Ejemplo n.º 1
0
    def __init__(self):
        super(Zone, self).__init__()
        w, h = director.get_window_size()
        self.mode = model.INDUSTRY

        self.zone_images = {
            model.INDUSTRY: pyglet.resource.image('industry.png'),
            model.LOGISTICS: pyglet.resource.image('logistics.png'),
            model.MILITARY: pyglet.resource.image('military.png')
        }

        self.icons = {
            ('privileged', False): pyglet.resource.image('icon-priv_off.png'),
            ('privileged', True): pyglet.resource.image('icon-priv_on.png'),
        }

        w, h = director.get_window_size()

        self.active = Sprite(self.zone_images[model.INDUSTRY],
            anchor=((-(w-550),
                     -(h-605)))
        )
        self.add(self.active, z=-1)

        self.add(Button('but-ind_off.png', (self.zone1_x, self.y), 'industry',
            self.switch_zone_to), name=model.INDUSTRY)
        self.add(Button('but-log_off.png', (self.zone2_x, self.y), 'logistics',
            self.switch_zone_to), name=model.LOGISTICS)
        self.add(Button('but-mil_off.png', (self.zone3_x, self.y), 'military',
            self.switch_zone_to), name=model.MILITARY)
Ejemplo n.º 2
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    def set_dialog_buttons(self):
        if self.add_line:
            self.box.pack(HLine(self.box), fill=True, padding=5)
        else:
            self.box.pack((3, 3))

        self.button_box = HPanel(self.box)
        self.box.pack(self.button_box, fill=True)

        self.ok_btn = Button(
            self.button_box, '', onclick=self.on_ok,
            default=True, pid=self.action_button)
        self.cancel_btn = Button(
            self.button_box, '', onclick=self.on_cancel,
            pid=const.BUTTON_CANCEL)

        self.left_button_box = HPanel(self.button_box)
        self.button_box.pack(self.left_button_box, expand=True, fill=True)

        if const.IS_MAC:
            self.button_box.pack(self.ok_btn, padding=5)
            self.button_box.pack(self.cancel_btn, padding=5)
        elif const.IS_MSW:
            self.button_box.pack(self.ok_btn, padding=2)
            self.button_box.pack(self.cancel_btn)
        else:
            self.button_box.pack(self.cancel_btn, padding=2)
            self.button_box.pack(self.ok_btn)
Ejemplo n.º 3
0
def initialize_board(screen, player1, player2, against):
    """
    To initialize the board.
    """
    screen.fill(screenfill)
    srect = pygame.Rect(0, 5, hsize, 55)
    brect = pygame.Rect(margin_left, margin_top, box_width*3, box_height*3)
    pygame.draw.rect(screen, fill_color, srect)
    pygame.draw.rect(screen, fill_color, brect)
    #buttons
    title = TextInput("Tic-Tac-Toe", hsize//2 - 130, 10, white, 60)
    
    if against == "is_human":
        pl1, pl2 = "Player 1", "Player 2"
    elif against == "is_random":
        pl1, pl2 = "Player", "Random agent"
    elif against == "is_ai":
        pl1, pl2 = "Player", "AI agent"
        
    players_def1 = Button(pl1 +" - " + player1, hsize//2-300, 100, white, 36, fill_color)
    
    players_def2 = Button(pl2+" - " + player2, hsize//2+120, 100, white, 36, fill_color)    
    
    #vertical and horizontal lines
    pygame.draw.line(screen, white, (margin_left, margin_top+box_height), (hsize-margin_right, margin_top+box_height), 5)
    pygame.draw.line(screen, white, (margin_left, margin_top+box_height*2), (hsize-margin_right, margin_top+box_height*2), 5)
    pygame.draw.line(screen, white, (margin_left+box_width, margin_top), (margin_left+box_width, vsize-margin_bottom), 5)
    pygame.draw.line(screen, white, (hsize-margin_right-box_width, margin_top), (hsize-margin_right-box_width, vsize-margin_bottom), 5)
    
