Ejemplo n.º 1
0
 def __init__(self, board, playerToMove, fruit_life, fruit_taken, penalty_taken):
     self.playerToMove = playerToMove
     self.pos = utils.getPlayerPos(board, playerToMove)
     self.rival_pos = utils.getPlayerPos(board, utils.nextTurn(playerToMove))
     self.fruit_life = fruit_life
     self.fruit_taken = fruit_taken
     self.penalty_taken = penalty_taken
Ejemplo n.º 2
0
 def set_rival_move(self, pos):
     """Update your info, given the new position of the rival.
     input:
         - pos: tuple, the new position of the rival.
     No output is expected
     """
     rival_prev_pos = utils.getPlayerPos(self.board, 2)
     self.board[rival_prev_pos] = -1
   #  assert self.board[pos] not in [-1, 1, 2]
     self.board[pos] = 2
Ejemplo n.º 3
0
 def set_game_params(self, board):
     """Set the game parameters needed for this player.
     This function is called before the game starts.
     (See GameWrapper.py for more info where it is called)
     input:
         - board: np.array, a 2D matrix of the board.
     No output is expected.
     """
     self.board = board
     self.pos = utils.getPlayerPos(board, 1)
     self.fruit_life = 2 * min(len(self.board), len(self.board[0]))