose()) < self.entity.share_range * 1.1:
             # self.entity.shareFoodMemory(self.shareto)
             self.entity.shareFood(self.shareto)
         return 1
     else:
         self.recompute = (self.recompute + 1) % 50
         if self.recompute == 0:
             self.computePath()
         return 0
Ejemplo n.º 7
0
 def setDefaultBehaviour(self):
     if (self.known_food and [x for x in self.known_food if x.harvestable]
             and ("food" not in self.bagpack.keys() or
                  ("food" in self.bagpack.keys()
                   and self.bagpack["food"] <= self.hunger_thresh * 0.33))):
         self.setCollectFoodBehaviour()
     elif (not self.known_food
           or not [x for x in self.known_food if x.harvestable]):
         self.setExploreBehaviour()
     elif self.social_cooldown <= 0 and self.neighbours:
         l = [
             x for x in self.neighbours if utils.distance2p(
                 self.getPose(), x.getPose()) < self.interaction_range
         ]
         if l:
             other = random.choice(l)
             self.setSocialInteractionBehaviour(other)
         else:
             self.setIdleBehaviour()
     else:
         self.setIdleBehaviour()