    title.add_text(screen)
    players_def1.add_button(screen)
    players_def2.add_button(screen)    
    return screen
Ejemplo n.º 4
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    def save_new_subtopic(self):
        if self.selected_subtopic.cget('text') != self.new_subtopic_label_text:
            return
        self.subtopic_dialog = Toplevel(self.root)
        self.subtopic_dialog.title('New Note: Subtopic Input Dialog')
        headlab = LabelH3(self.subtopic_dialog,
                          text='Unique subtopic name for new note:')
        self.subtopic_input = Entry(self.subtopic_dialog, width=64)
        self.subtopic_input.focus_set()
        buttonbox = Frame(self.subtopic_dialog)
        self.subtopic_dialog.grid_columnconfigure(0, weight=1)
        new_note_ok = Button(buttonbox,
                             text='Submit Note and Subtitle',
                             command=self.submit_new_note)
        new_note_cancel = Button(buttonbox,
                                 text='Cancel',
                                 command=self.close_subtopic_dialog)

        headlab.grid(column=0, row=0, pady=(24, 0), columnspan=2)
        self.subtopic_input.grid(column=0,
                                 row=1,
                                 padx=24,
                                 pady=24,
                                 columnspan=2)
        buttonbox.grid(column=1, row=2, sticky='we', padx=24, pady=24)
        new_note_ok.grid(column=0, row=0, sticky='e', padx=12)
        new_note_cancel.grid(column=1, row=0, sticky='e', padx=12)

        self.subtopic_dialog.bind('<Escape>', self.close_subtopic_dialog)
        self.subtopic_dialog.protocol('WM_DELETE_WINDOW',
                                      self.close_subtopic_dialog)
Ejemplo n.º 5
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 def __init__(self, display, list_of_turns, size):
     MainScreen.__init__(self, display)
     self.list_of_turns = list_of_turns
     self.current_step = 0
     self.go_board = Board(size)
     self.size = size
     self.btn_prev = Button(lang.data["prev"], [150, 70], [700, 300])
     self.btn_next = Button(lang.data["next"], [150, 70], [700, 400])
Ejemplo n.º 6
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 def __init__(self, display, size_of_board):
     MainScreen.__init__(self, display)
     self.go_board = Board(size_of_board)
     self.btn_pass = Button(lang.data["pass"], [170, 70], [690, 300])
     self.btn_resign = Button(lang.data["resign"], [170, 70], [690, 425])
     self.sound = pygame.mixer.Sound(os.path.join('sounds/gong.wav'))
     if sound:
         self.sound.play()
Ejemplo n.º 7
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    def first_screen(self):

        # Preenchendo background
        self.screen.fill(self.black)

        # Posição de referência
        self.first_screen_y = 200
        self.first_screen_x = 150

        # Desenhando "Escolha o oponente"
        self.screen.blit(self.font.render("Escolha o nível", True, self.white),
                         (self.first_screen_y + 40, self.first_screen_x - 50))

        # Criando botões
        self.buttons.append(
            Button(self.first_screen_y, self.first_screen_x, H1()))
        self.buttons.append(
            Button(self.first_screen_y, self.first_screen_x + 50, H2()))
        self.buttons.append(
            Button(self.first_screen_y, self.first_screen_x + 100, KNN()))

        while True:

            # 30 FPS
            self.clock.tick(30)

            # Armazenando a posição do mouse
            self.mouse = pg.mouse.get_pos()

            self.screen.blit(self.images.load_piece(1), self.buttons[0].pos)
            self.screen.blit(
                self.font.render("H1", True, self.white),
                (self.buttons[0].pos[0] + 50, self.buttons[0].pos[1] + 7))
            self.screen.blit(self.images.load_piece(2), self.buttons[1].pos)
            self.screen.blit(
                self.font.render("H2", True, self.white),
                (self.buttons[1].pos[0] + 50, self.buttons[1].pos[1] + 7))
            self.screen.blit(self.images.load_piece(3), self.buttons[2].pos)
            self.screen.blit(
                self.font.render("KNN", True, self.white),
                (self.buttons[2].pos[0] + 50, self.buttons[2].pos[1] + 7))

            # Desenhando os botões
            for button in self.buttons:
                button.verify(self.mouse)
                if button.rect.collidepoint(self.mouse):
                    if pg.mouse.get_pressed()[0] == 1:
                        #self.player2 = button.computer
                        self.page = 2
                        return

            for event in pg.event.get():
                if event.type == pg.QUIT:
                    pg.quit()
                    exit(0)

