Ejemplo n.º 1
0
def gameStart():
    """use new or load to get the game going then hit the game loop
       soon after."""
    visuals.start()
    actors.newPlayer()
    #for FPS counting
    timeStart = time.clock()
    clock = pygame.time.Clock()
    
    
    
    
    #__main loop__:
    global gameRunning
    gameRunning = True
    
    print 'player pos before mainloop', actors.player.rect.center
    #print '-----  LOOP START  -----'
    while gameRunning:
        visuals.screen.fill(visuals.WHITE)
        
        #extra lines
        drawCrossScreen()
        if stats.lineDraw:
            tools.inWhichGrid(actors.player, allGrids)
        pygame.draw.line(visuals.screen, visuals.RED,
                                 actors.player.getPos(), (200, 200), 10)        
           
        
        #print 'player direction', actors.player.direction
        
        
        eventHandler()
        
        textDisplays()
        
        #loop over: men, bullets and shrapnel, AIs
        for object in MEN:
            object.shooter.getTarget()
            object.move()
            object.drawFrame()
            #a = object.calcAngle(RIGHT,(0.84996560382278508, -0.52683818418767669))
            #object.doRotate(a)
        for object in BULLETS:
            object.update()
        for object in SHRAPNEL:
            object.update()
        
        for ai in AIs:
            ai.check()           
            
            
        #FPS stuff
        stats.frame_count += 1
        if stats.frame_count % 15 == 0:
            timeEnd = time.clock()
            stats.frame_rate =  15 /  (timeEnd - timeStart)
            timeStart = timeEnd
        text = 'Frame = {0},  rate = {1:.2f} fps'.format(stats.frame_count, stats.frame_rate)
        fps_text = visuals.basicFont.render(text,  True, (0,0,0))    
        visuals.screen.blit(fps_text, (10, 10))
        stats.frame_history.append(text)
            
        
        visuals.pygame.display.flip()
        clock.tick(stats.FRAMERATE)
        sys.stdout.flush()
        
        ##print 'game running'
        ##testing for pos changed
        #print 'end loop:'
        #print '--original:', actors.player.originalXY
        #print '--rect:', actors.player.rect.center
        #print '--current:', actors.player.pos        
        
        
    pygame.quit()
    print 'tried to quit'
Ejemplo n.º 2
0
        #print '--rect:', actors.player.rect.center
        #print '--current:', actors.player.pos        
        
        
    pygame.quit()
    print 'tried to quit'
            
    
if __name__ == '__main__':
    """Run the following if module is top module"""
    
    
    
    
    #starts pygame
    visuals.start()
    
    #for FPS counting
    timeStart = time.clock()
    clock = pygame.time.Clock()
    
    #main loop:
    gameRunning = True
    while gameRunning:
        
        visuals.screen.fill(visuals.WHITE)
        
        #loop over: men, bullets and shrapnel, AIs
        for object in MEN:
            object.move()
            object.drawFrame()