def a1(self, event): if self.counter < 10 and not self.a1flag: self.a.set(utils.turn_finder(self.counter)) self.counter += 1 self.a1flag = True self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get()) if self.counter == 9 and not self.flag: self.draw_game() elif self.flag: self.end_game()
flag = False a = '1' b = '2' c = '3' d = '4' e = '5' f = '6' g = '7' h = '8' i = '9' symbol = '' counter = 0 while not flag: counter += 1 symbol = utils.turn_finder(counter) utils.print_table(a, b, c, d, e, f, g, h, i) cmd = input('>>>') if cmd == '1': a = symbol elif cmd == '2': b = symbol elif cmd == '3': c = symbol elif cmd == '4': d = symbol elif cmd == '5': e = symbol elif cmd == '6': f = symbol elif cmd == '7':