            # Atualizando a tela
            pg.display.update()
Ejemplo n.º 8
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 def __init__(self, display):
     MainScreen.__init__(self, display)
     self.btn_sizes = []
     self.btn_play_with_friend = Button(lang.data['play with friend'],
                                        [400, 100], [250, 160])
     self.btn_play_online = Button(lang.data['play online'], [400, 100],
                                   [250, 290])
     self.btn_watch_gotv = Button(lang.data['Go TV'], [400, 100],
                                  [250, 420])
Ejemplo n.º 9
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 def __init__(self, display, size_of_board, side, client):
     MainScreen.__init__(self, display)
     self.side = side
     self.client = client
     self.go_board = Board(size_of_board)
     self.btn_pass = Button(lang.data["pass"], [150, 70], [700, 300])
     self.btn_resign = Button(lang.data["resign"], [150, 70], [700, 425])
     self.show_err_msg = False
     self.request_for_pass = False
Ejemplo n.º 10
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    def __init__(self, parent=None):
        super().__init__(parent)

        self.screen_width, self.screen_height = get_screen_res(screen)
        self.screen_res: str = f'{self.screen_width}x{self.screen_height}'
        self.payload: Dict[str, str] = {
            'sorting': 'random',
            'categories': '100',
            'atleast': self.screen_res
        }

        self.sw = StackedWidget()

        self.progressbar = ProgressBar()
        self.progressbar.hide()

        self.prev_btn = Button('angle-left.svg', key='left')
        self.next_btn = Button('angle-right.svg', key='right')
        self.update_btn = Button('sync-alt.svg', ' Update', key='r')
        self.apply_btn = Button('check.svg', 'Apply')
        self.save_btn = Button('save.svg', 'Save')

        self.prev_btn.clicked.connect(self.prev)
        self.next_btn.clicked.connect(self.next)
        self.apply_btn.clicked.connect(self.apply)
        self.update_btn.clicked.connect(self.update_)
        self.save_btn.clicked.connect(self.save)

        self.saved_msg = QLabel('Saved')
        self.image_count = QLabel()
        self.image_res = QLabel()
        self.saved_msg.setStyleSheet(f'color: {INFO_COLOR}')
        self.image_count.setStyleSheet(f'color: {INFO_COLOR}')
        self.image_res.setStyleSheet(f'color: {INFO_COLOR}')

        self.info_layout = QHBoxLayout()
        self.info_layout.addWidget(self.progressbar)
        self.info_layout.addStretch()
        self.info_layout.addWidget(self.image_count)
        self.info_layout.addWidget(self.image_res)

        button_layout = QHBoxLayout()
        button_layout.addWidget(self.prev_btn)
        button_layout.addWidget(self.next_btn)
        button_layout.addWidget(self.update_btn)
        button_layout.addWidget(self.apply_btn)
        button_layout.addWidget(self.save_btn)

        self.main_layout = QVBoxLayout()
        self.main_layout.addLayout(self.info_layout)
        self.main_layout.addWidget(self.sw)
        self.main_layout.addLayout(button_layout)
        self.setLayout(self.main_layout)

        self.sw.added.connect(self.change_image_count)
Ejemplo n.º 11
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    def __init__(self, w, h, gsm):
        self.width = w
        self.height = h

        self.gsm = gsm

        self.font = pygame.font.SysFont('Source Code Pro', 50)

        self.widgets = [
            Button(self.width // 2, self.height // 2, 250, 75, 'Play', self.gsm.play),
            Button(self.width // 2, self.height // 2 + 100, 250, 75, 'Quit', self.gsm.stop),
            Text(self.width // 2, self.height // 3, 'Snake', (255, 255, 255))
        ]
Ejemplo n.º 12
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    def __init__(self, w: int, h: int, gsm: GameStateManager) -> None:
        self.width = w
        self.height = h

        self.gsm = gsm

        self.font = pygame.font.SysFont('Source Code Pro', 50)

        self.widgets = [
            Button(self.width // 2, self.height // 2, 250, 75, 'Resume', self.gsm.play),
            Button(self.width // 2, self.height // 2 + 100, 250, 75, 'Menu', self.gsm.menu),
            Text(self.width // 2, self.height // 3, 'Pause', (255, 255, 255))
        ]
Ejemplo n.º 13
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def show_board(screen, message, p1, p2):
    """
    To show the board with current status.
    """
    st1 = str(p1.wins)
    st2 = str(p2.wins)
    msg = Button(message, hsize//2 - 150, vsize-70, white, 48, fill_color)
    stat1 = Button(st1, hsize//2 - 300, margin_top-50,  white, 48, fill_color)
    stat2 = Button(st2, hsize//2 +250, margin_top-50, white, 48, fill_color)
    msg.add_button(screen)
    stat1.add_button(screen)
    stat2.add_button(screen)        
    return screen
Ejemplo n.º 14
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    def __init__(self, render_surface, surface_size):
        Screen.__init__(self, render_surface, surface_size)

