Ejemplo n.º 1
0
 def isACrit( self, croll=None ):
     if croll:
         self.rolls.append( croll )
     if len( self.rolls ) < 2:
         from vellum.server.dice import parse
         self.rolls.extend( parse( "1d20" ).sum( ) )
     #This will need to be fixed for situations where the att or AC changes based on the defender or attacker
     return ( self.rolls[ 1 ] != 1 ) and ( ( self.rolls[ 1 ] + self.tool.ATT ) > self.object.AC or ( self.rolls[ 1 ] ) == 20 )
Ejemplo n.º 2
0
 def roll( self ):
     from vellum.server.dice import parse
     return parse( self.ranks[ super( D20DamageRange, self ).__int__( ) ] )[ 0 ].sum( )