Ejemplo n.º 1
0
 def __init__(self, surface, initialstate, width, height):
     self.width = width
     self.height = height
     self.surface = surface
     self.initial_state = initialstate
     self.image = utils.get_picture('picture.jpg', width, height)
     self.piece_width = self.width / 3
     self.piece_height = self.height / 3
     self.clock = pygame.time.Clock()
     self.blank_surface = utils.get_blank_surface(width, height)
     self.sprite_group = self.createsprites()
Ejemplo n.º 2
0
 def __init__(self, surface, initialstate, width, height):
     self.width = width
     self.height = height
     self.surface = surface
     self.initial_state = initialstate
     self.image = utils.get_picture('picture.jpg', width, height)
     self.piece_width = self.width / 3
     self.piece_height = self.height / 3
     self.clock = pygame.time.Clock()
     self.blank_surface = utils.get_blank_surface(width, height)
     self.sprite_group = self.createsprites()
Ejemplo n.º 3
0
 def __init__(self, surface, initialstate, width, height):
     self.cp_width = width
     self.cp_height = height
     self.cp_surface = surface
     self.initial_state = initialstate
     self.rate = 1000
     self.cp_image = utils.get_picture('picture.jpg', self.cp_width,
                                       self.cp_height)
     self.cp_piece_width = self.cp_width / 3
     self.cp_piece_height = self.cp_height / 3
     self.cp_sprites = self.createsprites()
     self.original_order = [
         sprite.image.copy() for sprite in self.cp_sprites
     ]