def handle_game(screen,Rects,rect_index,Players,Cards,cur_player,Cards_Rects,Option_Rects,Info_Cards_Rects,isRunning): # a board card was clicked if len(Rects) == 40: if rect_index != 40: if Rects[0] == None: print("Info card : " + str(rect_index)) else: print("Board card : " + str(rect_index)) # a game action was clicked if len(Rects) == 9 and rect_index != 9: if rect_index == 0: cur_player = handle_dice_roll(screen,Players,Cards,cur_player,Cards_Rects,Option_Rects,Info_Cards_Rects) elif rect_index == 1: cur_player = handle_build(screen,Players,Cards,cur_player,Cards_Rects,Option_Rects,Info_Cards_Rects) elif rect_index == 2: cur_player = handle_trade(screen,Players,Cards,cur_player,Cards_Rects,Option_Rects,Info_Cards_Rects) elif rect_index == 3: cur_player = handle_sell(screen,Players,Cards,cur_player,Cards_Rects,Option_Rects,Info_Cards_Rects) elif rect_index == 4: cur_player = handle_mortgage(screen,Players,Cards,cur_player,Cards_Rects,Option_Rects,Info_Cards_Rects) elif rect_index == 5: cur_player = handle_unmortgage(screen,Players,Cards,cur_player,Cards_Rects,Option_Rects,Info_Cards_Rects) elif rect_index == 6: cur_player = handle_decide_winner(screen,Players,Cards,cur_player) elif rect_index == 7: cur_player = handle_rules(screen,Players,Cards,cur_player) elif rect_index == 8: cur_player = handle_quit(screen,Players,Cards,cur_player) # unlocking the game loop isRunning = False return cur_player,isRunning
def handle_quit_player(screen,Players,Cards,cur_player): player = Players[cur_player] # updating the card status and other related fields for prop in player.property_owned: Cards[prop].status = 0 Cards[prop].houses_built = 0 Cards[prop].hotel_built = 0 for player in player.property_mortgaged: Cards[prop].status = 0 Cards[prop].houses_built = 0 Cards[prop].hotel_built = 0 # remove player from the list Players.remove(player) if len(Players) == 1: handle_decide_winner(screen,Players,Cards,0)
def handle_quit_player(screen, Players, Cards, cur_player): player = Players[cur_player] # updating the card status and other related fields for prop in player.property_owned: Cards[prop].status = 0 Cards[prop].houses_built = 0 Cards[prop].hotel_built = 0 for player in player.property_mortgaged: Cards[prop].status = 0 Cards[prop].houses_built = 0 Cards[prop].hotel_built = 0 # remove player from the list Players.remove(player) if len(Players) == 1: handle_decide_winner(screen, Players, Cards, 0)
def handle_game(screen, Rects, rect_index, Players, Cards, cur_player, Cards_Rects, Option_Rects, Info_Cards_Rects, isRunning): # a board card was clicked if len(Rects) == 40: if rect_index != 40: if Rects[0] == None: print("Info card : " + str(rect_index)) else: print("Board card : " + str(rect_index)) # a game action was clicked if len(Rects) == 9 and rect_index != 9: if rect_index == 0: cur_player = handle_dice_roll(screen, Players, Cards, cur_player, Cards_Rects, Option_Rects, Info_Cards_Rects) elif rect_index == 1: cur_player = handle_build(screen, Players, Cards, cur_player, Cards_Rects, Option_Rects, Info_Cards_Rects) elif rect_index == 2: cur_player = handle_trade(screen, Players, Cards, cur_player, Cards_Rects, Option_Rects, Info_Cards_Rects) elif rect_index == 3: cur_player = handle_sell(screen, Players, Cards, cur_player, Cards_Rects, Option_Rects, Info_Cards_Rects) elif rect_index == 4: cur_player = handle_mortgage(screen, Players, Cards, cur_player, Cards_Rects, Option_Rects, Info_Cards_Rects) elif rect_index == 5: cur_player = handle_unmortgage(screen, Players, Cards, cur_player, Cards_Rects, Option_Rects, Info_Cards_Rects) elif rect_index == 6: cur_player = handle_decide_winner(screen, Players, Cards, cur_player) elif rect_index == 7: cur_player = handle_rules(screen, Players, Cards, cur_player) elif rect_index == 8: cur_player = handle_quit(screen, Players, Cards, cur_player) # unlocking the game loop isRunning = False return cur_player, isRunning