Ejemplo n.º 1
0
 def __init__(self, module_manager):
     SimpleVTKClassModuleBase.__init__(
         self, module_manager,
         vtk.vtkOutlineSource(), 'Processing.',
         (), ('vtkPolyData',),
         replaceDoc=True,
         inputFunctions=None, outputFunctions=None)
Ejemplo n.º 2
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    def __init__(self, atoms):

        assert isinstance(atoms, Atoms)
        self.pbc = atoms.get_pbc()

        cell = atoms.get_cell()
        """
        if not isinstance(cell, np.ndarray):
            cell = np.array(cell)

        if cell.shape == (3,):
            cell = np.diag(cell)

        assert cell.dtype == float and cell.shape == (3, 3)
        """

        self.vtk_outline = vtkOutlineSource()

        if (cell - np.diag(cell.diagonal())).any():
            corners = np.empty((8, 3), dtype=float)
            # edges = [map(int,[(i-1)%2==0,i%4>=2,i>=4]) for i in range(8)]
            for c,a in enumerate([(0, 0, 0), (1, 0, 0), (0, 1, 0), (1, 1, 0), \
                                  (0, 0, 1), (1, 0, 1), (0, 1, 1), (1, 1, 1)]):
                corners[c] = np.dot(a, cell)
            self.bbox = np.array(zip(np.min(corners, axis=0), \
                                     np.max(corners, axis=0))).ravel()
            self.vtk_outline.SetCorners(corners.ravel())
            self.vtk_outline.SetBoxTypeToOriented()
        else:
            self.bbox = np.array(zip(np.zeros(3), cell.diagonal())).ravel()
        self.vtk_outline.SetBounds(self.bbox)

        vtkPolyDataModule.__init__(self, self.vtk_outline)
Ejemplo n.º 3
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Archivo: cell.py Proyecto: jboes/ase
    def __init__(self, atoms):

        assert isinstance(atoms, Atoms)
        self.pbc = atoms.get_pbc()

        cell = atoms.get_cell()

        """
        if not isinstance(cell, np.ndarray):
            cell = np.array(cell)

        if cell.shape == (3,):
            cell = np.diag(cell)

        assert cell.dtype == float and cell.shape == (3, 3)
        """

        self.vtk_outline = vtkOutlineSource()

        if (cell - np.diag(cell.diagonal())).any():
            corners = np.empty((8,3), dtype=float)
            # edges = [map(int,[(i-1)%2==0,i%4>=2,i>=4]) for i in range(8)]
            for c,a in enumerate([(0, 0, 0), (1, 0, 0), (0, 1, 0), (1, 1, 0), \
                                  (0, 0, 1), (1, 0, 1), (0, 1, 1), (1, 1, 1)]):
                corners[c] = np.dot(a, cell)
            self.bbox = np.array(list(zip(np.min(corners, axis=0), \
                                     np.max(corners, axis=0)))).ravel()
            self.vtk_outline.SetCorners(corners.ravel())
            self.vtk_outline.SetBoxTypeToOriented()
        else:
            self.bbox = np.array(list(zip(np.zeros(3),cell.diagonal()))).ravel()
        self.vtk_outline.SetBounds(self.bbox)

        vtkPolyDataModule.__init__(self, self.vtk_outline)
Ejemplo n.º 4
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    def __init__(self, atoms):

        assert isinstance(atoms, Atoms)
        cell = atoms.get_cell()

        """
        if not isinstance(cell, np.ndarray):
            cell = np.array(cell)

        if cell.shape == (3,):
            cell = np.diag(cell)

        assert cell.dtype == float and cell.shape == (3, 3)
        """

        #TODO bounding box with general unit cell
        diagcell = np.diag(cell.diagonal())
        assert (cell == diagcell).all(), 'Unit cell must be orthogonal'

        self.bbox = np.array(zip(np.zeros(3),cell.diagonal())).ravel()

        self.pbc = atoms.get_pbc()

        self.vtk_outline = vtkOutlineSource()
        self.vtk_outline.SetBounds(self.bbox)

        vtkPolyDataModule.__init__(self, self.vtk_outline)
Ejemplo n.º 5
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 def __init__(self, ren):
     
     self.ren = ren
     self.source = vtk.vtkOutlineSource()
     self.mapper = vtk.vtkPolyDataMapper()
     self.actor = vtk.vtkActor()
     self.visible = 0
     self.currentColour = (0, 0, 0)
Ejemplo n.º 6
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 def __init__(self, module_manager):
     SimpleVTKClassModuleBase.__init__(self,
                                       module_manager,
                                       vtk.vtkOutlineSource(),
                                       'Processing.', (), ('vtkPolyData', ),
                                       replaceDoc=True,
                                       inputFunctions=None,
                                       outputFunctions=None)
Ejemplo n.º 7
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    def __init__(self, ren):

        self.ren = ren
        self.source = vtk.vtkOutlineSource()
        self.mapper = vtk.vtkPolyDataMapper()
        self.actor = vtk.vtkActor()
        self.visible = 0
        self.currentColour = (0, 0, 0)
Ejemplo n.º 8
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 def renderBounds(self, bounds):
     '''
     Render a box with boundaries from the given input
     :param bounds: Tuple holding max/min axes values
     '''
     cube = vtk.vtkOutlineSource()
     cube.SetBounds(bounds)
     cube.Update()
     cubeMapper = vtk.vtkPolyDataMapper()
     cubeMapper.SetInputConnection(cube.GetOutputPort())
     cubeActor = vtk.vtkActor()
     cubeActor.SetMapper(cubeMapper)
     cubeActor.GetProperty().SetColor(0.6, 0, 0)
     self.ren.AddActor(cubeActor)
     return cube
Ejemplo n.º 9
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def CreateOutline(bounds, color=None):
    squareSource = vtkOutlineSource()
    squareSource.GenerateFacesOff()
    squareSource.SetBounds(bounds)

    squareMapper = vtkPolyDataMapper()
    squareMapper.SetInputConnection(squareSource.GetOutputPort())

    square = vtkActor()
    square.PickableOff()
    square.SetMapper(squareMapper)
    square.GetProperty().SetColor(1.0, 1.0, 1.0)

    ColorActor(square, color)

    return square
def CreateOutline(bounds, color=None):
	squareSource = vtkOutlineSource()
	squareSource.GenerateFacesOff()
	squareSource.SetBounds(bounds)

	squareMapper = vtkPolyDataMapper()
	squareMapper.SetInputConnection(squareSource.GetOutputPort())

	square = vtkActor()
	square.PickableOff()
	square.SetMapper(squareMapper)
	square.GetProperty().SetColor(1.0, 1.0, 1.0)

	ColorActor(square, color)

	return square
def CreateSquare(width, color=None, zOffset=0):
	halfWidth = width / 2.0
	squareSource = vtkOutlineSource()
	squareSource.GenerateFacesOff()
	squareSource.SetBounds(-halfWidth, halfWidth, -halfWidth, halfWidth, zOffset, zOffset)

	squareMapper = vtkPolyDataMapper()
	squareMapper.SetInputConnection(squareSource.GetOutputPort())

	square = vtkActor()
	square.PickableOff()
	square.SetMapper(squareMapper)
	square.GetProperty().SetColor(1.0, 0.5, 0.5)

	ColorActor(square, color)

	return square
 def __init__(self):
     vtkPythonInteractorObserver.__init__(self)
     
     # Keep track of current state
     self.State = self.VTKIS_NONE
     self.AnimState = self.VTKIS_ANIM_OFF
     
     # Should observers be handled here, should we fire timers
     self.HandleObservers = 1
     self.UseTimers = 0
     self.TimerId = 1# keep track of the timers that are created/destroyed
     
     self.AutoAdjustCameraClippingRange = 1
     
     self.Interactor = None
     self.EventCallbackCommand = lambda obj, event: self.ProcessEvents(obj, 
                                                                     event,
                                                                     self,
                                                                     None)
     
     # These widgets are not activated with a key
     self.KeyPressActivation = 0
     
     # For picking and highlighting props
     self.Outline = vtk.vtkOutlineSource()
     self.OutlineMapper = vtk.vtkPolyDataMapper()
     self.OutlineActor = None
     
     self.OutlineMapper.SetInput(self.Outline.GetOutput())
     
     
     self.PickedRenderer = None
     self.CurrentProp = None
     self.PickedActor2D = None
     # bool: prop picked?
     self.PropPicked = 0
     # support 2D picking
     self.PickColor = [1.0, 0.0, 0.0]
     self.MouseWheelMotionFactor = 1.0
     
