def pratik(a): import pygame,sys from filehandle import* from pygame.locals import* import random from one import* from two import* from cdr import* from random import randrange from congrats import* from last import* from fwdr import* from mwdr import* from beforeedr import* from beforecdr import* from beforewdr import* from beforemwdr import* from beforefwdr import* from tutorial import* from credit import* from pause import* pygame.init() tutorial() beforeedr() screen=pygame.display.set_mode((800,600),pygame.FULLSCREEN) event = pygame.event.poll() nepal="data/nep.png" title="data/title.png" m_r2l="data/r2l.png" m1=pygame.image.load("randfiles/01.png").convert_alpha() m2=pygame.image.load("randfiles/02.png").convert_alpha() m3=pygame.image.load("randfiles/03.png").convert_alpha() m4=pygame.image.load("randfiles/04.png").convert_alpha() m5=pygame.image.load("randfiles/05.png").convert_alpha() road=pygame.image.load("randfiles/road.png").convert_alpha() scores=pygame.image.load("randfiles/score.png").convert_alpha() level=0 expon=pygame.image.load(title).convert_alpha() Nepal=pygame.image.load(nepal).convert_alpha() r2l=pygame.image.load(m_r2l).convert_alpha() x,y=370,320 movex,movey=0,0 seconds=0 second=0 answered=False fa=False fb=False fc=False fd=False qn=0 c,d,e,f=random.sample(range(4), 4) temp=random.sample(range(65),25) number=temp[qn] score=0 Flag=0 count=0 sec=0 clock=pygame.time.Clock() u=0 ce=0 counts=True checkflag=False #event=() level=0 score=0 pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1,0) clock=pygame.time.Clock() while True: milli=clock.tick() seconds=milli speed=0.065 step=int (speed*seconds) print step number=temp[qn]+1 if counts==False: ce=randrange(5) counts=True if ce==0: big="data/b.jpg" elif ce==1: big="data/001.jpg" elif ce==2: big="data/002.jpg" elif ce==3: big="data/003.jpg" else: big="data/004.jpg" background=pygame.image.load(big).convert() Flagentry=2 for event in pygame.event.get(): if event.type==QUIT: pygame.quit() sys.exit() elif(event.type==KEYDOWN and event.key==K_ESCAPE): pause(a,score) # Move the man if event.type==KEYDOWN: count+=1 Flagentry=3 if event.key==K_RIGHT : movex=+step Flag+=1 elif event.key==K_LEFT: movex=-step Flag-=1 elif event.key==K_UP: movey=-step Flag+=1 elif event.key==K_DOWN: movey=+step Flag-=1 if event.type==KEYUP: count=0 Flagentry=1 if event.key==K_RIGHT : movex=0 elif event.key==K_LEFT: movex=0 elif event.key==K_UP: movey=0 elif event.key==K_DOWN: movey=0 if Flagentry==2 and count>=1: if (event.type==KEYDOWN or event.type==KEYUP) and (event.key==K_RIGHT or event.key==K_UP): Flag+=1 if Flag>4 : Flag=0 elif (event.type==KEYDOWN or event.type==KEYUP) and (event.key==K_LEFT or event.key==K_DOWN): Flag-=1 if Flag<-4: Flag=0 Flagentry=0 x+=movex y+=movey screen.blit(background,(0,0)) screen.blit(expon,(10,10)) screen.blit(road,(150,169)) screen.blit(scores,(100,199)) g=getoptions(number) correct=g[0] #Transparent map of nepal will be used screen.blit(Nepal,(585,0)) if score in range(0,5): if u in range(0,20): pygame.draw.circle(screen, (255,0,0), (780,100), 7) u+=1 elif u in range(20,40): pygame.draw.circle(screen, (255,255,255), (780,100), 7) u+=1 if u==40: u=0 elif score in range(5,10): if u in range(0,20): pygame.draw.circle(screen, (255,0,0), (730,85), 7) u+=1 elif u in range(20,40): pygame.draw.circle(screen, (255,255,255), (730,85), 7) u+=1 if u==40: u=0 elif score in range(10,15): if u in range(0,20): pygame.draw.circle(screen, (255,0,0), (690,65), 7) u+=1 elif u in range(20,40): pygame.draw.circle(screen, (255,255,255), (690,65), 7) u+=1 if u==40: u=0 elif score in range(15,20): if u in range(0,20): pygame.draw.circle(screen, (255,0,0), (650,55), 7) u+=1 elif u in