        self.widgets = {
            "heading_menu":
            Heading(self.render_surface, (0, 0, 1920, 100),
                    "Main menu").set_themed(),
            "button_play":
            Button(self.render_surface, (760, 450, 400, 100),
                   "Play").set_themed(),
            "button_settings":
            Button(self.render_surface, (760, 600, 400, 100),
                   "Settings").set_themed(),
        }
Ejemplo n.º 15
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 def __init__(self, display):
     MainScreen.__init__(self, display)
     self.btn_about_program = Button(lang.data["program"], [240, 50],
                                     [340, 270], 38)
     self.btn_rools = Button(lang.data["rools"], [240, 50], [340, 340], 38)
     self.btn_main_menu = Button(lang.data["main menu"], [240, 50],
                                 [340, 410], 38)
     self.tgl_music = Toggle([250, 130])
     self.tgl_sound = Toggle([650, 130])
     self.tgl_language = Toggle([420, 200])
     if lang.current_language == 'russian':
         self.tgl_language.active = True
     if sound:
         self.tgl_sound.active = True
Ejemplo n.º 16
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    def __init__(self, master, command, *args, **kwargs):
        Frame.__init__(self, master, *args, **kwargs)

        self.ent = Entry(self, width=36)
        spacer = Label(self, width=3)

        ok_butt = Button(self, text='OK', command=command)

        cancel_butt = Button(self, text='CANCEL', command=self.remove_edit_row)

        spacer.grid(column=0, row=0)
        self.ent.grid(column=1, row=0, padx=3, pady=3)
        ok_butt.grid(column=2, row=0, padx=6, pady=6)
        cancel_butt.grid(column=3, row=0, padx=6, pady=6)
Ejemplo n.º 17
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def open_error_message(parent, message, title, buttlab):
    def close():
        error.destroy()

    error = Toplevel(parent)
    error.title(title)
    error.columnconfigure(0, weight=1)
    error.rowconfigure(0, weight=1)
    lab = Message(error, text=message, justify='left')
    lab.grid(column=0, row=0, sticky='news', padx=3, pady=3)
    button = Button(error, text=buttlab, command=close)
    button.grid(padx=3, pady=3)
    button.focus_set()


# duplicate_places_with_duplicate_parents = (
# "There are too many levels of identically-named but different places "
# "in the database. Use nicknames for all but one of the levels till more "
# "code is written to handle this case.\n\n"
# "Example: Two places named 'OK Ranch' existed somewhere and both "
# "were in places called 'Pickens Township' but these were two "
# "different townships. Due to two levels of duplicate nestings, "
# "unique nicknames will have to be used for either the ranches "
# "or the townships till code is written to handle this kind of duplex "
# "duplication in nested places.")
Ejemplo n.º 18
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    def __init__(self, render_surface, surface_size):
        Screen.__init__(self, render_surface, surface_size)

        self.widgets = {
            "heading_kanjioptionsscreen":
            Heading(self.render_surface, (0, 0, 1920, 100),
                    "Kanji Options").set_themed(),
            "button_back":
            Button(self.render_surface, (10, 10, 230, 80),
                   "Back").set_themed(),
        }

        self.checkboxes = {
            "kanji_show_kun":
            Checkbox(self.render_surface, (600, 400, 720, 100),
                     "Show 'kun' reading").set_themed(),
            "kanji_show_on":
            Checkbox(self.render_surface, (600, 550, 720, 100),
                     "Show 'on' reading").set_themed(),
            "kanji_show_dutch":
            Checkbox(self.render_surface, (600, 700, 720, 100),
                     "Show Dutch").set_themed(),
        }

        # set the 'selected' property of the checkboxes
        for checkbox_id, checkbox in self.checkboxes.items():
            checkbox.selected = Settings.get(checkbox_id)
Ejemplo n.º 19
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    def setPlayerSelectionScreen(self):

        self.currentScreenInstance = self.playerScreen
        playerScreenBackButton = Button(50, 50, 50, 50, "<-", 40)
        playerScreenBackButton.setCallBack(self.setStartScreen)
        self.playerScreen.add(playerScreenBackButton)
        self.changeScreen(5)
Ejemplo n.º 20
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    def show_order(self, order, cta_title, cta_closure):
        widgets = []
        widgets += [urwid.Divider()]

