Ejemplo n.º 1
0
def main():
    """Main function."""
    # Create an instance of QApplication
    pycalc = QApplication(sys.argv)
    # Show the calculator's GUI
    view = GUI()
    view.show()
    sys.exit(pycalc.exec_())
Ejemplo n.º 2
0
def controller():
    """ This function start the tkinter interface and the home of the game"""
    global options_settings
    options_settings = Option("difficile", "lightblue", "non")
    Interface = GUI(width, height)
    Interface.option = options_settings
    launchMenu(Interface)
    Interface.launchGUI()  # This active the tkinter thread
Ejemplo n.º 3
0
def main():
    """Main function."""
    # Create an instance of QApplication
    pycalc = QApplication(sys.argv)
    # Show the calculator's GUI
    view = GUI()
    view.show()
    model = evaluateExpression
    Controller(model=model, view=view)
    sys.exit(pycalc.exec_())
Ejemplo n.º 4
0
def main():
    """Main function."""
    # Create an instance of QApplication
    pycalc = QApplication(sys.argv)
    # Show the calculator's GUI
    view = GUI()
    view.show()

    # Create instances of the model and the controller
    Model = evaluateExpression
    Controller(model=Model, view=view)

    # Execute the calculator's main loop
    sys.exit(pycalc.exec_())
Ejemplo n.º 5
0
 def __init__(self):
     # These 3 are need
     GObject.threads_init()
     DBusGMainLoop(set_as_default=True)
     Gst.init(None)
     
     self.sound_menu = SoundMenuControls('anoise')
     self.noise = Noise()
     self.win_preferences = Preferences(self)
     
     # Need in a few DE
     try:
         self.window = GUI(self)
     except:
         pass
     
     self.player = Gst.ElementFactory.make(PLAYBIN, "player")
     self.player.connect("about-to-finish", self._loop)
     
     self.player.set_property('uri', self.noise.get_current_filename())
     self.is_playing = True
     
     dummy_i18n = (_("Coffee Shop"), _("Fire"), _("Forest"), _("Night"), _("Rain"), _("River"), _("Sea"), _("Storm"), _("Wind")) # Need i18n
     
     # Overwrite libraty methods
     self.sound_menu._sound_menu_is_playing = self._sound_menu_is_playing
     self.sound_menu._sound_menu_play       = self._sound_menu_play
     self.sound_menu._sound_menu_pause      = self._sound_menu_pause
     self.sound_menu._sound_menu_next       = self._sound_menu_next
     self.sound_menu._sound_menu_previous   = self._sound_menu_previous
     self.sound_menu._sound_menu_raise      = self._sound_menu_raise
     
     # Autostart when click on sound indicator icon
     threading.Timer(2, self._sound_menu_play).start()
Ejemplo n.º 6
0
    def __init__(self):
        # These 3 are needed
        GObject.threads_init()
        DBusGMainLoop(set_as_default=True)
        Gst.init(None)
        GLib.set_application_name(_('Ambient Noise'))
        self.sound_menu = SoundMenuControls('Ambient Noise', 'anoise')
        self.noise = Noise()
        self.win_preferences = Preferences(self)

        try:
            self.keybinder = Keybinder
            self.keybinder.init()
            if self.keybinder.bind('AudioPlay', self._sound_menu_play_toggle,
                                   None):
                self.keybinder.bind('AudioStop', self._sound_menu_stop, None)
                self.keybinder.bind('AudioPause', self._sound_menu_pause, None)
                self.keybinder.bind('AudioNext', self._sound_menu_next, None)
                self.keybinder.bind('AudioPrev', self._sound_menu_previous,
                                    None)
            else:
                self.keybinder = None

        except (ValueError, ImportError):
            self.keybinder = None

        # Need in a few DE
        try:
            self.window = GUI(self)
        except:
            pass

        self.player = Gst.ElementFactory.make(PLAYBIN, "player")
        self.player.connect("about-to-finish", self._loop)

        dummy_i18n = (_("Coffee Shop"), _("Fire"), _("Forest"), _("Night"),
                      _("Rain"), _("River"), _("Sea"), _("Storm"), _("Wind")
                      )  # Need i18n

        # Overwrite libraty methods
        self.sound_menu._sound_menu_is_playing = self._sound_menu_is_playing
        self.sound_menu._sound_menu_play = self._sound_menu_play
        self.sound_menu._sound_menu_pause = self._sound_menu_pause
        self.sound_menu._sound_menu_next = self._sound_menu_next
        self.sound_menu._sound_menu_previous = self._sound_menu_previous
        self.sound_menu._sound_menu_raise = self._sound_menu_raise
        self.sound_menu._sound_menu_play_toggle = self._sound_menu_play_toggle

        # Autostart when click on sound indicator icon
        threading.Timer(1, self._sound_menu_play).start()
Ejemplo n.º 7
0
def main():
    """Runs the application."""
    gui = GUI(tk.Tk())
    c = Controller(gui)
    gui.window.mainloop()
Ejemplo n.º 8
0
from view import GUI

GUI().render()