Ejemplo n.º 1
0
 def makeHandActor(self, f=1):
     a1, a2, a3, c = (10 * f, 0, 0), (0, 7 * f, 0), (0, 0, 3 * f), (.7, 0.3,
                                                                    0.3)
     palm = Ellipsoid(pos=(0, -3, 0),
                      axis1=a1,
                      axis2=a2,
                      axis3=a3,
                      alpha=0.6,
                      c=c)
     wrist = Box(pos=(0, -9, 0),
                 length=6 * f,
                 width=5,
                 height=2,
                 alpha=0.4,
                 c=c)
     arm = Assembly([palm, wrist])
     f1 = Cylinder((-2, 1.5, 0), axis=(0, 1, 0), height=5, r=.8 * f, c=c)
     f2 = Cylinder((-1, 3, 0), axis=(0, 1, 0), height=6, r=.7 * f, c=c)
     f3 = Cylinder((0, 4, 0), axis=(0, 1, 0), height=6.2, r=.75 * f, c=c)
     f4 = Cylinder((1, 3.5, 0), axis=(0, 1, 0), height=6.1, r=.7 * f, c=c)
     f5 = Cylinder((2, 2, 0), axis=(0, 1, 0), height=5, r=.6 * f, c=c)
     self.vp += [arm, f1, f2, f3, f4, f5]  # add actors to internal list
     return [arm, f1, f2, f3, f4, f5]
Ejemplo n.º 2
0
def demo3d_hanoi(**kwargs):
    nr_disks = kwargs.get("nr_disks", 5)
    interactive = kwargs.get("interactive", 1)

    hanoi = Hanoi(nr_disks)
    tower_states = list([hanoi.towers])
    for _ in hanoi.moves():
        tower_states.append(hanoi.towers)

    vp = Plotter(axes=0, interactive=0, bg="w", size=(800, 600))
    vp.camera.SetPosition([18.5, -20.7, 7.93])
    vp.camera.SetFocalPoint([3.0, 0.0, 2.5])
    vp.camera.SetViewUp([-0.1, +0.17, 0.977])

    cols = makePalette("red", "blue", hanoi.nr_disks + 1, hsv=True)
    disks = {
        hanoi.nr_disks - i: Cylinder(pos=[0, 0, 0],
                                     r=0.2 * (hanoi.nr_disks - i + 1),
                                     c=cols[i])
        for i in range(hanoi.nr_disks)
    }
    for k in disks:
        vp += disks[k]
    vp += Box(pos=(3.0, 0, -.5), length=12.0, width=4.0, height=0.1)
    vp.show(zoom=1.2)

    printc("\n Press q to continue, Esc to exit. ", c="y", invert=1)
    pb = ProgressBar(0, len(tower_states), 1, c="b", ETA=False)
    for t in pb.range():
        pb.print()
        state = tower_states[t]
        for tower_nr in range(3):
            for i, disk in enumerate(state[tower_nr]):
                disks[disk].pos([3 * tower_nr, 0, i + 0.5])
        vp.show(resetcam=0, interactive=interactive, rate=10)
    vp.show(resetcam=0, interactive=1)
Ejemplo n.º 3
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def root_box(scene):
    """
    Creates a transparent box around the root mesh
    of a brainrender region. This forces the camera to stay in place
    even if ther root mesh is changed (e.g. sliced)
    """
    pos = scene.root.centerOfMass()
    bounds = scene.root.bounds()
    bds = [
        bounds[1] - bounds[0],
        bounds[3] - bounds[2],
        bounds[5] - bounds[4],
    ]

    scene.add(
        Box(
            pos=[pos[0] - 1300, pos[1] - 500, pos[2]],
            length=bds[0],
            width=bds[1],
            height=bds[2],
        ).alpha(0),
        names="box",
        br_classes="box",
    )
Ejemplo n.º 4
0
Dt = 0.03  # time step

# Create the initial positions and velocitites (0,0) of the bobs
bob_x = [0]
bob_y = [0]
x_dot = np.zeros(N + 1)  # velocities
y_dot = np.zeros(N + 1)

for k in range(1, N + 1):
    alpha = np.pi / 5 * k / 10
    bob_x.append(bob_x[k - 1] + np.cos(alpha) + np.random.normal(0, 0.1))
    bob_y.append(bob_y[k - 1] + np.sin(alpha) + np.random.normal(0, 0.1))

# Create the bobs
plt = Plotter(title="Multiple Pendulum", axes=0, interactive=0, bg2='ly')
plt += Box(pos=(0, -5, 0), length=12, width=12, height=0.7, c="k").wireframe(1)
sph = Sphere(pos=(bob_x[0], bob_y[0], 0), r=R / 2, c="gray")
plt += sph
bob = [sph]
for k in range(1, N + 1):
    c = Cylinder(pos=(bob_x[k], bob_y[k], 0), r=R, height=0.3, c=k)
    plt += c
    bob.append(c)