     # Control the timer duration in milliseconds
     self.TimerDuration = 10
     
     # Forward evets to the RenderWindowInteractor
     self.EventForwarder = None
Ejemplo n.º 13
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def CreateSquare(width, color=None, zOffset=0):
    halfWidth = width / 2.0
    squareSource = vtkOutlineSource()
    squareSource.GenerateFacesOff()
    squareSource.SetBounds(-halfWidth, halfWidth, -halfWidth, halfWidth,
                           zOffset, zOffset)

    squareMapper = vtkPolyDataMapper()
    squareMapper.SetInputConnection(squareSource.GetOutputPort())

    square = vtkActor()
    square.PickableOff()
    square.SetMapper(squareMapper)
    square.GetProperty().SetColor(1.0, 0.5, 0.5)

    ColorActor(square, color)

    return square
Ejemplo n.º 14
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    def set_initial_display(self):
        if self.renwininter is None:
            self.renwininter = MEQ_QVTKRenderWindowInteractor(self.winsplitter)
            self.renwininter.setWhatsThis(rendering_control_instructions)
            self.renwin = self.renwininter.GetRenderWindow()
            self.inter = self.renwin.GetInteractor()
            self.winsplitter.insertWidget(0, self.renwininter)
            self.winsplitter.addWidget(self.v_box_controls)
            self.winsplitter.setSizes([500, 100])
            self.renwininter.show()

            # Paul Kemper suggested the following:
            camstyle = vtk.vtkInteractorStyleTrackballCamera()
            self.renwininter.SetInteractorStyle(camstyle)

        self.extents = self.image_array.GetDataExtent()
        self.spacing = self.image_array.GetDataSpacing()
        self.origin = self.image_array.GetDataOrigin()

        # An outline is shown for context.
        if self.warped_surface:
            self.index_selector.initWarpContextmenu()
            sx, sy, sz = self.image_array.GetDataSpacing()
            xMin, xMax, yMin, yMax, zMin, zMax = self.image_array.GetDataExtent(
            )
            xMin = sx * xMin
            xMax = sx * xMax
            yMin = sy * yMin
            yMax = sy * yMax
            self.scale_factor = 0.5 * (
                (xMax - xMin) +
                (yMax - yMin)) / (self.data_max - self.data_min)
            zMin = self.data_min * self.scale_factor
            zMax = self.data_max * self.scale_factor
            self.outline = vtk.vtkOutlineSource()
            self.outline.SetBounds(xMin, xMax, yMin, yMax, zMin, zMax)
        else:
            self.index_selector.init3DContextmenu()
            self.outline = vtk.vtkOutlineFilter()
            self.outline.SetInput(self.image_array.GetOutput())
        outlineMapper = vtk.vtkPolyDataMapper()
        outlineMapper.SetInput(self.outline.GetOutput())
        outlineActor = vtk.vtkActor()
        outlineActor.SetMapper(outlineMapper)

        # create blue to red color table
        self.lut = vtk.vtkLookupTable()
        self.lut.SetHueRange(0.6667, 0.0)
        self.lut.SetNumberOfColors(256)
        self.lut.Build()

        # here is where the 2-D image gets warped
        if self.warped_surface:
            geometry = vtk.vtkImageDataGeometryFilter()
            geometry.SetInput(self.image_array.GetOutput())
            self.warp = vtk.vtkWarpScalar()
            self.warp.SetInput(geometry.GetOutput())
            self.warp.SetScaleFactor(self.scale_factor)
            self.mapper = vtk.vtkPolyDataMapper()
            self.mapper.SetInput(self.warp.GetPolyDataOutput())
            self.mapper.SetScalarRange(self.data_min, self.data_max)
            self.mapper.SetLookupTable(self.lut)
            self.mapper.ImmediateModeRenderingOff()
            warp_actor = vtk.vtkActor()
            #     warp_actor.SetScale(2,1,1)
            warp_actor.SetMapper(self.mapper)

            min_range = 0.5 * self.scale_factor
            max_range = 2.0 * self.scale_factor
            self.index_selector.set_emit(False)
            self.index_selector.setMaxValue(max_range, False)
            self.index_selector.setMinValue(min_range)
            self.index_selector.setTickInterval((max_range - min_range) / 10)
            self.index_selector.setRange(max_range, False)
            self.index_selector.setValue(self.scale_factor)
            self.index_selector.setLabel('display gain')
            self.index_selector.hideNDControllerOption()
            self.index_selector.reset_scale_toggle()
            self.index_selector.set_emit(True)
        else:
            # set up ImagePlaneWidgets ...

            # The shared picker enables us to use 3 planes at one time
            # and gets the picking order right
            picker = vtk.vtkCellPicker()
            picker.SetTolerance(0.005)

            # get locations for initial slices
            xMin, xMax, yMin, yMax, zMin, zMax = self.extents
            x_index = (xMax - xMin) / 2
            y_index = (yMax - yMin) / 2
            z_index = (zMax - zMin) / 2

            # The 3 image plane widgets are used to probe the dataset.
            self.planeWidgetX = vtk.vtkImagePlaneWidget()
            self.planeWidgetX.DisplayTextOn()
            self.planeWidgetX.SetInput(self.image_array.GetOutput())
            self.planeWidgetX.SetPlaneOrientationToXAxes()
            self.planeWidgetX.SetSliceIndex(x_index)
            self.planeWidgetX.SetPicker(picker)
            self.planeWidgetX.SetKeyPressActivationValue("x")
            self.planeWidgetX.SetLookupTable(self.lut)
            self.planeWidgetX.TextureInterpolateOff()
            self.planeWidgetX.SetResliceInterpolate(0)

            self.planeWidgetY = vtk.vtkImagePlaneWidget()
            self.planeWidgetY.DisplayTextOn()
            self.planeWidgetY.SetInput(self.image_array.GetOutput())
            self.planeWidgetY.SetPlaneOrientationToYAxes()
            self.planeWidgetY.SetSliceIndex(y_index)
            self.planeWidgetY.SetPicker(picker)
            self.planeWidgetY.SetKeyPressActivationValue("y")
            self.planeWidgetY.SetLookupTable(
                self.planeWidgetX.GetLookupTable())
            self.planeWidgetY.TextureInterpolateOff()
            self.planeWidgetY.SetResliceInterpolate(0)

            self.planeWidgetZ = vtk.vtkImagePlaneWidget()
            self.planeWidgetZ.DisplayTextOn()
            self.planeWidgetZ.SetInput(self.image_array.GetOutput())
            self.planeWidgetZ.SetPlaneOrientationToZAxes()
            self.planeWidgetZ.SetSliceIndex(z_index)
            self.planeWidgetZ.SetPicker(picker)
            self.planeWidgetZ.SetKeyPressActivationValue("z")
            self.planeWidgetZ.SetLookupTable(
                self.planeWidgetX.GetLookupTable())
            self.planeWidgetZ.TextureInterpolateOff()
            self.planeWidgetZ.SetResliceInterpolate(0)

            self.current_widget = self.planeWidgetZ
            self.mode_widget = self.planeWidgetZ
            self.index_selector.set_emit(False)
            self.index_selector.setMinValue(zMin)
            self.index_selector.setMaxValue(zMax, False)
            self.index_selector.setTickInterval((zMax - zMin) / 10)
            self.index_selector.setRange(zMax, False)
            self.index_selector.setValue(z_index)
            self.index_selector.setLabel('Z axis')
            self.index_selector.reset_scale_toggle()
            self.index_selector.set_emit(True)

# create scalar bar for display of intensity range
        self.scalar_bar = vtk.vtkScalarBarActor()
        self.scalar_bar.SetLookupTable(self.lut)
        self.scalar_bar.SetOrientationToVertical()
        self.scalar_bar.SetWidth(0.1)
        self.scalar_bar.SetHeight(0.8)
        self.scalar_bar.SetTitle("Intensity")
        self.scalar_bar.GetPositionCoordinate(
        ).SetCoordinateSystemToNormalizedViewport()
        self.scalar_bar.GetPositionCoordinate().SetValue(0.01, 0.1)

        # Create the RenderWindow and Renderer
        self.ren = vtk.vtkRenderer()
        self.renwin.AddRenderer(self.ren)

        # Add the outline actor to the renderer, set the background color and size
        if self.warped_surface:
            self.ren.AddActor(warp_actor)
        self.ren.AddActor(outlineActor)
        self.ren.SetBackground(0.1, 0.1, 0.2)
        self.ren.AddActor2D(self.scalar_bar)

        # Create a text property for cube axes
        tprop = vtk.vtkTextProperty()
        tprop.SetColor(1, 1, 1)
        tprop.ShadowOn()