        # Order Items
        for item in order.menu_items:
            quantity = str(item.cart_quantity)
            columns = urwid.Columns([
                ("fixed", 2, urwid.Text(quantity, align="right")),
                ("fixed", 1, urwid.Divider()),
                ("weight", 1, ColoredText(item.title, colors.ITEM_MEAL)),
            ])
            widgets += [columns]

        # Driver name
        if order.driver_name:
            driver_name = "Driver's name: %s" % order.driver_name
            driver_phone = "Driver's phone: %s" % order.driver_phone_number

            if order.status == Order.STATUS_UNRATED:
                eta_tpl = "Delivered: %s"
            else:
                eta_tpl = "Estimated Time: %s"

            ETA = eta_tpl % pretty_date(order.customer_eta * 60)
            widgets += [urwid.Divider()]
            widgets += [ColoredText(driver_name, colors.LOW)]
            widgets += [ColoredText(driver_phone, colors.LOW)]
            widgets += [ColoredText(ETA, colors.LOW)]

        # Address
        address = [(colors.DELIVER_LABEL, "Delivering to ")]
        address += [(colors.DELIVER_ADDRESS, order.address.street_address)]
        widgets += [urwid.Divider()]
        widgets += [urwid.Text(address)]

        # Track driver button
        cta = Button(cta_title, cta_closure)
        if order.driver_location and cta:
            columns = urwid.Columns([
                ("weight", 0.2, urwid.Divider()),
                ("weight", 0.6, cta),
                ("weight", 0.2, urwid.Divider()),
            ])
            widgets += [urwid.Divider()]
            widgets += [columns]
        else:
            widgets += [urwid.Divider()]
            widgets += [urwid.Text("Waiting for driver...", align="center")]

        pile = urwid.Pile(widgets)
        pile = urwid.Padding(pile, left=2, right=2)
        pile = urwid.Columns([
            ("weight", 0.2, urwid.Divider()),
            ("weight", 0.6, ColoredLineBox(pile, title="Food on your way!")),
            ("weight", 0.2, urwid.Divider()),
        ])

        self.body = pile
Ejemplo n.º 21
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 def __init__(self, display):
     MainScreen.__init__(self, display)
     self.btn_main_menu = Button(lang.data["main menu"], [
                                 240, 50], [340, 530], 38)
     self.slider = Slider()
     image_rool = pygame.image.load(os.path.join('images/rools.png'))
     self.image_rool = pygame.transform.scale(
         image_rool, (800, image_rool.get_height() * 800 // image_rool.get_width()))
Ejemplo n.º 22
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Archivo: gui.py Proyecto: liz18/scipion
 def createCloseButton(self, parent):
     """ Create a button for closing the window, setting
     the proper label and icon. 
     """
     return Button(parent,
                   Message.LABEL_BUTTON_CLOSE,
                   Icon.ACTION_CLOSE,
                   command=self.close)
Ejemplo n.º 23
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 def _init_choice_buttons(self):
     self.button_frame = RelativeWidget(parent = self.window, left = 0, right = 0, top=0, height = 50)
     increment = 1 / len(self.button_text)
     for index, t in enumerate(self.button_text):
         left = index * increment
         right = 1 - left - increment
         button_holder = RelativeWidget(parent = self.button_frame, left = left, right = right, top=0, bottom=0)
         button = Button(parent=button_holder, text=t, text_padding = 3)
         button.push_handlers(on_press = self._button_cb)
Ejemplo n.º 24
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 def _fillButtonsFrame(self, frame):
     """ Add button to the bottom frame if the selectMode
     is distinct from SELECT_NONE.
     """
     Button(frame, "Close", Icon.BUTTON_CLOSE, 
            command=self._close).grid(row=0, column=0, padx=(0,5))   
     if self.selectButton:                     
         HotButton(frame, self.selectButton, Icon.BUTTON_SELECT,
                   command=self._select).grid(row=0, column=1)
Ejemplo n.º 25
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    def set_order_visible(self, visible, scheduled=False):
        text = "Order when ready" if scheduled else "Order"
        size = len(text) + 4

        columns = urwid.Columns([("weight", 1, urwid.Divider()),
                                 ("fixed", size,
                                  Button(text, "order", scheduled, self))])
        row = columns if visible else urwid.Divider()
        self.body[1].contents[-1] = row, ("weight", 1)
    def __init__(self, experiment):
        SceneBase.__init__(self)
        # data to keep track of the experiment's progress
        self.experiment = experiment
        self.experiment_running = False
        self.total = experiment.iterations

