def subLoad( self, client, urlFragment, i, overall ): from OpenGLContext.loaders.loader import Loader try: baseNode = protofunctions.root(client) if baseNode: baseURI = baseNode.baseURI else: baseURI = None result = Loader( urlFragment, baseURL = baseURI ) except IOError: pass else: if result: baseURL, filename, file, headers = result overall[i] = file.read() return True # should set client.image to something here to indicate # failure to the user. log.warn( """Unable to load any shader from the url %s for the node %s""", urlFragment, str(client))
def loadBackground(self, url, contexts=()): """Load an image from the given url in the background url -- SF or MFString URL to load relative to the node's root's baseURL On success: Sets the resulting PIL image to the client's image property (triggering an un-caching and re-compile if there was a previous image). if contexts, iterate through the list calling context.triggerRedraw(1) """ try: from OpenGLContext.loaders.loader import Loader except ImportError: pass else: for u in url: try: baseNode = protofunctions.root(self) if baseNode: baseURI = baseNode.baseURI else: baseURI = None result = Loader.load(u, baseURL=baseURI) except IOError: pass else: print 'loaded', u self.scenegraph = result for context in contexts: c = context() if c: c.triggerRedraw(1) return warnings.warn( """Unable to load any scene from the url %s for the node %s""" % (url, str(self)))
def subLoad(self, client, urlFragment, i, overall): from OpenGLContext.loaders.loader import Loader try: baseNode = protofunctions.root(client) if baseNode: baseURI = baseNode.baseURI else: baseURI = None result = Loader(urlFragment, baseURL=baseURI) except IOError: pass else: if result: baseURL, filename, file, headers = result overall[i] = file.read() return True # should set client.image to something here to indicate # failure to the user. log.warn( """Unable to load any shader from the url %s for the node %s""", urlFragment, str(client))
def loadBackground( self, url, contexts=() ): """Load an image from the given url in the background url -- SF or MFString URL to load relative to the node's root's baseURL On success: Sets the resulting PIL image to the client's image property (triggering an un-caching and re-compile if there was a previous image). if contexts, iterate through the list calling context.triggerRedraw(1) """ try: from OpenGLContext.loaders.loader import Loader except ImportError: pass else: for u in url: try: baseNode = protofunctions.root(self) if baseNode: baseURI = baseNode.baseURI else: baseURI = None result = Loader.load( u, baseURL = baseURI ) except IOError: pass else: print 'loaded', u self.scenegraph = result for context in contexts: c = context() if c: c.triggerRedraw(1) return warnings.warn( """Unable to load any scene from the url %s for the node %s"""%( url, str(self)))
def loadBackground( self, url, contexts=() ): """Load an image from the given url in the background url -- SF or MFString URL to load relative to the node's root's baseURL On success: Sets the resulting PIL image to the client's image property (triggering an un-caching and re-compile if there was a previous image). if contexts, iterate through the list calling context.triggerRedraw(1) """ from OpenGLContext.loaders.loader import Loader try: baseNode = protofunctions.root(self) if baseNode: baseURI = baseNode.baseURI else: baseURI = None result = Loader( url, baseURL = baseURI ) except IOError: pass else: if result: baseURL, filename, file, headers = result image = Image.open( file ) image.info[ 'url' ] = baseURL image.info[ 'filename' ] = filename if image: return self.setImage( image, contexts ) # should set client.image to something here to indicate # failure to the user. log.warn( """Unable to load any image from the url %s for the node %s""", url, str(self))