        # Create a vtkCubeAxesActor2D.  Use the outer edges of the bounding box to
        # draw the axes.  Add the actor to the renderer.
        self.axes = vtk.vtkCubeAxesActor2D()
        if self.warped_surface:
            if zMin < 0.0 and zMax > 0.0:
                zLoc = 0.0
            else:
                zLoc = zMin
            self.axes.SetBounds(xMin, xMax, yMin, yMax, zLoc, zLoc)
            self.axes.SetZLabel(" ")
        else:
            self.axes.SetInput(self.image_array.GetOutput())
            self.axes.SetZLabel("Z")
        self.axes.SetCamera(self.ren.GetActiveCamera())
        self.axes.SetLabelFormat("%6.4g")
        self.axes.SetFlyModeToOuterEdges()
        self.axes.SetFontFactor(0.8)
        self.axes.SetAxisTitleTextProperty(tprop)
        self.axes.SetAxisLabelTextProperty(tprop)
        self.axes.SetXLabel("X")
        self.axes.SetYLabel("Y")
        self.ren.AddProp(self.axes)

        # Set the interactor for the widgets
        if not self.warped_surface:
            self.planeWidgetX.SetInteractor(self.inter)
            self.planeWidgetX.On()
            self.planeWidgetY.SetInteractor(self.inter)
            self.planeWidgetY.On()
            self.planeWidgetZ.SetInteractor(self.inter)
            self.planeWidgetZ.On()

        self.initialize_camera()
Ejemplo n.º 15
0
	def __init__(self, data_source, input_link):
		"""Parallel coordinates view constructor needs a valid DataSource plus
		and external annotation link (from the icicle view).
		"""		
		
		self.ds = data_source
		self.input_link = input_link
		
		# Set up callback to listen for changes in IcicleView selections
		self.input_link.AddObserver("AnnotationChangedEvent", self.InputSelectionCallback)
		
		# Set up an annotation link for other views to monitor selected image
		# This link will be created here, but used back and forth between this detail view
		# and the icicle view. It carries the current "scale" selected in both.
		self.output_link = vtk.vtkAnnotationLink()
		# If you don't set the FieldType explicitly it ends up as UNKNOWN (as of 21 Feb 2010)
		# See vtkSelectionNode doc for field and content type enum values
		self.output_link.GetCurrentSelection().GetNode(0).SetFieldType(1)     # Point
		# Here I'm outputting the "scale" of the selection, so I'm not sure it matters
		# whether output is index or other content type...
		self.output_link.GetCurrentSelection().GetNode(0).SetContentType(4)   # 2 = PedigreeIds, 4 = Indices
		# Set up callback which will work either internally or triggered by change from icicle view.
		self.output_link.AddObserver("AnnotationChangedEvent", self.ScaleSelectionCallback)
				
		# Create a set of empty image stacks for use in empty selections
		# but use the dimensions of a "projected image" so scales match
		example_image = self.ds.GetProjectedImages([0])
		example_image.UpdateInformation()
		(xMin, xMax, yMin, yMax, zMin, zMax) = example_image.GetWholeExtent()
		(xSpacing, ySpacing, zSpacing) = example_image.GetSpacing()
		(x0, y0, z0) = example_image.GetOrigin()
		blankR = xMax - xMin + 1
		blankC = yMax - yMin + 1
		numScales = len(self.ds.ScaleMaxDim)		# Note: accessing member variable directly
		self.blank_image_list = []
		self.blank_image_weights = []
		self.numImagesList = []
		nDim = 3		# 3-dim for now...
		for dd in range(numScales):
			images_linear = N.zeros( blankR*blankC*nDim, dtype='float')	
			intensity = VN.numpy_to_vtk(images_linear, deep=True)
			intensity.SetName('PNGImage')
	
			imageData = vtk.vtkImageData()
			imageData.SetOrigin(x0, y0, z0)
			imageData.SetSpacing(xSpacing, ySpacing, zSpacing)
			imageData.SetExtent(xMin,xMax,yMin,yMax,0,nDim-1)
			imageData.GetPointData().AddArray(intensity)
			imageData.GetPointData().SetActiveScalars('PNGImage')
			
			self.blank_image_list.append(imageData)
			self.blank_image_weights.append(0.1*N.ones(nDim, dtype='float'))
			self.numImagesList.append(nDim)
		
		for dd in range(len(self.blank_image_list)):
			self.blank_image_list[dd].UpdateInformation()
				
		# Create a BrBg7 lookup table
		self.lut = self.ds.GetDivergingLUT('BrBg')
		
 		self.colorList = []
 		self.resliceList = []
 		self.assemblyList = []
 		self.numScales = len(self.ds.ScaleMaxDim)		# Note: accessing member variable

		self.expSpread = 0.5
		
		self.renderer = vtk.vtkRenderer()
		self.cam = self.renderer.GetActiveCamera()

		# renderer.SetBackground(0.15, 0.12, 0.1)
		# cc0,cc1,cc2 = [float(ccVal)/255.0 for ccVal in [40,40,40]]
		cc0,cc1,cc2 = [float(ccVal)/255.0 for ccVal in [60, 60, 60]]
		self.renderer.SetBackground(cc0,cc1,cc2)
				
		self.highlightRect = vtk.vtkOutlineSource()
		self.highlightMapper = vtk.vtkPolyDataMapper()
		self.highlightMapper.SetInputConnection(self.highlightRect.GetOutputPort(0))
		self.highlightActor = vtk.vtkActor()
		self.highlightActor.SetMapper(self.highlightMapper)
		self.highlightActor.GetProperty().SetColor(1,0.8,0.2)
		self.highlightActor.GetProperty().SetLineWidth(3.0)
		self.highlightActor.GetProperty().SetOpacity(0.6)
		# Setting as if nothing picked even though initialized position & orientation to actor0
		self.highlightIndex = -1
		self.highlightActor.SetPickable(False)
		self.highlightActor.SetVisibility(False)
		self.renderer.AddActor(self.highlightActor)

		# Create the slider which will control the image positions
		self.sliderRep = vtk.vtkSliderRepresentation2D()
		self.sliderRep.SetMinimumValue(0)
		self.sliderRep.SetMaximumValue(self.numScales-1)
		self.sliderRep.SetValue(0)
		
		# For remembering the previous slider setting when switching data sets
		self.prevSliderValue = int(self.numScales/2.0)
		
		# And need to keep track of whether to reset view
		self.needToResetCamera = True
		
		self.window = vtk.vtkRenderWindow()
		self.window.SetSize(600,300)

		self.window.AddRenderer(self.renderer)
				
		# Set up the interaction
		self.interactorStyle = vtk.vtkInteractorStyleImage()
		self.interactor = vtk.vtkRenderWindowInteractor()
		self.interactor.SetInteractorStyle(self.interactorStyle)
		self.window.SetInteractor(self.interactor)
				
		self.sliderWidget = vtk.vtkSliderWidget()
		self.sliderWidget.SetInteractor(self.interactor)
		self.sliderWidget.SetRepresentation(self.sliderRep)
		self.sliderWidget.SetAnimationModeToAnimate()
		self.sliderWidget.EnabledOn()
		
		self.sliderWidget.AddObserver("InteractionEvent", self.sliderCallback)
		self.sliderWidget.AddObserver("EndInteractionEvent", self.endSliderCallback)
		
		# Default flow direction Horizontal
		# Setting self.maxAngle in SetFlowDirection()
		self.FlowDirection = Direction.Vertical
		self.SetFlowDirection(self.FlowDirection)
				
		# Set up callback to toggle between inspect modes (manip axes & select data)
		# self.interactorStyle.AddObserver("SelectionChangedEvent", self.selectImage)

		# Create callbacks for mouse events
		self.mouseActions = {}
		self.mouseActions["LeftButtonDown"] = 0
		self.mouseActions["Picking"] = 0
		
		self.interactorStyle.AddObserver("MouseMoveEvent", self.MouseMoveCallback)
		self.interactorStyle.AddObserver("LeftButtonPressEvent", self.LeftButtonPressCallback)
		self.interactorStyle.AddObserver("LeftButtonReleaseEvent", self.LeftButtonReleaseCallback)

		# Done setting up all of the image stuff, so call selection callback
		# to set up view with blank images
		# self.input_link.InvokeEvent('AnnotationChangedEvent')
		self.InputSelectionCallback(self.input_link,None)
		
		self.cam.ParallelProjectionOn()
Ejemplo n.º 16
0
	def __init__(self, data_source, input_link):
		"""Parallel coordinates view constructor needs a valid DataSource plus
		and external annotation link (from the icicle view).
		"""		
		
		self.ds = data_source
		self.input_link = input_link
		
		# Set up callback to listen for changes in IcicleView selections
		self.input_link.AddObserver("AnnotationChangedEvent", self.InputSelectionCallback)
		
