def __init__(self): self._pokename = "Electrode_" + str(random.randint(1, 100000)) self._max_health = 50 self.attack = 0.20 self.defence = 0.10 self.speed = 23 self.poketype = PokemonType.ELECTRIC self.actions = list([Actions.Attack("Electrospit", 1, 14, 0.7), Actions.Attack("Electroblow", 1, 22, 0.6), Actions.Defence("Electroshield", 1, 0.1), Actions.Defence("Electrobulb", 1, 0.3), Actions.Waiting()]) self.effects = list()
def __init__(self): self._pokename = "Krabby_" + str(random.randint(1, 100000)) self._max_health = 75 self.attack = 0.15 self._defence = 0.10 self.speed = 17 self.poketype = PokemonType.WATER self.actions = list([Actions.Attack("Claw Bite", 1, 12, 0.8), Actions.Attack("Claw Smash", 1, 17, 0.6, effects=[ Effects.Stun("Claw Smash", 100) ]), Actions.Defence("Crab Defence", 1, 0.2), Actions.Defence("Super Crab Defence", 1, 0.4), Actions.Waiting()]) self.effects = list()
def __init__(self): self._pokename = "Eevee_" + str(random.randint(1, 100000)) self._max_health = 50 self.attack = 0.15 self.defence = 0.0 self.speed = 30 self.actions = list([Actions.Attack("Tail Slash", 1, 10, 0.8), Actions.Attack("Mighty Bite", 1, 18, 0.6), Actions.Defence("Tail Propeller", 1, 0.1, effects=[ Effects.CombatEffect("Damage Boost", 120, attack=0.3) ]), Actions.Defence("Tail Dome", 1, 0.2, effects=[ Effects.Healing("Healing", 150, 3) ]), Actions.Waiting()]) self.effects = list()