def __init__(self): Menu.__init__(self, textctrl=ScrollableTextFrame()) self.addText( 'Resume', #'Controls', #'Load Game', 'Show Damage: ' + ('OFF', 'ON ')[system.engine.player.stats.damageind], 'Set Controls', 'Exit to Title') self.autoSize() self.Border = self.textCtrl.wnd.iLeft.width
def __init__(self): self.equipWindow = EquipWindow() self.portraitWindow = PortraitWindow() self.statWindow = gui.FrameDecorator(StatPreviewWindow()) self.itemList = InventoryWindow(stats.inventory) self.equipMenu = gui.FrameDecorator(Menu(textctrl=self.equipWindow)) self.itemMenu = gui.FrameDecorator(Menu(textctrl=self.itemList)) self.charIdx = 0 self.slotIdx = 0 self.itemMenu.cursor = _nullCursor self.state = self.updateEquipWindow self.description = gui.FrameDecorator(gui.StaticText(text=['','']))
def __init__(self): self.skillWindow = SkillWindow() self.menu = gui.FrameDecorator(Menu(textctrl=self.skillWindow)) self.portraitWindow = PortraitWindow() self.statWindow = gui.FrameDecorator(StatusWindow()) self.charidx = 0 self.description = gui.FrameDecorator(gui.StaticText(text=['', '']))
def selectCharacter(parent=None, caption='Use on whom?'): # A menu to select a character from the active roster. # TODO: maybe make this a bit more elaborate. caption = gui.FrameDecorator(gui.StaticText(text=caption)) menu = gui.FrameDecorator(Menu()) caption.autoSize() for char in stats.activeRoster: menu.addText(char.name) menu.autoSize() menu.width = max(menu.width, caption.width) caption.width = menu.width layout = VerticalBoxLayout(pad=8, children=[caption, menu]) layout.layout() layout.position = ((ika.Video.xres - layout.width) / 2, (ika.Video.yres - layout.height) / 2) menu.x += layout.x menu.y += layout.y caption.x += layout.x caption.y += layout.y draw = parent and parent.draw or ika.Map.Render trans = Transition() trans.addChild(caption, startRect=(caption.x, -caption.height)) trans.addChild(menu, startRect=(menu.x, ika.Video.yres)) trans.execute(draw) result = None while result is None: result = menu.update() draw() caption.draw() menu.draw() ika.Video.ShowPage() trans.addChild(caption, endRect=(caption.x, -caption.height)) trans.addChild(menu, endRect=(menu.x, ika.Video.yres)) trans.execute(draw) return result
def __init__(self): StatelessProxy.__init__(self) if len(self.__dict__) != 0: return # "static constructor" logic follows mm = self.mainMenu = gui.FrameDecorator(Menu()) self.statbar = gui.FrameDecorator(StatusBar()) self.statbar.refresh() self.statbar.dockRight().dockTop() self.miscwindow = gui.FrameDecorator(MiscWindow()) self.miscwindow.refresh() self.miscwindow.dockRight().dockBottom() self.setMenuItems(self.createMenuItems()) mm.autoSize() mm.dockTop().dockLeft()
def __init__(self, statbar): self.statbar = statbar self.itemList = self.createInventoryWindow() self.menu = gui.FrameDecorator(Menu(textctrl=self.itemList)) self.description = self.createDescriptionBar()
def textMenu(where, *args, **kwargs): """Displays a text frame with list of options. """ options = kwargs.get('options', []) menu = Menu(textctrl=ScrollableTextFrame()) menu.addText(*options) menu.autoSize() frame = gui.Frame() portrait, text, side = None, '', '' if len(args) == 1: text = args[0] elif len(args) == 2: portrait, text = args elif len(args) == 3: portrait, side, text = args else: assert False, 'text recieves 1 or two arguments.' textBox = TextBox(where, portrait, side, text) menu.width += 16 #hack! #menu.dockBottom(textBox.frame) menu.y = textBox.frame.y if where == 'right': menu.dockRight(textBox.frame) #menu.dockTop(textBox.frame) #menu.x = textBox.frame.x - menu.width - 20 menu.x -= 20 #hack hack! else: menu.dockLeft(textBox.frame) menu.x += 20 #hack hack! #menu.y-=24 #hack hack haaaaack!! engine.things.append(textBox) engine.things.append(menu) result = None try: engine.beginCutScene() while True: #not (controls.attack1() or controls.joy_attack1() or controls.ui_accept()): engine.tick() engine.draw() menu.draw() result = menu.update() if result is None: continue else: break finally: engine.endCutScene() engine.things.remove(textBox) engine.things.remove(menu) return result
def __init__(self): Menu.__init__(self, textctrl=ScrollableTextFrame()) #self.select = -1 self.refreshContents() self.maxwidth = 0
def __init__(self): Menu.__init__(self, textctrl=ScrollableTextFrame()) self.addText('Yes', 'No') self.autoSize() self.Border = self.textCtrl.wnd.iLeft.width