Ejemplo n.º 1
0
    def onMouseMoving(self, mouseOnInfo, previousMouseOnInfo):
        
        Thing.onMouseMoving(self, mouseOnInfo, previousMouseOnInfo)
        
        if self.fsm.state != self.fsm.AtHomeWithFocus:
            return
        
        if mouseOnInfo.nodeId == "base":
            
            self.previousButton = self.currentButton

            if self.currentButton != None:

                self.currentButton.mouseHoverOut()
                
                self.currentButton = None
            
            return

        self.previousButton = self.currentButton
        
        self.currentButton = self.getButton(mouseOnInfo)
        
        if self.currentButton == self.previousButton:
            return
                
        if self.previousButton != None:
            self.previousButton.mouseHoverOut()
        
        self.currentButton.mouseHoverIn()
Ejemplo n.º 2
0
  def __init__(self, ywn):
      '''
      Constructor
      '''
      Thing.__init__(self, "Lightswitch", ywn)
      
      self.model = loader.loadModel('models/Lightswitch')
      
      self.model.find("**/Piattina").node().setIntoCollideMask(BitMask32.bit(1))
      self.model.find("**/Piattina").node().setTag('ID', self.Id)
      self.model.find("**/Piattina").node().setTag('nodeId', "Piattina")
      
      self.model.find("**/Switch").node().setIntoCollideMask(BitMask32.bit(1))
      self.model.find("**/Switch").node().setTag('ID', self.Id)
      self.model.find("**/Switch").node().setTag('nodeId', "Switch")
      self.model.find("**/Switch").setP(332)
      
      self.model.find("**/TopScrew").node().setIntoCollideMask(BitMask32.bit(1))
      self.model.find("**/TopScrew").node().setTag('ID', self.Id)
      self.model.find("**/TopScrew").node().setTag('nodeId', "TopScrew")
 
      self.model.find("**/BottomScrew").node().setIntoCollideMask(BitMask32.bit(1))
      self.model.find("**/BottomScrew").node().setTag('ID', self.Id)
      self.model.find("**/BottomScrew").node().setTag('nodeId', "BottomScrew")
      
      self.model.setTag('ID', self.Id)
      
      self.status = Lightswitch.SWITCH_OFF
Ejemplo n.º 3
0
 def onMouseHoverOut(self, newThing):
     
     Thing.onMouseHoverOut(self, newThing)
     
     if self.currentButton != None:
         self.currentButton.mouseHoverOut()
     
     self.currentButton = None
     self.previousButton = None
Ejemplo n.º 4
0
Archivo: Box.py Proyecto: sambarza/bo
 def __init__(self, ywn):
     '''
     Constructor
     '''
     Thing.__init__(self, "Box", ywn)
     
     self.model = loader.loadModel('models/untitled2')
     
     self.model.find("**/Cube").node().setIntoCollideMask(BitMask32.bit(1))
     self.model.find("**/Cube").node().setTag('ID', self.Id)
     self.model.find("**/Cube").node().setTag('nodeId', "cube")
     
     self.model.setTag('ID', self.Id)
Ejemplo n.º 5
0
 def __init__(self, ywn):
     '''
     Constructor
     '''
     Thing.__init__(self, "Bookshelf", ywn)
     
     self.model = loader.loadModel('models/BookShelf')
     
     self.model.find("**/BookShelf").node().setIntoCollideMask(BitMask32.bit(1))
     self.model.find("**/BookShelf").node().setTag('ID', self.Id)
     
     self.model.setTag('ID', self.Id)
     
     self.canGetFocus = False
Ejemplo n.º 6
0
Archivo: Book.py Proyecto: sambarza/bo
 def __init__(self, ywn):
     '''
     Constructor
     '''
     Thing.__init__(self, "Book", ywn)
     
     self.model = loader.loadModel('models/Book')
     
     self.model.find("**/Front").node().setIntoCollideMask(BitMask32.bit(1))
     self.model.find("**/Back").node().setIntoCollideMask(BitMask32.bit(1))
     self.model.find("**/Front").node().setTag('ID', self.Id)
     self.model.find("**/Back").node().setTag('ID', self.Id)
     self.model.find("**/Front").node().setTag('nodeId', "front")
     self.model.find("**/Back").node().setTag('nodeId', "back")
     
     self.model.setTag('ID', self.Id)
Ejemplo n.º 7
0
    def __init__(self, ywn):
        '''
        Constructor
        '''
        Thing.__init__(self, "Calculator", ywn)

        self.currentButton = None
        self.previousButton = None
        
        self.model = loader.loadModel('models/calculator/calculator')
        
        self.buttons = dict()
        
        self.buttons["base"] = Button(self.Id, self.model, "base")
        self.buttons["Zero"] = Button(self.Id, self.model, "Zero")
        self.buttons["Log"] = Button(self.Id, self.model, "Log")
        self.buttons["Four"] = Button(self.Id, self.model, "Four")
        self.buttons["Decimal"] = Button(self.Id, self.model, "Decimal")
        self.buttons["Divide"] = Button(self.Id, self.model, "Divide")
        self.buttons["Plus"] = Button(self.Id, self.model, "Plus")
        self.buttons["Seven"] = Button(self.Id, self.model, "Seven")
        self.buttons["Two"] = Button(self.Id, self.model, "Two")
        self.buttons["One"] = Button(self.Id, self.model, "One")
        self.buttons["Screen"] = Button(self.Id, self.model, "Screen")
        self.buttons["ClearEntry"] = Button(self.Id, self.model, "ClearEntry")
        self.buttons["Nine"] = Button(self.Id, self.model, "Nine")
        self.buttons["Pi"] = Button(self.Id, self.model, "Pi")
        self.buttons["On"] = Button(self.Id, self.model, "On")
        self.buttons["Three"] = Button(self.Id, self.model, "Three")
        self.buttons["Six"] = Button(self.Id, self.model, "Six")
        self.buttons["Eight"] = Button(self.Id, self.model, "Eight")
        self.buttons["Five"] = Button(self.Id, self.model, "Five")
        self.buttons["Minus"] = Button(self.Id, self.model, "Minus")
        self.buttons["Equals"] = Button(self.Id, self.model, "Equals")
        self.buttons["Multiply"] = Button(self.Id, self.model, "Multiply")
        
        self.model.setTag('ID', self.Id)
Ejemplo n.º 8
0
 def onLeftMouseUp(self, mouseOnInfo):
     
     Thing.onLeftMouseUp(self, mouseOnInfo)
     
     if mouseOnInfo != None:
         print mouseOnInfo.nodeId