		# Set up an annotation link for other views to monitor selected image
		self.output_link = vtk.vtkAnnotationLink()
		# If you don't set the FieldType explicitly it ends up as UNKNOWN (as of 21 Feb 2010)
		# See vtkSelectionNode doc for field and content type enum values
		self.output_link.GetCurrentSelection().GetNode(0).SetFieldType(1)     # Point
		# The chart seems to force INDEX selection, so I'm using vtkConvertSelection below to get
		# out PedigreeIds...
		self.output_link.GetCurrentSelection().GetNode(0).SetContentType(2)   # 2 = PedigreeIds, 4 = Indices
		# Going to manually create output_link selection list, so not setting up callback for it...
		
		if os.path.isfile(os.path.abspath('BlankImage.png')):
			blank_file = 'BlankImage.png'
		else:
			# For use in app bundles
			blank_file = os.path.join(sys.path[0],'BlankImage.png')
			
		self.blankImageReader = vtk.vtkPNGReader()
		self.blankImageReader.SetFileName(blank_file)
		self.blankImageReader.Update()
		
		tmp = self.blankImageReader.GetOutput().GetBounds()
		self.flowSpacing = float(tmp[1]-tmp[0])*1.1
		self.nupSpacing = float(tmp[3]-tmp[2])*1.1

		# Create a blue-white-red lookup table
		self.lut = vtk.vtkLookupTable()
		lutNum = 256
		self.lut.SetNumberOfTableValues(lutNum)
		ctf = vtk.vtkColorTransferFunction()
		ctf.SetColorSpaceToDiverging()
		c_blue = N.array([59,76,192],dtype='float')/255.0
		# c_gray = [0.8, 0.8, 0.8]
		c_red = N.array([180,4,38],dtype='float')/255.0
		ctf.AddRGBPoint(0.0, c_blue[0], c_blue[1], c_blue[2])	# blue
		# ctf.AddRGBPoint(0.5, c_gray[0], c_gray[1], c_gray[2])	# blue
		ctf.AddRGBPoint(1.0, c_red[0], c_red[1], c_red[2])	# red
		for ii,ss in enumerate([float(xx)/float(lutNum) for xx in range(lutNum)]):
			cc = ctf.GetColor(ss)
			self.lut.SetTableValue(ii,cc[0],cc[1],cc[2],1.0)
		self.lut.SetRange(-10,10)
		
		# Map the image through the lookup table
		self.color = vtk.vtkImageMapToColors()
		self.color.SetLookupTable(self.lut)
		self.color.SetInput(self.blankImageReader.GetOutput())
		
		self.resliceList = []
		self.actorList = []
		self.numImages = 1

		# Map between indices of images and their Pedigree ID
		self.pedigree_id_dict = {}
		
		blankImageActor = vtk.vtkImageActor()
		blankImageActor.SetInput(self.color.GetOutput())
		blankImageActor.SetPickable(False)
		blankImageActor.SetOpacity(0.1)
		
		self.actorList.append(blankImageActor)

		self.expSpread = 0.5
		self.maxAngle = 80.0
		
		self.renderer = vtk.vtkRenderer()
		self.cam = self.renderer.GetActiveCamera()

		# renderer.SetBackground(0.15, 0.12, 0.1)
		cc = [68,57,53]
		cc0,cc1,cc2 = [float(ccVal)/255.0 for ccVal in cc]
		self.renderer.SetBackground(cc0,cc1,cc2)
		self.renderer.AddActor(self.actorList[0])
				
		self.highlightRect = vtk.vtkOutlineSource()
		self.highlightRect.SetBounds(self.actorList[0].GetBounds())
		self.highlightMapper = vtk.vtkPolyDataMapper()
		self.highlightMapper.SetInputConnection(self.highlightRect.GetOutputPort(0))
		self.highlightActor = vtk.vtkActor()
		self.highlightActor.SetMapper(self.highlightMapper)
		self.highlightActor.GetProperty().SetColor(1,0.8,0.2)
		self.highlightActor.GetProperty().SetLineWidth(3.0)
		self.highlightActor.SetOrientation(self.actorList[0].GetOrientation())
		tmpPos = self.actorList[0].GetPosition()
		usePos = (tmpPos[0],tmpPos[1],tmpPos[2]+0.01)
		self.highlightActor.SetPosition(usePos)
		# Setting as if nothing picked even though initialized position & orientation to actor0
		self.highlightIndex = -1
		self.highlightActor.SetPickable(False)
		self.highlightActor.SetVisibility(False)
		self.renderer.AddActor(self.highlightActor)

		# Create the slider which will control the image positions
		self.sliderRep = vtk.vtkSliderRepresentation2D()
		self.sliderRep.SetMinimumValue(0)
		self.sliderRep.SetMaximumValue(self.numImages)
		self.sliderRep.SetValue(0)
		
		self.window = vtk.vtkRenderWindow()
		self.window.SetSize(600,300)

		self.window.AddRenderer(self.renderer)
				
		# Set up the interaction
		self.interactorStyle = vtk.vtkInteractorStyleRubberBand3D()
		self.interactor = vtk.vtkRenderWindowInteractor()
		self.interactor.SetInteractorStyle(self.interactorStyle)
		self.window.SetInteractor(self.interactor)
				
		self.sliderWidget = vtk.vtkSliderWidget()
		self.sliderWidget.SetInteractor(self.interactor)
		self.sliderWidget.SetRepresentation(self.sliderRep)
		self.sliderWidget.SetAnimationModeToAnimate()
		self.sliderWidget.EnabledOn()
		
		self.sliderWidget.AddObserver("InteractionEvent", self.sliderCallback)
		self.sliderWidget.AddObserver("EndInteractionEvent", self.endSliderCallback)
		
		# Default flow direction Horizontal
		self.FlowDirection = Direction.Horizontal
		self.SetFlowDirection(self.FlowDirection)
				
		# Set up callback to toggle between inspect modes (manip axes & select data)
		self.interactorStyle.AddObserver("SelectionChangedEvent", self.selectImage)
		
		# Set up callback to toggle between inspect modes (manip axes & select data)
		self.interactor.AddObserver("UserEvent", self.PrintCameraPosition)
		
		self.cam.ParallelProjectionOn()
		self.renderer.ResetCamera(self.actorList[0].GetBounds())
		self.cam.Elevation(10)
		self.renderer.ResetCameraClippingRange()
		self.window.Render()
Ejemplo n.º 17
0
	def __init__(self, data_source, input_link):
		"""Parallel coordinates view constructor needs a valid DataSource plus
		and external annotation link (from the icicle view).
		"""		
		
		self.ds = data_source
		self.input_link = input_link
		
		# Set up callback to listen for changes in IcicleView selections
		self.input_link.AddObserver("AnnotationChangedEvent", self.InputSelectionCallback)
		
		# Set up an annotation link for other views to monitor selected image
		self.output_link = vtk.vtkAnnotationLink()
		# If you don't set the FieldType explicitly it ends up as UNKNOWN (as of 21 Feb 2010)
		# See vtkSelectionNode doc for field and content type enum values
		self.output_link.GetCurrentSelection().GetNode(0).SetFieldType(1)     # Point
		# The chart seems to force INDEX selection, so I'm using vtkConvertSelection below to get
		# out PedigreeIds...
		self.output_link.GetCurrentSelection().GetNode(0).SetContentType(2)   # 2 = PedigreeIds, 4 = Indices
		# Going to manually create output_link selection list, so not setting up callback for it...
		
		if os.path.isfile(os.path.abspath('BlankImage.png')):
			blank_file = 'BlankImage.png'
		else:
			# For use in app bundles
			blank_file = os.path.join(sys.path[0],'BlankImage.png')
			
		self.blankImageReader = vtk.vtkPNGReader()
		self.blankImageReader.SetFileName(blank_file)
		self.blankImageReader.Update()
		
		tmp = self.blankImageReader.GetOutput().GetBounds()
		self.flowSpacing = float(tmp[1]-tmp[0])*1.1

		# Create a greyscale lookup table
		self.lut = self.ds.GetGrayscaleLUT('gray')
		self.lut.SetRange(self.blankImageReader.GetOutput().GetPointData().GetArray('PNGImage').GetRange()) # image intensity range
		
		# Map the image through the lookup table
		self.color = vtk.vtkImageMapToColors()
		self.color.SetLookupTable(self.lut)
		self.color.SetInput(self.blankImageReader.GetOutput())
		
		self.resliceList = []
		self.actorList = []
		self.numImages = 1

		# Map between indices of images and their Pedigree ID
		self.pedigree_id_dict = {}
		
		blankImageActor = vtk.vtkImageActor()
		blankImageActor.SetInput(self.color.GetOutput())
		blankImageActor.SetPickable(False)
		blankImageActor.SetOpacity(0.1)
		
		self.actorList.append(blankImageActor)

		self.expSpread = 0.5
		self.maxAngle = 80.0
		
		self.renderer = vtk.vtkRenderer()
		self.cam = self.renderer.GetActiveCamera()

