def kill_game(bot, update): """Handler for the /kill command""" chat = update.message.chat user = update.message.from_user games = gm.chatid_games.get(chat.id) if update.message.chat.type == 'private': help_handler(bot, update) return if not games: send_async(bot, chat.id, text=_("There is no running game in this chat.")) return game = games[-1] if user_is_creator_or_admin(user, game, bot, chat): try: gm.end_game(chat, user) send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) except NoGameInChatError: send_async( bot, chat.id, text=_( "The game is not started yet. " "Join the game with /join and start the game with /start"), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=_("Only the game creator ({name}) and admin can do that." ).format(name=game.starter.first_name), reply_to_message_id=update.message.message_id)
def kill_game(bot, update): """Handler for the /kill command""" chat = update.message.chat user = update.message.from_user games = gm.chatid_games.get(chat.id) if update.message.chat.type == 'private': help_handler(bot, update) return if not games: send_async(bot, chat.id, text="Abe Bihari Game hi chalu nahi :|") return game = games[-1] if user_is_creator_or_admin(user, game, bot, chat): try: gm.end_game(chat, user) send_async(bot, chat.id, text=__("chalo hogaya aaj ka, back to bihar.", multi=game.translate)) except NoGameInChatError: send_async( bot, chat.id, text=_( "Kardi na bihari wali baat " "Join the game with /join and start the game with /start"), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=_("Only the game creator ({name}) and admin can do that." ).format(name=game.starter.first_name), reply_to_message_id=update.message.message_id)
def kick_player(bot, update): """Handler for the /kick command""" if update.message.chat.type == 'private': help_handler(bot, update) return chat = update.message.chat user = update.message.from_user try: game = gm.chatid_games[chat.id][-1] except (KeyError, IndexError): send_async(bot, chat.id, text=_("No game is running at the moment. " "Create a new game with /new"), reply_to_message_id=update.message.message_id) return if not game.started: send_async( bot, chat.id, text=_("The game is not started yet. " "Join the game with /join and start the game with /start"), reply_to_message_id=update.message.message_id) return if user_is_creator_or_admin(user, game, bot, chat): if update.message.reply_to_message: kicked = update.message.reply_to_message.from_user try: gm.leave_game(kicked, chat) except NoGameInChatError: send_async( bot, chat.id, text=_("Player {name} is not found in the current game.". format(name=display_name(kicked))), reply_to_message_id=update.message.message_id) return except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=_("{0} was kicked by {1}".format( display_name(kicked), display_name(user)))) send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) return send_async(bot, chat.id, text=_("{0} was kicked by {1}".format( display_name(kicked), display_name(user)))) else: send_async( bot, chat.id, text= _("Please reply to the person you want to kick and type /kick again." ), reply_to_message_id=update.message.message_id) return send_async(bot, chat.id, text=__("Okay. Next Player: {name}", multi=game.translate).format( name=display_name(game.current_player.user)), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=_("Only the game creator ({name}) and admin can do that." ).format(name=game.starter.first_name), reply_to_message_id=update.message.message_id)
def kick_player(bot, update): """Handler for the /kick command""" if update.message.chat.type == 'private': help_handler(bot, update) return chat = update.message.chat user = update.message.from_user try: game = gm.chatid_games[chat.id][-1] except (KeyError, IndexError): send_async(bot, chat.id, text=_("kardi jatin bihari pruthi wali baat " "Naya game bana /new "), reply_to_message_id=update.message.message_id) return if not game.started: send_async( bot, chat.id, text=_( "kardi bihari wali baat, /join karke start kar aise /start "), reply_to_message_id=update.message.message_id) return if user_is_creator_or_admin(user, game, bot, chat): if update.message.reply_to_message: kicked = update.message.reply_to_message.from_user try: gm.leave_game(kicked, chat) except NoGameInChatError: send_async( bot, chat.id, text=_("Player {name} is not found in the current game.". format(name=display_name(kicked))), reply_to_message_id=update.message.message_id) return except NotEnoughPlayersError: gm.end_game(chat, user) send_async(bot, chat.id, text=_("{0} was kicked by {1}".format( display_name(kicked), display_name(user)))) send_async(bot, chat.id, text=__("chalo hogaya aaj ka, back to bihar.", multi=game.translate)) return send_async(bot, chat.id, text="{1} ne {0} ko bihar bhej diya".format( display_name(kicked), display_name(user))) else: send_async( bot, chat.id, text= _("Please reply to the person you want to kick and type /kick again." ), reply_to_message_id=update.message.message_id) return send_async(bot, chat.id, text="Okay. Agla Bihari: {name}".format( name=display_name(me.current_player.user)), reply_to_message_id=update.message.message_id) else: send_async( bot, chat.id, text=_("Only the game creator ({name}) and admin can do that." ).format(name=game.starter.first_name), reply_to_message_id=update.message.message_id)