# Create the springs out of N links
link = [None] * N
for k in range(N):
    p0 = bob[k].pos()
    p1 = bob[k + 1].pos()
    link[k] = Spring(p0, p1, thickness=0.015, r=R / 3, c="gray")
    plt += link[k]
for t_interval in range(int(T / output_int)):
    for it in range(output_int):
        t = t_interval * output_int + it
        #print('\r', "t=", t, end='')
        #print("t=", t)
        take_step(d_X, N)

    print('\r', "t=", t, end='')
    out_X = d_X.copy_to_host()

    pol = arr_pol_to_float3(out_X[:, 3:5])
    coords_t.append(out_X[:, :3])
    pol_t.append(pol)

#print('\r', "DONE", t, end='')

#######################################################################
from vedo import Box, Spheres, Arrows, show, interactive

world = Box(pos=(1, 1, 0), size=(10, 10, 4), alpha=1).wireframe()

for t in range(len(coords_t)):
    cells = Spheres(coords_t[t], c='b', r=0.4)
    polarities = Arrows(startPoints=coords_t[t],
                        endPoints=coords_t[t] + pol_t[t],
                        c='tomato')
    show(world, cells, polarities, interactive=0, viewup='z')

interactive()
Ejemplo n.º 6
0
nr_disks = 5
hanoi = Hanoi(nr_disks)

tower_states = list([hanoi.towers])
for _ in hanoi.moves():
    tower_states.append(hanoi.towers)

disks = {
    hanoi.nr_disks - i: Cylinder(r=0.2 * (hanoi.nr_disks - i + 1), c=i)
    for i in range(hanoi.nr_disks)
}

plt = Plotter(interactive=False, size=(800, 600), bg='wheat', bg2='lb')
plt += disks.values()
plt += Box(pos=(3, 0, -0.5), size=(12, 4, 0.1))
cam = dict(
    pos=(14.60, -20.56, 7.680),
    focalPoint=(3.067, 0.5583, 1.910),
    viewup=(-0.1043, 0.2088, 0.9724),
)
plt.show(camera=cam)

pb = ProgressBar(0, len(tower_states), 1, c="y")
for t in pb.range():
    pb.print()
    state = tower_states[t]
    for tower_nr in range(3):
        for i, disk in enumerate(state[tower_nr]):
            disks[disk].pos([3 * tower_nr, 0, i + 0.5])
    plt.render()
Ejemplo n.º 7
0
"""Customizing axes style
(40+ control parameters!)
Title font: """
from vedo import Box, Lines, Points, Spline, show, settings

settings.defaultFont = 'Theemim'

# an invisible box:
world = Box(pos=(2.7, 0, 0), size=(12, 10, 8), alpha=0)

# a dummy spline with its shadow on the xy plane
pts = Points([(-2, -3.2, -1.5), (3, -1.2, -2), (7, 3, 4)], r=12)
spl = Spline(pts,
             res=50).addShadow(z=-4)  # make spline and add its shadow at z=-4
lns = Lines(spl, spl.shadow)  # join spline points with its own shadow

# make a dictionary of axes options
axes_opts = dict(
    xtitle=
    'My variable \Omega^\lowerxi_lm  in units of \mum^3',  # latex-style syntax
    ytitle='This is my highly\ncustomized y-axis',
    ztitle=
    'z in units of Å',  # many unicode chars are supported (type: vedo -r fonts)
    yValuesAndLabels=[(-3.2, 'Mark^a_-3.2'), (-1.2, 'Carmen^b_-1.2'),
                      (3, 'John^c_3')],
    textScale=1.3,  # make all text 30% bigger
    numberOfDivisions=5,  # approximate number of divisions on longest axis
    axesLineWidth=2,
    gridLineWidth=1,
    zxGrid2=True,  # show zx plane on opposite side of the bounding box
    yzGrid2=True,  # show yz plane on opposite side of the bounding box
Ejemplo n.º 8
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    def build_keyboard(self):
        nts = ("C", "D", "E", "F", "G", "A", "B")
        tol = 0.12
        keybsize = 16.5  # in cm, span of one octave
        wb = keybsize / 7
        nr_octaves = 7
        span = nr_octaves * wb * 7

        self.vp = Plotter(title='PianoPlayer ' + __version__,
                          axes=0,
                          size=(1400, 700),
                          bg='cornsilk',
                          bg2='lb')