		# renderer.SetBackground(0.15, 0.12, 0.1)
		# cc0,cc1,cc2 = [float(ccVal)/255.0 for ccVal in [68,57,53]]
		# self.renderer.SetBackground(cc0,cc1,cc2)
		# cc0,cc1,cc2 = [float(ccVal)/255.0 for ccVal in [60,60,60]]
		cc0,cc1,cc2 = [float(ccVal)/255.0 for ccVal in [160, 160, 160]]
		self.renderer.SetBackground(cc0,cc1,cc2)

		self.renderer.AddActor(self.actorList[0])
				
		self.highlightRect = vtk.vtkOutlineSource()
		self.highlightRect.SetBounds(self.actorList[0].GetBounds())
		self.highlightMapper = vtk.vtkPolyDataMapper()
		self.highlightMapper.SetInputConnection(self.highlightRect.GetOutputPort(0))
		self.highlightActor = vtk.vtkActor()
		self.highlightActor.SetMapper(self.highlightMapper)
		self.highlightActor.GetProperty().SetColor(0,0.5,1.0)
		self.highlightActor.GetProperty().SetLineWidth(6.0)
		self.highlightActor.GetProperty().SetOpacity(0.5)
		self.highlightActor.SetOrientation(self.actorList[0].GetOrientation())
		tmpPos = self.actorList[0].GetPosition()
		usePos = (tmpPos[0],tmpPos[1],tmpPos[2]+0.01)
		self.highlightActor.SetPosition(usePos)
		# Setting as if nothing picked even though initialized position & orientation to actor0
		self.highlightIndex = -1
		self.highlightActor.SetPickable(False)
		self.highlightActor.SetVisibility(False)
		self.renderer.AddActor(self.highlightActor)

		# Create the slider which will control the image positions
		self.sliderRep = vtk.vtkSliderRepresentation2D()
		self.sliderRep.SetMinimumValue(0)
		self.sliderRep.SetMaximumValue(self.numImages-1)
		self.sliderRep.SetValue(0)
		
		self.window = vtk.vtkRenderWindow()
		self.window.SetSize(600,300)

		self.window.AddRenderer(self.renderer)
				
		# Set up the interaction
		self.interactorStyle = vtk.vtkInteractorStyleImage()
		self.interactor = vtk.vtkRenderWindowInteractor()
		self.interactor.SetInteractorStyle(self.interactorStyle)
		self.window.SetInteractor(self.interactor)
				
		self.sliderWidget = vtk.vtkSliderWidget()
		self.sliderWidget.SetInteractor(self.interactor)
		self.sliderWidget.SetRepresentation(self.sliderRep)
		self.sliderWidget.SetAnimationModeToAnimate()
		self.sliderWidget.EnabledOn()
		
		self.sliderWidget.AddObserver("InteractionEvent", self.sliderCallback)
		self.sliderWidget.AddObserver("EndInteractionEvent", self.endSliderCallback)
		
		# Default flow direction Horizontal
		self.FlowDirection = Direction.Horizontal
		self.SetFlowDirection(self.FlowDirection)
				
		# Set up callback to toggle between inspect modes (manip axes & select data)
		# self.interactorStyle.AddObserver("SelectionChangedEvent", self.selectImage)

		# Create callbacks for mouse events
		self.mouseActions = {}
		self.mouseActions["LeftButtonDown"] = 0
		self.mouseActions["Picking"] = 0
		
		self.interactorStyle.AddObserver("MouseMoveEvent", self.MouseMoveCallback)
		self.interactorStyle.AddObserver("LeftButtonPressEvent", self.LeftButtonPressCallback)
		self.interactorStyle.AddObserver("LeftButtonReleaseEvent", self.LeftButtonReleaseCallback)

		self.cam.ParallelProjectionOn()
		self.renderer.ResetCamera(self.actorList[0].GetBounds())
		self.cam.Elevation(10)
		self.renderer.ResetCameraClippingRange()
Ejemplo n.º 18
0
    def __init__(self, module_manager):
        # call base constructor
        ModuleBase.__init__(self, module_manager)
        ColourDialogMixin.__init__(
            self, module_manager.get_module_view_parent_window())
        self._numDataInputs = self.NUM_INPUTS
        # use list comprehension to create list keeping track of inputs
        self._inputs = [{
            'Connected': None,
            'inputData': None,
            'vtkActor': None,
            'ipw': None
        } for i in range(self._numDataInputs)]
        # then the window containing the renderwindows
        self.threedFrame = None

        # the renderers corresponding to the render windows
        self._threedRenderer = None

        self._outline_source = vtk.vtkOutlineSource()
        om = vtk.vtkPolyDataMapper()
        om.SetInputConnection(self._outline_source.GetOutputPort())
        self._outline_actor = vtk.vtkActor()
        self._outline_actor.SetMapper(om)
        self._cube_axes_actor2d = vtk.vtkCubeAxesActor2D()
        self._cube_axes_actor2d.SetFlyModeToOuterEdges()
        #self._cube_axes_actor2d.SetFlyModeToClosestTriad()

        # use box widget for VOI selection
        self._voi_widget = vtk.vtkBoxWidget()
        # we want to keep it aligned with the cubic volume, thanks
        self._voi_widget.SetRotationEnabled(0)
        self._voi_widget.AddObserver('InteractionEvent',
                                     self.voiWidgetInteractionCallback)
        self._voi_widget.AddObserver('EndInteractionEvent',
                                     self.voiWidgetEndInteractionCallback)
        self._voi_widget.NeedsPlacement = True

        # also create the VTK construct for actually extracting VOI from data
        #self._extractVOI = vtk.vtkExtractVOI()
        self._currentVOI = 6 * [0]

        # set the whole UI up!
        self._create_window()

        # our interactor styles (we could add joystick or something too)
        self._cInteractorStyle = vtk.vtkInteractorStyleTrackballCamera()

        # set the default
        self.threedFrame.threedRWI.SetInteractorStyle(self._cInteractorStyle)

        rwi = self.threedFrame.threedRWI
        rwi.Unbind(wx.EVT_MOUSEWHEEL)
        rwi.Bind(wx.EVT_MOUSEWHEEL, self._handler_mousewheel)

        # initialise our sliceDirections, this will also setup the grid and
        # bind all slice UI events
        self.sliceDirections = sliceDirections(self,
                                               self.controlFrame.sliceGrid)

        self.selectedPoints = selectedPoints(self,
                                             self.controlFrame.pointsGrid)

        # we now have a wx.ListCtrl, let's abuse it
        self._tdObjects = tdObjects(self, self.controlFrame.objectsListGrid)

        self._implicits = implicits(self, self.controlFrame.implicitsGrid)

        # setup orientation widget stuff
        # NB NB NB: we switch interaction with this off later
        # (InteractiveOff()), thus disabling direct translation and
        # scaling.  If we DON'T do this, interaction with software
        # raycasters are greatly slowed down.
        self._orientation_widget = vtk.vtkOrientationMarkerWidget()

        self._annotated_cube_actor = aca = vtk.vtkAnnotatedCubeActor()
        #aca.TextEdgesOff()

        aca.GetXMinusFaceProperty().SetColor(1, 0, 0)
        aca.GetXPlusFaceProperty().SetColor(1, 0, 0)
        aca.GetYMinusFaceProperty().SetColor(0, 1, 0)
        aca.GetYPlusFaceProperty().SetColor(0, 1, 0)
        aca.GetZMinusFaceProperty().SetColor(0, 0, 1)
        aca.GetZPlusFaceProperty().SetColor(0, 0, 1)

        self._axes_actor = vtk.vtkAxesActor()

        self._orientation_widget.SetInteractor(self.threedFrame.threedRWI)
        self._orientation_widget.SetOrientationMarker(self._axes_actor)
        self._orientation_widget.On()

        # make sure interaction is off; when on, interaction with
        # software raycasters is greatly slowed down!
        self._orientation_widget.InteractiveOff()
Ejemplo n.º 19
0
subActor.SetMapper(subMapper)

# Create an outline
outline = vtk.vtkOutlineFilter()
outline.SetInputConnection(points.GetOutputPort())

outlineMapper = vtk.vtkPolyDataMapper()
outlineMapper.SetInputConnection(outline.GetOutputPort())

outlineActor = vtk.vtkActor()
outlineActor.SetMapper(outlineMapper)

# Create another outline
bds = [0, 0, 0, 0, 0, 0]
hBin.GetBinBounds(binNum, bds)
binOutline = vtk.vtkOutlineSource()
binOutline.SetBounds(bds)

binOutlineMapper = vtk.vtkPolyDataMapper()
binOutlineMapper.SetInputConnection(binOutline.GetOutputPort())

binOutlineActor = vtk.vtkActor()
binOutlineActor.SetMapper(binOutlineMapper)