range(20,40): pygame.draw.circle(screen, (255,255,255), (650,55), 7) u+=1 if u==40: u=0 elif score in range(20,25): if u in range(0,20): pygame.draw.circle(screen, (255,0,0), (610,45), 7) u+=1 elif u in range(20,40): pygame.draw.circle(screen, (255,255,255), (610,45), 7) u+=1 if u==40: u=0 #Display user ufont = pygame.font.SysFont("monospace", 30) label = ufont.render("Username:"******"""BLIT USERNAME HERE""" #Hari is replaced by get_user() label= ufont.render(a,1,(0,0,0)) """BLIT SCORE HERE""" #Display score label = ufont.render("SCORE", 1, (255,0,0)) screen.blit(label, (0,215)) #*** is replaced by get_score() marks=(str) (score) label = ufont.render(marks, 1, (0,0,255)) screen.blit(label, (130,235)) #The color of text box will be changed #Question box pygame.draw.rect(screen,(60,60,255),(10,125,1000,50)) #Answer boxes ###pygame.draw.rect(screen,(255,255,255),(100,380,265,65)) """ ###pygame.draw.rect(screen,(255,255,255),(430,380,265,65)) ###pygame.draw.rect(screen,(255,255,255),(100,480,265,65)) ###pygame.draw.rect(screen,(255,255,255),(430,480,265,65))""" #display questions #"some text" is replaced by disp_question() if len(questions(number)) < 50: fontsize=24 elif len(questions(number)) in range(50,75): fontsize=18 else: fontsize=12 qfont = pygame.font.SysFont("monospace",fontsize) label = qfont.render(questions(number), 1, (255,255,255)) screen.blit(label, (10,135)) #display options #option 1,2,3,4 are replced by disp_options() if len(g[c])>25: fontsize=15 elif len(g[c])>30: fontsize=10 else: fontsize=16 myfont = pygame.font.SysFont("monospace", fontsize) pygame.draw.rect(screen,(72,72,72),(10,370,305,53)) label = myfont.render(g[c], 1, (0,255,0)) screen.blit(label, (15,390)) label = myfont.render(g[d], 1, (255,130,200)) pygame.draw.rect(screen,(72,72,72),(490,368,305,53)) screen.blit(label, (500,390)) label = myfont.render(g[e], 1, (0,190,255)) pygame.draw.rect(screen,(72,72,72),(230,200,305,53)) screen.blit(label, (250,217)) label = myfont.render(g[f], 1, (255,255,255)) pygame.draw.rect(screen,(72,72,72),(270,530,305,53)) screen.blit(label, (290,548)) mousex,mousey=pygame.mouse.get_pos() if mousex in range(x-50,x+50) and mousey in range(y-50,y+50): ufont = pygame.font.SysFont("monospace", 30) labels = ufont.render("MOVE ME", 1, (255,0,0)) screen.blit(labels, (x-170,y)) pygame.draw.circle(screen, (0,25,255), (x+32,y+40), 50, 12) if Flag==0: screen.blit(m1,(x,y)) elif Flag==1 or Flag==-1: screen.blit(m2,(x,y)) elif Flag==2 or Flag== -2: screen.blit(m3,(x,y)) elif Flag==3 or Flag== -3: screen.blit(m4,(x,y)) elif Flag==4 or Flag== -4: screen.blit(m2,(x,y)) elif Flag>4 or Flag<-4: Flag=0 for i in range(170): for j in range(70): if event.type==KEYDOWN: if event.key==K_RIGHT: movex=+step elif event.key==K_LEFT: movex=-step elif event.key==K_UP: movey=-step elif event.key==K_DOWN: movey=+step if event.type==KEYUP: if event.key==K_RIGHT: movex=0 elif event.key==K_LEFT: movex=0 elif event.key==K_UP: movey=0 elif event.key==K_DOWN: movey=0 if (x,y) in [(40+i,280+j)]: for event in pygame.event.get(): if ((event.type==KEYDOWN) or (event.type==KEYUP)): if event.key==K_RETURN: x,y=370,320 if c==0: c,d,e,f=random.sample(range(4), 4) print "Correct! :)" score+=1 answered=True checkanswer(True,score) counts=False pygame.display.update() else: writescores(a,score) checkanswer(False,score) pygame.display.update() pygame.draw.rect(screen,(255,140,0),(10,370,305,53),3) elif (x,y) in [(480+i,280+j)]: label = myfont.render("Option 2", 1, (255,255,255)) #screen.blit(label, (520,400)) pygame.draw.rect(screen,(255,140,0),(490,368,305,53),3) #label = myfont.render(sec, 1, (255,255,255)) #screen.blit(label,(0,0)) for event in pygame.event.get(): if (event.type==KEYDOWN) or (event.type==KEYUP): if event.key==K_RETURN: x,y=370,320 if d==0: print "Correct! :)" score+=1 checkanswer(True,score) counts=False pygame.display.update() answered=True c,d,e,f=random.sample(range(4), 4) else: writescores(a,score) checkanswer(False,score) pygame.display.update() elif (x,y) in [(300+i,100+j)]: pygame.draw.rect(screen,(230,140,0),(230,200,305,53),3) label = myfont.render("Option 3", 1, (255,255,255)) #label = myfont.render(sec, 1, (255,255,255)) #screen.blit(label,(0,0)) for event in pygame.event.get(): if (event.type==KEYDOWN) or (event.type==KEYUP): if event.key==K_RETURN: x,y=370,320 if e==0: c,d,e,f=random.sample(range(4), 4) print "Correct! :)" score+=1 checkanswer(True,score) counts=False answered=True pygame.display.update() else: writescores(a,score) checkanswer(False,score) pygame.display.update() elif (x,y) in [(300+i,450+j)]: pygame.draw.rect(screen,(255,140,0),(270,530,305,53),3) label = myfont.render("Option 4", 1, (255,255,255)) #label = myfont.render(sec, 1, (255,255,255)) #screen.blit(label,(0,0)) for event in pygame.event.get(): if (event.type==KEYDOWN): if (event.type==KEYDOWN) or (event.type==KEYUP): if event.key==K_RETURN: x,y=370,320 if f==0: c,d,e,f=random.sample(range(4), 4) print "Correct! :)" score+=1 checkanswer(True,score) counts=False answered=True pygame.display.update() else: writescores(a,score) checkanswer(False,score) pygame.display.update() if score==5 and level==0: cedr() level=1 beforecdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1,0) elif score==10 and level==1: pygame.event.clear() pygame.mixer.music.pause() ccdr() level=2 beforewdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1,0) elif score==15 and level==2: pygame.mixer.music.pause() wdr() level=3 beforemwdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1,0) elif score==20 and level==3: pygame.mixer.music.pause() mwdr() level=4 beforefwdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1,0) elif score==25 and level==4: pygame.mixer.music.pause() fwdr() level=5 writescores(a,score) last() credit() if answered==True: qn+=1 answered=False pygame.display.update() if(x in (0,800) or y in (0,600)): print x,y x,y=370,320
def infodisc(web): print " [!] Module Selected : Information Disclosure\n\n" infodiscban() print '' time.sleep(0.3) v = raw_input('' + GR + ' [#] \033[1;4mTID\033[0m' + GR + ' :> ' + color.END) print '' if v == '1': print C + ' [!] Type Selected :' + B + ' Credit Card Enumeration' credit(web) print '\n\n' time.sleep(2) infodisc(web) elif v == '2': print C + ' [!] Type Selected :' + B + ' Extract All Emails' emailext(web) print '\n\n' time.sleep(2) infodisc(web) elif v == '3': print C + ' [!] Type Selected :' + B + ' Enumerate Errors + FPD' errors(web) print '\n\n' time.sleep(2) infodisc(web) elif v == '4': print C + ' [!] Type Selected :' + B + ' Internal IP disclosure' internalip(web) print '\n\n' time.sleep(2) infodisc(web) elif v == '5': print C + ' [!] Type Selected :' + B + ' Phone Numbers Extract' phone(web) print '\n\n' time.sleep(2) infodisc(web) elif v == '6': print C + ' [!] Type Selected :' + B + ' Social Security Numbers' ssn(web) print '\n\n' time.sleep(2) infodisc(web) elif v == 'A': print C + ' [!] Type Selected :' + B + ' All Modules' time.sleep(0.5) print C + ' [*] Firing up module -->' + B + ' Credit Cards' credit(web) print C + ' [!] Module Completed -->' + B + ' Credit Cards\n' time.sleep(1) print C + ' [*] Firing up module -->' + B + ' Email Extraction' emailext(web) print C + ' [!] Module Completed -->' + B + ' Email Hunt\n' time.sleep(1) print C + ' [*] Firing up module -->' + B + ' Errors Enumeration + FPD' errors(web) print C + ' [!] Module Completed -->' + B + ' Errors