        #wooden top and base
        self.vp += Box(pos=(span / 2 + keybsize, 6, 1),
                       length=span + 1,
                       height=3,
                       width=5).texture('wood1')
        self.vp += Box(pos=(span / 2 + keybsize, 0, -1),
                       length=span + 1,
                       height=1,
                       width=17).texture('wood1')
        self.vp += Text('PianoPlayer ^' + __version__ + " ",
                        pos=(18, 5., 2.3),
                        depth=.5,
                        c='silver',
                        italic=0.8)
        leggio = Box(pos=(span / 1.55, 8, 10),
                     length=span / 2,
                     height=span / 8,
                     width=0.08,
                     c=(1, 1, 0.9)).rotateX(-20)
        self.vp += leggio.texture('paper1')
        self.vp += Text('Playing:\n' + self.songname[-30:].replace('_', "\\_"),
                        font="Theemim",
                        vspacing=3,
                        depth=0.04,
                        s=1.35,
                        c='k',
                        italic=0.5).rotateX(70).pos([55, 10, 6])

        for ioct in range(nr_octaves):
            for ik in range(7):  #white keys
                x = ik * wb + (ioct + 1) * keybsize + wb / 2
                tb = Box(pos=(x, -2, 0),
                         length=wb - tol,
                         height=1,
                         width=12,
                         c='white')
                self.KB.update({nts[ik] + str(ioct + 1): tb})
                self.vp += tb
                if not nts[ik] in ("E", "B"):  #black keys
                    tn = Box(pos=(x + wb / 2, 0, 1),
                             length=wb * .6,
                             height=1,
                             width=8,
                             c='black')
                    self.KB.update({nts[ik] + "#" + str(ioct + 1): tn})
                    self.vp += tn
        cam = dict(pos=(110, -51.1, 89.1),
                   focalPoint=(81.5, 0.531, 2.82),
                   viewup=(-0.163, 0.822, 0.546),
                   distance=105,
                   clippingRange=(41.4, 179))
        self.vp.show(interactive=0, camera=cam, resetcam=0)
Ejemplo n.º 9
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 def __init__(self, bb_center, length, width, height):
     self.bb_center = bb_center
     self.length = length
     self.width = width
     self.height = height
     self.world = Box(bb_center, length, width, height).wireframe()
Ejemplo n.º 10
0
"""Customizing axes style (30 control parameters)"""
from vedo import Box, show

#an invisible box:
box = Box(pos=(2.4, 0, 0), length=12, width=10, height=8).alpha(0)

# make a dictionary of axes options
axes_opts = dict(
    xtitle='Some long variable description [a.u.]',
    ytitle='This is my \ncustomized y-axis',
    ztitle='z values go here!',
    yPositionsAndLabels=[(-3.2, 'Mark'), (-1.2, 'Antony'), (3, 'John')],
    numberOfDivisions=5,  # approx number of divisions on longest axis
    axesLineWidth=2,
    gridLineWidth=1,
    reorientShortTitle=True,
    xOriginMarkerSize=0.02,
    yOriginMarkerSize=None,
    titleDepth=0,  # extrusion fractional depth of title text
    xyGrid=True,  # show a gridded wall on plane xy
    yzGrid=True,
    zxGrid=False,
    zxGrid2=True,  # show zx plane on opposite side of the bounding box
    xyPlaneColor='green',
    xyGridColor='darkgreen',  # line color
    xyAlpha=0.2,  # plane opacity
    showTicks=True,  # show major ticks
    xTitlePosition=0.5,  # title fractional positions along axis
    xTitleOffset=0.02,  # title fractional offset distance from axis line
    xTitleJustify="top-center",
    xTitleRotation=20,
Ejemplo n.º 11
0
"""Customizing axes style
(40+ control parameters!)

Axes font: """
from vedo import Box, show, settings

settings.defaultFont = 'Theemim'

#an invisible box:
box = Box(pos=(2.7,0,0), length=12, width=10, height=8, alpha=0)

# make a dictionary of axes options
axes_opts = dict(
    xtitle='My variable \Sigma^\lowerxi_lm  in units of \mum^3',
    ytitle='This is my \ncustomized y-axis',
    ztitle='z values go here!',
    yPositionsAndLabels= [(-3.2,'Mark'), (-1.2,'Carmen'), (3,'John')],
    textScale=1.2,       # make text 20% bigger
    numberOfDivisions=5, # approx number of divisions on longest axis
    axesLineWidth= 2,
    gridLineWidth= 1,
    xOriginMarkerSize=0.02,
    yOriginMarkerSize=None,
    titleDepth=0.1,      # extrusion fractional depth of title text
    xyGrid=True,         # show a gridded wall on plane xy
    yzGrid=True,
    zxGrid=False,
    zxGrid2=True,        # show zx plane on opposite side of the bounding box
    xyPlaneColor='green',
    xyGridColor='darkgreen', # line color
    xyAlpha=0.2,         # plane opacity