# Create the RenderWindow, Renderer and both Actors
#
ren0 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren0)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
        def _init_frame():
            # call base constructor
            ModuleBase.__init__(self, module_manager)        
            self._numDataInputs = self.NUM_INPUTS
            # use list comprehension to create list keeping track of inputs
            self._inputs = [{'Connected' : None, 'inputData' : None,
                             'vtkActor' : None, 'ipw' : None}
                           for i in range(self._numDataInputs)]

            # create the view frame
            self.frame = module_utils.instantiate_module_view_frame(
                self, self._module_manager, 
                multiDirectionalSlicedViewSegmentation3dVieWeRFrame.multiDirectionalSlicedViewSegmentation3dVieWeRFrame)
            
            #THE FRAME (reference)
            frame = self.frame

            # change the title to something more spectacular (or at least something non-default)
            frame.SetTitle('multiDirectionalSlicedViewSegmentation3dVieWeR')

            # predefine this
            self.selectedData = []

            self.controlIsCurrentlyDown = 0

            # list of objects that want to be contoured by this slice
            self._contourObjectsDict1 = {}
            self._contourObjectsDict2 = {}
            self._contourObjectsDict3 = {}

            # anything you stuff into self._config will be saved
            self._config.last_used_dir = ''

            #color definitions
            twoD_bg_color = (0.19,0.19,0.19)
            threeD_bg_color = (0.62,0.62,0.62)
            contour_color = (0.6,0.6,0.6)

            # create the necessary VTK objects

            # setup the Top Renderer (id: 1)
            self.renderer_top = vtk.vtkRenderer()
            self.renderer_top.SetBackground(twoD_bg_color)
            frame.top.GetRenderWindow().AddRenderer(self.renderer_top)
            self.slice_viewer_top = CMSliceViewer(frame.top, self.renderer_top)
            self.slice_viewer_top.set_parallel()
        
            # setup the Side Renderer (id: 2)
            self.renderer_side = vtk.vtkRenderer()
            self.renderer_side.SetBackground(twoD_bg_color)
            frame.side.GetRenderWindow().AddRenderer(self.renderer_side)
            self.slice_viewer_side = CMSliceViewer(frame.side, self.renderer_side)
            self.slice_viewer_side.set_parallel()

            # setup the Front Renderer (id: 3)
            self.renderer_front = vtk.vtkRenderer()
            self.renderer_front.SetBackground(twoD_bg_color)
            frame.front.GetRenderWindow().AddRenderer(self.renderer_front)
            self.slice_viewer_front = CMSliceViewer(frame.front, self.renderer_front)
            self.slice_viewer_front.set_parallel()

            # setup the 3D Renderer (id: 4)
            self.contour_actor = vtk.vtkActor()
            self.contour_mapper = vtk.vtkPolyDataMapper()
            self.contour_mapper.ScalarVisibilityOff()

            self.contour_selected_actors = []

            self.contour_actor.SetMapper(self.contour_mapper)
            self.contour_actor.GetProperty().SetColor(contour_color)
            self._on_slide_transparency()

            self.renderer_3d = vtk.vtkRenderer()
            self.renderer_3d.SetBackground(threeD_bg_color)
            self.renderer_3d.AddActor(self.contour_actor)

            frame.view3d.GetRenderWindow().AddRenderer(self.renderer_3d)
            frame.view3d._outline_source = vtk.vtkOutlineSource()
            om = vtk.vtkPolyDataMapper()
            om.SetInput(frame.view3d._outline_source.GetOutput())
            frame.view3d._outline_actor = vtk.vtkActor()
            frame.view3d._outline_actor.SetMapper(om)
            frame.view3d._cInteractorStyle = vtk.vtkInteractorStyleTrackballCamera()
            frame.view3d.SetInteractorStyle(frame.view3d._cInteractorStyle)
            frame.view3d._orientation_widget.On()  

            # make our window appear (this is a viewer after all)
            self.view()
            # all modules should toggle this once they have shown their views. 
            self.view_initialised = True

            # apply config information to underlying logic
            self.sync_module_logic_with_config()
            # then bring it all the way up again to the view
            self.sync_module_view_with_logic()

            self.clearSeedPoints()
Ejemplo n.º 21
0
    def __init__(self, module_manager):
        # call base constructor
        ModuleBase.__init__(self, module_manager)
        ColourDialogMixin.__init__(
            self, module_manager.get_module_view_parent_window())
        self._numDataInputs = self.NUM_INPUTS
        # use list comprehension to create list keeping track of inputs
        self._inputs = [{'Connected' : None, 'inputData' : None,
                         'vtkActor' : None, 'ipw' : None}
                       for i in range(self._numDataInputs)]
        # then the window containing the renderwindows
        self.threedFrame = None

        # the renderers corresponding to the render windows
        self._threedRenderer = None

        self._outline_source = vtk.vtkOutlineSource()
        om = vtk.vtkPolyDataMapper()
        om.SetInputConnection(self._outline_source.GetOutputPort())
        self._outline_actor = vtk.vtkActor()
        self._outline_actor.SetMapper(om)
        self._cube_axes_actor2d = vtk.vtkCubeAxesActor2D()
        self._cube_axes_actor2d.SetFlyModeToOuterEdges()
        #self._cube_axes_actor2d.SetFlyModeToClosestTriad()


        # use box widget for VOI selection
        self._voi_widget = vtk.vtkBoxWidget()
        # we want to keep it aligned with the cubic volume, thanks
        self._voi_widget.SetRotationEnabled(0)
        self._voi_widget.AddObserver('InteractionEvent',
                                     self.voiWidgetInteractionCallback)
        self._voi_widget.AddObserver('EndInteractionEvent',
                                     self.voiWidgetEndInteractionCallback)
        self._voi_widget.NeedsPlacement = True

        # also create the VTK construct for actually extracting VOI from data
        #self._extractVOI = vtk.vtkExtractVOI()
        self._currentVOI = 6 * [0]

        # set the whole UI up!
        self._create_window()

        # our interactor styles (we could add joystick or something too)
        self._cInteractorStyle = vtk.vtkInteractorStyleTrackballCamera()


        # set the default
        self.threedFrame.threedRWI.SetInteractorStyle(self._cInteractorStyle)
        
        rwi = self.threedFrame.threedRWI
        rwi.Unbind(wx.EVT_MOUSEWHEEL)
        rwi.Bind(wx.EVT_MOUSEWHEEL, self._handler_mousewheel)        

        # initialise our sliceDirections, this will also setup the grid and
        # bind all slice UI events
        self.sliceDirections = sliceDirections(
            self, self.controlFrame.sliceGrid)

        self.selectedPoints = selectedPoints(
            self, self.controlFrame.pointsGrid)

        # we now have a wx.ListCtrl, let's abuse it
        self._tdObjects = tdObjects(self,
                                    self.controlFrame.objectsListGrid)

        self._implicits = implicits(self,
                                    self.controlFrame.implicitsGrid)


        # setup orientation widget stuff
        # NB NB NB: we switch interaction with this off later
        # (InteractiveOff()), thus disabling direct translation and
        # scaling.  If we DON'T do this, interaction with software 
        # raycasters are greatly slowed down.
        self._orientation_widget = vtk.vtkOrientationMarkerWidget()
        
        self._annotated_cube_actor = aca = vtk.vtkAnnotatedCubeActor()
        #aca.TextEdgesOff()

        aca.GetXMinusFaceProperty().SetColor(1,0,0)
        aca.GetXPlusFaceProperty().SetColor(1,0,0)
        aca.GetYMinusFaceProperty().SetColor(0,1,0)
        aca.GetYPlusFaceProperty().SetColor(0,1,0)
        aca.GetZMinusFaceProperty().SetColor(0,0,1)
        aca.GetZPlusFaceProperty().SetColor(0,0,1)
        
        self._axes_actor = vtk.vtkAxesActor()

        self._orientation_widget.SetInteractor(
            self.threedFrame.threedRWI)
        self._orientation_widget.SetOrientationMarker(
            self._axes_actor)
        self._orientation_widget.On()
       
        # make sure interaction is off; when on, interaction with
        # software raycasters is greatly slowed down!
        self._orientation_widget.InteractiveOff()
Ejemplo n.º 22
0
 def setWidgetView(self, widget):
     super(CenterLineView, self).setWidgetView(widget)
     point_array = self.parent.getData().pointSet
     point_data = npy.array(point_array.getData('Centerline'))
     if point_data is None or not point_data.shape[0]:
         return
     