Enumeration\n' time.sleep(1) print C + ' [*] Firing up module -->' + B + ' Extract Phone Numbers' phone(web) print C + ' [!] Module Completed -->' + B + ' Extract Phone Numbers\n' time.sleep(1) print C + ' [*] Firing up module -->' + B + ' Extract Social Security Numbers' ssn(web) print C + ' [!] Module Completed -->' + B + ' Extract SSN\n' time.sleep(1) print C + ' [!] All scantypes have been tested on target...' time.sleep(1) print C + ' [*] Going back to menu...' footprintban1() footprint(web) elif v == '99': print C + ' [*] Back to the menu !' footprintban1() footprint(web) else: dope = [ 'You high dude?', 'Shit! Enter a valid option', 'Whoops! Thats not an option', 'Sorry! You just typed shit' ] print dope[randint(0, 3)] time.sleep(0.7) os.system('clear') infodisc(web)
def pratik(a): import pygame, sys from filehandle import * from pygame.locals import * import random from one import * from two import * from cdr import * from random import randrange from congrats import * from last import * from fwdr import * from mwdr import * from beforeedr import * from beforecdr import * from beforewdr import * from beforemwdr import * from beforefwdr import * from tutorial import * from credit import * from pause import * pygame.init() tutorial() beforeedr() screen = pygame.display.set_mode((800, 600), pygame.FULLSCREEN) event = pygame.event.poll() nepal = "data/nep.png" title = "data/title.png" m_r2l = "data/r2l.png" m1 = pygame.image.load("randfiles/01.png").convert_alpha() m2 = pygame.image.load("randfiles/02.png").convert_alpha() m3 = pygame.image.load("randfiles/03.png").convert_alpha() m4 = pygame.image.load("randfiles/04.png").convert_alpha() m5 = pygame.image.load("randfiles/05.png").convert_alpha() road = pygame.image.load("randfiles/road.png").convert_alpha() scores = pygame.image.load("randfiles/score.png").convert_alpha() level = 0 expon = pygame.image.load(title).convert_alpha() Nepal = pygame.image.load(nepal).convert_alpha() r2l = pygame.image.load(m_r2l).convert_alpha() x, y = 370, 320 movex, movey = 0, 0 seconds = 0 second = 0 answered = False fa = False fb = False fc = False fd = False qn = 0 c, d, e, f = random.sample(range(4), 4) temp = random.sample(range(65), 25) number = temp[qn] score = 0 Flag = 0 count = 0 sec = 0 clock = pygame.time.Clock() u = 0 ce = 0 counts = True checkflag = False #event=() level = 0 score = 0 pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1, 0) clock = pygame.time.Clock() while True: milli = clock.tick() seconds = milli speed = 0.065 step = int(speed * seconds) print step number = temp[qn] + 1 if counts == False: ce = randrange(5) counts = True if ce == 0: big = "data/b.jpg" elif ce == 1: big = "data/001.jpg" elif ce == 2: big = "data/002.jpg" elif ce == 3: big = "data/003.jpg" else: big = "data/004.jpg" background = pygame.image.load(big).convert() Flagentry = 2 for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif (event.type == KEYDOWN and event.key == K_ESCAPE): pause(a, score) # Move the man if event.type == KEYDOWN: count += 1 Flagentry = 3 if event.key == K_RIGHT: movex = +step Flag += 1 elif event.key == K_LEFT: movex = -step Flag -= 1 elif event.key == K_UP: movey = -step Flag += 1 elif event.key == K_DOWN: movey = +step Flag -= 1 if event.type == KEYUP: count = 0 Flagentry = 1 if event.key == K_RIGHT: movex = 0 elif event.key == K_LEFT: movex = 0 elif event.key == K_UP: movey = 0 elif event.key == K_DOWN: movey = 0 if Flagentry == 2 and count >= 1: if (event.type == KEYDOWN or event.type == KEYUP) and (event.key == K_RIGHT or event.key == K_UP): Flag += 1 if Flag > 4: Flag = 0 elif (event.type == KEYDOWN or event.type == KEYUP) and (event.key == K_LEFT or event.key == K_DOWN): Flag -= 1 if Flag < -4: Flag = 0 Flagentry = 0 x += movex y += movey screen.blit(background, (0, 0)) screen.blit(expon, (10, 10)) screen.blit(road, (150, 169)) screen.blit(scores, (100, 199)) g = getoptions(number) correct = g[0] #Transparent map of nepal will be used screen.blit(Nepal, (585, 0)) if score in range(0, 5): if u in range(0, 20): pygame.draw.circle(screen, (255, 0, 0), (780, 100), 7) u += 1 elif u in range(20, 40): pygame.draw.circle(screen, (255, 255, 255), (780, 100), 7) u += 1 if u == 40: u = 0 elif score in range(5, 10): if u in range(0, 20): pygame.draw.circle(screen, (255, 0, 0), (730, 85), 7) u += 1 elif u in range(20, 40): pygame.draw.circle(screen, (255, 255, 255), (730, 85), 7) u += 1 if u == 40: u = 0 elif score in range(10, 15): if u in range(0, 20): pygame.draw.circle(screen, (255, 0, 0), (690, 65), 7) u += 1 elif u in range(20, 40): pygame.draw.circle(screen, (255, 255, 255), (690, 65), 7) u += 1 if u == 40: u = 0 elif score in range(15, 20): if u in range(0, 20): pygame.draw.circle(screen, (255, 0, 0), (650, 55), 7) u += 1 elif u in range(20, 40): pygame.draw.circle(screen, (255, 255, 255), (650, 55), 7) u += 1 if u == 40: u = 0 elif score in range(20, 25): if u in range(0, 20): pygame.draw.circle(screen, (255, 0, 0), (610, 45), 7) u += 1 elif u in range(20, 40): pygame.draw.circle(screen, (255, 255, 255), (610, 45), 7) u += 1 if u == 40: u = 0 #Display user ufont = pygame.font.SysFont("monospace", 30) label = ufont.render("Username:"******"""BLIT USERNAME HERE""" #Hari is replaced by get_user() label = ufont.render(a, 1, (0, 0, 0)) """BLIT SCORE HERE""" #Display score label = ufont.render("SCORE", 1, (255, 0, 0)) screen.blit(label, (0, 215)) #*** is replaced by get_score() marks = (str)(score) label = ufont.render(marks, 1, (0, 0, 255)) screen.blit(label, (130, 235)) #The color of text box will be changed #Question box pygame.draw.rect(screen, (60, 60, 255), (10, 125, 1000, 50)) #Answer boxes ###pygame.draw.rect(screen,(255,255,255),(100,380,265,65)) """ ###pygame.draw.rect(screen,(255,255,255),(430,380,265,65)) ###pygame.draw.rect(screen,(255,255,255),(100,480,265,65)) ###pygame.draw.rect(screen,(255,255,255),(430,480,265,65))""" #display questions #"some text" is replaced by disp_question() if len(questions(number)) < 50: fontsize = 24 elif len(questions(number)) in range(50, 75): fontsize = 18 else: fontsize = 12 qfont = pygame.font.SysFont("monospace", fontsize) label = qfont.render(questions(number), 1, (255, 255, 255)) screen.blit(label, (10, 135)) #display options #option 1,2,3,4 are replced by disp_options() if len(g[c]) > 25: fontsize = 15 elif len(g[c]) > 30: fontsize = 10 else: fontsize = 16 myfont = pygame.font.SysFont("monospace", fontsize) pygame.draw.rect(screen, (72, 72, 72), (10, 370, 305, 53)) label = myfont.render(g[c], 1, (0, 255, 0)) screen.blit(label, (15, 390)) label = myfont.render(g[d], 1, (255, 130, 200)) pygame.draw.rect(screen, (72, 72, 72), (490, 368, 305, 53)) screen.blit(label, (500, 390)) label = myfont.render(g[e], 1, (0, 190, 255)) pygame.draw.rect(screen, (72, 72, 72), (230, 200, 305, 53)) screen.blit(label, (250, 217)) label = myfont.render(g[f], 1, (255, 255, 255)) pygame.draw.rect(screen, (72, 72, 72), (270, 530, 305, 53)) screen.blit(label, (290, 548)) mousex, mousey = pygame.mouse.get_pos() if mousex in range(x - 50, x + 50) and mousey in range(y - 50, y + 50): ufont = pygame.font.SysFont("monospace", 30) labels = ufont.render("MOVE ME", 1, (255, 0, 0)) screen.blit(labels, (x - 170, y)) pygame.draw.circle(screen, (0, 25, 255), (x + 32, y + 40), 50, 12) if Flag == 0: screen.blit(m1, (x, y)) elif Flag == 1 or Flag == -1: screen.blit(m2, (x, y)) elif Flag == 2 or Flag == -2: screen.blit(m3, (x, y)) elif Flag == 3 or Flag == -3: screen.blit(m4, (x, y)) elif Flag == 4 or Flag == -4: screen.blit(m2, (x, y)) elif Flag > 4 or Flag < -4: Flag = 0 for i in range(170): for j in range(70): if event.type == KEYDOWN: if event.key == K_RIGHT: movex = +step elif event.key == K_LEFT: movex = -step elif event.key == K_UP: movey = -step elif event.key == K_DOWN: movey = +step if event.type == KEYUP: if event.key == K_RIGHT: movex = 0 elif event.key == K_LEFT: movex = 0 elif event.key == K_UP: movey = 0 elif event.key == K_DOWN: movey = 0 if (x, y) in [(40 + i, 280 + j)]: for event in pygame.event.get(): if ((event.type == KEYDOWN) or (event.type == KEYUP)): if event.key == K_RETURN: x, y = 370, 320 if c == 0: c, d, e, f = random.sample(range(4), 4) print "Correct! :)" score += 1 answered = True checkanswer(True, score) counts = False pygame.display.update() else: writescores(a, score) checkanswer(False, score) pygame.display.update() pygame.draw.rect(screen, (255, 140, 0), (10, 370, 305, 53), 3) elif (x, y) in [(480 + i, 280 + j)]: label = myfont.render("Option 2", 1, (255, 255, 255)) #screen.blit(label, (520,400)) pygame.draw.rect(screen, (255, 140, 0), (490, 368, 305, 53), 3) #label = myfont.render(sec, 1, (255,255,255)) #screen.blit(label,(0,0)) for event in pygame.event.get(): if (event.type == KEYDOWN) or (event.type == KEYUP): if event.key == K_RETURN: x, y = 370, 320 if d == 0: print "Correct! :)" score += 1 checkanswer(True, score) counts = False pygame.display.update() answered = True c, d, e, f = random.sample(range(4), 4) else: writescores(a, score) checkanswer(False, score) pygame.display.update() elif (x, y) in [(300 + i, 100 + j)]: pygame.draw.rect(screen, (230, 140, 0), (230, 200, 305, 53), 3) label = myfont.render("Option 3", 1, (255, 255, 255)) #label = myfont.render(sec, 1, (255,255,255)) #screen.blit(label,(0,0)) for event in pygame.event.get(): if (event.type == KEYDOWN) or (event.type == KEYUP): if event.key == K_RETURN: x, y = 370, 320 if e == 0: c, d, e, f = random.sample(range(4), 4) print "Correct! :)" score += 1 checkanswer(True, score) counts = False answered = True pygame.display.update() else: writescores(a, score) checkanswer(False, score) pygame.display.update() elif (x, y) in [(300 + i, 450 + j)]: pygame.draw.rect(screen, (255, 140, 0), (270, 530, 305, 53), 3) label = myfont.render("Option 4", 1, (255, 255, 255)) #label = myfont.render(sec, 1, (255,255,255)) #screen.blit(label,(0,0)) for event in pygame.event.get(): if (event.type == KEYDOWN): if (event.type == KEYDOWN) or (event.type == KEYUP): if event.key == K_RETURN: x, y = 370, 320 if f == 0: c, d, e, f = random.sample(range(4), 4) print "Correct! :)" score += 1 checkanswer(True, score) counts = False answered = True pygame.display.update() else: writescores(a, score) checkanswer(False, score) pygame.display.update() if score == 5 and level == 0: cedr() level = 1 beforecdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1, 0) elif score == 10 and level == 1: pygame.event.clear() pygame.mixer.music.pause() ccdr() level = 2 beforewdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1, 0) elif score == 15 and level == 2: pygame.mixer.music.pause() wdr() level = 3 beforemwdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1, 0) elif score == 20 and level == 3: pygame.mixer.music.pause() mwdr() level = 4 beforefwdr() pygame.mixer.music.load('randfiles/pinkybg.mp3') pygame.mixer.music.play(-1, 0) elif score == 25 and level == 4: pygame.mixer.music.pause() fwdr() level = 5 writescores(a, score) last() credit() if answered == True: qn += 1 answered = False pygame.display.update() if (x in (0, 800) or y in (0, 600)): print x, y x, y = 370, 320