        # constants defining where stuff can be drawn
        self.MARGIN = 96
        self.TITLE_SIZE = 56
        self.LABEL_SIZE = 48
        self.INFO_BOX = pygame.Rect(self.MARGIN, self.MARGIN * 1.5,
                                    1920 - self.MARGIN * 2,
                                    1080 * 0.66 - 2 * self.MARGIN)
        self.PROGRESS_BAR_WIDTH = 1920 - 2 * self.MARGIN
        self.PROGRESS_BAR_HEIGHT = 100
        self.PROGRESS_BAR_X = self.MARGIN
        self.PROGRESS_BAR_Y = self.INFO_BOX.y + self.INFO_BOX.height + 0.5 * self.PROGRESS_BAR_HEIGHT
        self.PROGRESS_BORDER = pygame.Rect(self.PROGRESS_BAR_X,
                                           self.PROGRESS_BAR_Y,
                                           self.PROGRESS_BAR_WIDTH,
                                           self.PROGRESS_BAR_HEIGHT)
        self.PROGRESS_BG = pygame.Rect(self.PROGRESS_BAR_X + 4,
                                       self.PROGRESS_BAR_Y + 4,
                                       self.PROGRESS_BAR_WIDTH - 8,
                                       self.PROGRESS_BAR_HEIGHT - 8)
        self.title_font = FontService.get_regular_font(self.TITLE_SIZE)
        self.label_font = FontService.get_regular_font(self.LABEL_SIZE)
        font_color = Settings.theme['font']

        self.heading_surface = self.title_font.render(
            "%s   vs   %s" %
            (self.experiment.p1.name, self.experiment.p2.name), False,
            font_color)
        self.heading_size = self.title_font.size(
            "%s   vs   %s" %
            (self.experiment.p1.name, self.experiment.p2.name))
        self.heading_location = (self.INFO_BOX.centerx -
                                 0.5 * self.heading_size[0],
                                 self.INFO_BOX.top -
                                 1.5 * self.heading_size[1])

        self.insertion_msg_surface = self.label_font.render(
            "Saving results...  (This may take some time)", False, font_color)
        self.insertion_msg_size = self.title_font.size(
            "Saving results...  (This may take some time)")
        self.insertion_msg_location = (self.INFO_BOX.centerx -
                                       0.5 * self.insertion_msg_size[0],
                                       self.PROGRESS_BG.bottom + 12)

        # "Done" button
        def back_to_mm():
            SceneManager.go_to_main_menu(self)

        self.done_btn = Button(1920 * 0.5 - 150, self.PROGRESS_BG.bottom + 24,
                               300, 100, "Done", back_to_mm)
Ejemplo n.º 27
0
 def set_dialog_buttons(self):
     self.button_box = HPanel(self.box)
     self.box.pack(self.button_box, fill=True,
                   padding_all=self.button_box_padding)
     self.button_box.pack(HPanel(self.button_box), fill=True, expand=True)
     self.cancel_btn = Button(self.button_box, '', onclick=self.on_cancel,
                              default=True, pid=const.BUTTON_CANCEL)
     self.cancel_btn.set_enable(False)
     self.button_box.pack(self.cancel_btn)
     self.fit()
 def context_help(self):
     help = Toplevel()
     help.title(self.help_title)
     text = LabelStylable(help, width=75)
     text.grid(padx=24, pady=24)
     text.insert('end', self.message)
     off = Button(help, text='Done', command=help.destroy)
     off.grid(padx=24, pady=24, sticky='e')
     config_generic(help)
     off.focus_set()
Ejemplo n.º 29
0
    def __init__(self, w, h, gsm):
        self.width = w
        self.height = h

        self.gsm = gsm

        self.widgets = [
            Button(self.width // 2, self.height // 2, 250, 75, 'Menu', self.gsm.menu),
            Text(self.width // 2, self.height // 3, 'You Won!', (255, 255, 255))
        ]
Ejemplo n.º 30
0
 def __init__(self, display, mode):
     MainScreen.__init__(self, display)
     sizes = [5, 6, 7, 8, 9, 11, 13, 15, 19]
     self.btn_sizes = []
     for i in range(len(sizes)):
         self.btn_sizes.append(
             Button('%dx%d' % (sizes[i], sizes[i]), [120, 120],
                    [150 * (i % 3) + 200, 150 * (i // 3) + 100]))
     self.show = True
     self.mode = mode