     #self.spacing = [1, 1, 1]
     self.spacing = self.parent.getData().getResolution().tolist()
     self.spacing = [float(x) / self.spacing[-1] for x in self.spacing]
     point_data[:, :2] *= self.spacing[:2]
     
     self.renderer = vtk.vtkRenderer()
     self.render_window = widget.GetRenderWindow()
     self.render_window.AddRenderer(self.renderer)
     self.window_interactor = vtk.vtkRenderWindowInteractor()
     self.render_window.SetInteractor(self.window_interactor)
     
     self.center = []
     self.center_mapper = []
     self.center_actor = []
     self.points = []
     self.para_spline = []
     self.spline_source = []
     
     for cnt in range(3):
         self.center.append(vtk.vtkPolyData())
         self.center_mapper.append(vtk.vtkPolyDataMapper())
         self.center_actor.append(vtk.vtkActor())
         self.points.append(vtk.vtkPoints())
         self.para_spline.append(vtk.vtkParametricSpline())
         self.spline_source.append(vtk.vtkParametricFunctionSource())
         
         point = point_data[npy.where(npy.round(point_data[:, -1]) == cnt)]
         point = point[point[:, 2].argsort(), :]
         count = point.shape[0]
         if not count:
             continue
             
         self.points[cnt].SetNumberOfPoints(count)
         for i in range(count):
             self.points[cnt].SetPoint(i, point[i, 0], point[i, 1], point[i, 2])
             
         self.para_spline[cnt].SetPoints(self.points[cnt])
         
         self.spline_source[cnt].SetParametricFunction(self.para_spline[cnt])
         numberOfOutputPoints = count * 10
         self.spline_source[cnt].SetUResolution(numberOfOutputPoints)
         
         self.center_mapper[cnt].SetInput(self.spline_source[cnt].GetOutput())
         self.center_mapper[cnt].ScalarVisibilityOff()
         
         self.center_actor[cnt].SetMapper(self.center_mapper[cnt])
         color = [0, 0, 0]
         color[cnt] = 1
         self.center_actor[cnt].GetProperty().SetColor(color[0], color[1], color[2])
         self.renderer.AddViewProp(self.center_actor[cnt])
     
     bound = npy.array(self.parent.getData().getData().shape)[::-1] * self.spacing
     outline_source = vtk.vtkOutlineSource()
     outline_source.SetBounds(0, bound[0], 0, bound[1], 0, bound[2])
     
     mapOutline = vtk.vtkPolyDataMapper()
     mapOutline.SetInputConnection(outline_source.GetOutputPort())
     outlineActor = vtk.vtkActor()
     outlineActor.SetMapper(mapOutline)
     outlineActor.GetProperty().SetColor(1, 1, 1)
     self.renderer.AddViewProp(outlineActor)
     
     self.renderer.ResetCamera()
     point = self.renderer.GetActiveCamera().GetFocalPoint()
     dis = self.renderer.GetActiveCamera().GetDistance()
     self.renderer.GetActiveCamera().SetViewUp(0, 0, 1)
     self.renderer.GetActiveCamera().SetPosition(point[0], point[1] - dis, point[2])
     self.renderer.ResetCameraClippingRange()
     self.render_window.Render()
     
     # Manually set to trackball style
     self.window_interactor.SetKeyCode('t')
     self.window_interactor.CharEvent()
     self.window_interactor.GetInteractorStyle().AddObserver("KeyPressEvent", self.KeyPressCallback)
     self.window_interactor.GetInteractorStyle().AddObserver("CharEvent", self.KeyPressCallback)
Ejemplo n.º 23
0
  def set_initial_display(self):
    if self.renwininter is None:
      self.renwininter = MEQ_QVTKRenderWindowInteractor(self.winsplitter)
      self.renwininter.setWhatsThis(rendering_control_instructions)
      self.renwin = self.renwininter.GetRenderWindow()
      self.inter = self.renwin.GetInteractor()
      self.winsplitter.insertWidget(0,self.renwininter)
      self.winsplitter.addWidget(self.v_box_controls)
      self.winsplitter.setSizes([500,100])
      self.renwininter.show()

# Paul Kemper suggested the following:
      camstyle = vtk.vtkInteractorStyleTrackballCamera()
      self.renwininter.SetInteractorStyle(camstyle)


    self.extents =  self.image_array.GetDataExtent()
    self.spacing = self.image_array.GetDataSpacing()
    self.origin = self.image_array.GetDataOrigin()

# An outline is shown for context.
    if self.warped_surface:
      self.index_selector.initWarpContextmenu()
      sx, sy, sz = self.image_array.GetDataSpacing()
      xMin, xMax, yMin, yMax, zMin, zMax = self.image_array.GetDataExtent()
      xMin = sx * xMin
      xMax = sx * xMax
      yMin = sy * yMin
      yMax = sy * yMax
      self.scale_factor = 0.5 * ((xMax-xMin) + (yMax-yMin)) / (self.data_max - self.data_min)
      zMin = self.data_min * self.scale_factor
      zMax = self.data_max * self.scale_factor
      self.outline = vtk.vtkOutlineSource();
      self.outline.SetBounds(xMin, xMax, yMin, yMax, zMin, zMax)
    else:
      self.index_selector.init3DContextmenu()
      self.outline = vtk.vtkOutlineFilter()
      self.outline.SetInput(self.image_array.GetOutput())
    outlineMapper = vtk.vtkPolyDataMapper();
    outlineMapper.SetInput(self.outline.GetOutput() );
    outlineActor = vtk.vtkActor();
    outlineActor.SetMapper(outlineMapper);

# create blue to red color table
    self.lut = vtk.vtkLookupTable()
    self.lut.SetHueRange(0.6667, 0.0)
    self.lut.SetNumberOfColors(256)
    self.lut.Build()

# here is where the 2-D image gets warped
    if self.warped_surface:
      geometry = vtk.vtkImageDataGeometryFilter()
      geometry.SetInput(self.image_array.GetOutput())
      self.warp = vtk.vtkWarpScalar()
      self.warp.SetInput(geometry.GetOutput())
      self.warp.SetScaleFactor(self.scale_factor)
      self.mapper = vtk.vtkPolyDataMapper();
      self.mapper.SetInput(self.warp.GetPolyDataOutput())
      self.mapper.SetScalarRange(self.data_min,self.data_max)
      self.mapper.SetLookupTable(self.lut)
      self.mapper.ImmediateModeRenderingOff()
      warp_actor = vtk.vtkActor()
#     warp_actor.SetScale(2,1,1)
      warp_actor.SetMapper(self.mapper)

      min_range = 0.5 * self.scale_factor
      max_range = 2.0 * self.scale_factor
      self.index_selector.set_emit(False)
      self.index_selector.setMaxValue(max_range,False)
      self.index_selector.setMinValue(min_range)
      self.index_selector.setTickInterval( (max_range - min_range) / 10 )
      self.index_selector.setRange(max_range, False)
      self.index_selector.setValue(self.scale_factor)
      self.index_selector.setLabel('display gain')
      self.index_selector.hideNDControllerOption()
      self.index_selector.reset_scale_toggle()
      self.index_selector.set_emit(True)
    else:
# set up ImagePlaneWidgets ...

# The shared picker enables us to use 3 planes at one time
# and gets the picking order right
      picker = vtk.vtkCellPicker()
      picker.SetTolerance(0.005)

# get locations for initial slices
      xMin, xMax, yMin, yMax, zMin, zMax =  self.extents
      x_index = (xMax-xMin) / 2
      y_index = (yMax-yMin) / 2
      z_index = (zMax-zMin) / 2

