def OnMouse(self, event: wx.MouseEvent) -> None:
        pos = event.GetPosition()
        x, y, r = self.ROI
        if event.LeftDClick():
            # Set circle centre
            self.MoveCircle(pos, r)
        elif event.Dragging():
            # Drag circle centre or radius
            drag_r = np.sqrt((x - pos[0])**2 + (y - pos[1])**2)
            if self._dragging is None:
                # determine what to drag
                if drag_r < 0.5 * r:
                    # closer to center
                    self._dragging = "xy"
                else:
                    # closer to edge
                    self._dragging = "r"
            elif self._dragging == "r":
                # Drag circle radius
                self.MoveCircle((x, y), drag_r)
            elif self._dragging == "xy":
                # Drag circle centre
                self.MoveCircle(pos, r)

        if not event.Dragging():
            # Stop dragging
            self._dragging = None
            self.circle.SetColor("cyan")

        self.canvas.Draw(Force=True)
Ejemplo n.º 2
0
 def on_mouse(self, event: wx.MouseEvent):
     if event.LeftDClick() or event.LeftDown():
         clicked_time = time.time()
         if clicked_time - self._last_click < 0.5:
             self._nearest = not self._nearest
             self.Refresh()
             self._last_click = 0
         else:
             self._last_click = clicked_time