Ejemplo n.º 1
0
    last_time = time.time()*1000.0
    SPEED = 5
    game = Game()
    key_monitor = KeyMonitor()

    #Message pump
    while not done:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_q:
                done = True
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE and game.started()==False:
                #Reset all the pieces
                witch.kill()
                zombie.kill()
                monster.kill()
                skeleton.kill()

                game.start()
                last_time = time.time()*1000
            elif event.type == pygame.KEYDOWN:
                #print(event.key)
                key_monitor.key_down(event)
            elif event.type == pygame.KEYUP:
                key_monitor.key_up(event)

        # Game loop
        if game.started() and (time.time()*1000.0)-last_time > FRAME_TIME:
            last_time = time.time()*1000.0
            game.tick()