# The 3 image plane widgets are used to probe the dataset.
      self.planeWidgetX = vtk.vtkImagePlaneWidget()
      self.planeWidgetX.DisplayTextOn()
      self.planeWidgetX.SetInput(self.image_array.GetOutput())
      self.planeWidgetX.SetPlaneOrientationToXAxes()
      self.planeWidgetX.SetSliceIndex(x_index)
      self.planeWidgetX.SetPicker(picker)
      self.planeWidgetX.SetKeyPressActivationValue("x")
      self.planeWidgetX.SetLookupTable(self.lut)
      self.planeWidgetX.TextureInterpolateOff()
      self.planeWidgetX.SetResliceInterpolate(0)

      self.planeWidgetY = vtk.vtkImagePlaneWidget()
      self.planeWidgetY.DisplayTextOn()
      self.planeWidgetY.SetInput(self.image_array.GetOutput())
      self.planeWidgetY.SetPlaneOrientationToYAxes()
      self.planeWidgetY.SetSliceIndex(y_index)
      self.planeWidgetY.SetPicker(picker)
      self.planeWidgetY.SetKeyPressActivationValue("y")
      self.planeWidgetY.SetLookupTable(self.planeWidgetX.GetLookupTable())
      self.planeWidgetY.TextureInterpolateOff()
      self.planeWidgetY.SetResliceInterpolate(0)

      self.planeWidgetZ = vtk.vtkImagePlaneWidget()
      self.planeWidgetZ.DisplayTextOn()
      self.planeWidgetZ.SetInput(self.image_array.GetOutput())
      self.planeWidgetZ.SetPlaneOrientationToZAxes()
      self.planeWidgetZ.SetSliceIndex(z_index)
      self.planeWidgetZ.SetPicker(picker)
      self.planeWidgetZ.SetKeyPressActivationValue("z")
      self.planeWidgetZ.SetLookupTable(self.planeWidgetX.GetLookupTable())
      self.planeWidgetZ.TextureInterpolateOff()
      self.planeWidgetZ.SetResliceInterpolate(0)
    
      self.current_widget = self.planeWidgetZ
      self.mode_widget = self.planeWidgetZ
      self.index_selector.set_emit(False)
      self.index_selector.setMinValue(zMin)
      self.index_selector.setMaxValue(zMax,False)
      self.index_selector.setTickInterval( (zMax-zMin) / 10 )
      self.index_selector.setRange(zMax, False)
      self.index_selector.setValue(z_index)
      self.index_selector.setLabel('Z axis')
      self.index_selector.reset_scale_toggle()
      self.index_selector.set_emit(True)

# create scalar bar for display of intensity range
    self.scalar_bar = vtk.vtkScalarBarActor()
    self.scalar_bar.SetLookupTable(self.lut)
    self.scalar_bar.SetOrientationToVertical()
    self.scalar_bar.SetWidth(0.1)
    self.scalar_bar.SetHeight(0.8)
    self.scalar_bar.SetTitle("Intensity")
    self.scalar_bar.GetPositionCoordinate().SetCoordinateSystemToNormalizedViewport()
    self.scalar_bar.GetPositionCoordinate().SetValue(0.01, 0.1)


# Create the RenderWindow and Renderer
    self.ren = vtk.vtkRenderer()
    self.renwin.AddRenderer(self.ren)
    
# Add the outline actor to the renderer, set the background color and size
    if self.warped_surface:
      self.ren.AddActor(warp_actor)
    self.ren.AddActor(outlineActor)
    self.ren.SetBackground(0.1, 0.1, 0.2)
    self.ren.AddActor2D(self.scalar_bar)

# Create a text property for cube axes
    tprop = vtk.vtkTextProperty()
    tprop.SetColor(1, 1, 1)
    tprop.ShadowOn()

# Create a vtkCubeAxesActor2D.  Use the outer edges of the bounding box to
# draw the axes.  Add the actor to the renderer.
    self.axes = vtk.vtkCubeAxesActor2D()
    if self.warped_surface:
      if zMin < 0.0 and zMax > 0.0:
        zLoc = 0.0
      else:
        zLoc = zMin 
      self.axes.SetBounds(xMin, xMax, yMin, yMax, zLoc, zLoc)
      self.axes.SetZLabel(" ")
    else:
      self.axes.SetInput(self.image_array.GetOutput())
      self.axes.SetZLabel("Z")
    self.axes.SetCamera(self.ren.GetActiveCamera())
    self.axes.SetLabelFormat("%6.4g")
    self.axes.SetFlyModeToOuterEdges()
    self.axes.SetFontFactor(0.8)
    self.axes.SetAxisTitleTextProperty(tprop)
    self.axes.SetAxisLabelTextProperty(tprop)
    self.axes.SetXLabel("X")
    self.axes.SetYLabel("Y")
    self.ren.AddProp(self.axes)

# Set the interactor for the widgets
    if not self.warped_surface:
      self.planeWidgetX.SetInteractor(self.inter)
      self.planeWidgetX.On()
      self.planeWidgetY.SetInteractor(self.inter)
      self.planeWidgetY.On()
      self.planeWidgetZ.SetInteractor(self.inter)
      self.planeWidgetZ.On()

    self.initialize_camera()
Ejemplo n.º 24
0
subActor.SetMapper(subMapper)

# Create an outline
outline = vtk.vtkOutlineFilter()
outline.SetInputConnection(points.GetOutputPort())

outlineMapper = vtk.vtkPolyDataMapper()
outlineMapper.SetInputConnection(outline.GetOutputPort())

outlineActor = vtk.vtkActor()
outlineActor.SetMapper(outlineMapper)

# Create another outline
bds = [0,0,0,0,0,0]
hBin.GetBinBounds(binNum,bds)
binOutline = vtk.vtkOutlineSource()
binOutline.SetBounds(bds)

binOutlineMapper = vtk.vtkPolyDataMapper()
binOutlineMapper.SetInputConnection(binOutline.GetOutputPort())

binOutlineActor = vtk.vtkActor()
binOutlineActor.SetMapper(binOutlineMapper)

# Create the RenderWindow, Renderer and both Actors
#
ren0 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren0)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
Ejemplo n.º 25
0
    def setWidgetView(self, widget):
        super(CenterLineView, self).setWidgetView(widget)
        point_array = self.parent.getData().pointSet
        point_data = npy.array(point_array.getData('Centerline'))
        if point_data is None or not point_data.shape[0]:
            return

        #self.spacing = [1, 1, 1]
        self.spacing = self.parent.getData().getResolution().tolist()
        self.spacing = [float(x) / self.spacing[-1] for x in self.spacing]
        point_data[:, :2] *= self.spacing[:2]

        self.renderer = vtk.vtkRenderer()
        self.render_window = widget.GetRenderWindow()
        self.render_window.AddRenderer(self.renderer)
        self.window_interactor = vtk.vtkRenderWindowInteractor()
        self.render_window.SetInteractor(self.window_interactor)

        self.center = []
        self.center_mapper = []
        self.center_actor = []
        self.points = []
        self.para_spline = []
        self.spline_source = []

        for cnt in range(3):
            self.center.append(vtk.vtkPolyData())
            self.center_mapper.append(vtk.vtkPolyDataMapper())
            self.center_actor.append(vtk.vtkActor())
            self.points.append(vtk.vtkPoints())
            self.para_spline.append(vtk.vtkParametricSpline())
            self.spline_source.append(vtk.vtkParametricFunctionSource())

            point = point_data[npy.where(npy.round(point_data[:, -1]) == cnt)]
            point = point[point[:, 2].argsort(), :]
            count = point.shape[0]
            if not count:
                continue

            self.points[cnt].SetNumberOfPoints(count)
            for i in range(count):
                self.points[cnt].SetPoint(i, point[i, 0], point[i, 1],
                                          point[i, 2])

            self.para_spline[cnt].SetPoints(self.points[cnt])

            self.spline_source[cnt].SetParametricFunction(
                self.para_spline[cnt])
            numberOfOutputPoints = count * 10
            self.spline_source[cnt].SetUResolution(numberOfOutputPoints)

            self.center_mapper[cnt].SetInput(
                self.spline_source[cnt].GetOutput())
            self.center_mapper[cnt].ScalarVisibilityOff()

            self.center_actor[cnt].SetMapper(self.center_mapper[cnt])
            color = [0, 0, 0]
            color[cnt] = 1
            self.center_actor[cnt].GetProperty().SetColor(
                color[0], color[1], color[2])
            self.renderer.AddViewProp(self.center_actor[cnt])

        bound = npy.array(
            self.parent.getData().getData().shape)[::-1] * self.spacing
        outline_source = vtk.vtkOutlineSource()
        outline_source.SetBounds(0, bound[0], 0, bound[1], 0, bound[2])

        mapOutline = vtk.vtkPolyDataMapper()
        mapOutline.SetInputConnection(outline_source.GetOutputPort())
        outlineActor = vtk.vtkActor()
        outlineActor.SetMapper(mapOutline)
        outlineActor.GetProperty().SetColor(1, 1, 1)
        self.renderer.AddViewProp(outlineActor)

        self.renderer.ResetCamera()
        point = self.renderer.GetActiveCamera().GetFocalPoint()
        dis = self.renderer.GetActiveCamera().GetDistance()
        self.renderer.GetActiveCamera().SetViewUp(0, 0, 1)
        self.renderer.GetActiveCamera().SetPosition(point[0], point[1] - dis,
                                                    point[2])
        self.renderer.ResetCameraClippingRange()
        self.render_window.Render()

        # Manually set to trackball style
        self.window_interactor.SetKeyCode('t')
        self.window_interactor.CharEvent()
        self.window_interactor.GetInteractorStyle().AddObserver(
            "KeyPressEvent", self.KeyPressCallback)
        self.window_interactor.GetInteractorStyle().AddObserver(
            "CharEvent", self.KeyPressCallback)