Example #1
0
 def boots_gen(cls, level):
     name = ae.bootsmakename()
     type = ae.armormaketype()
     armor = ae.makearmor(level, type)
     perks = p.Perks(level, type)
     return cls(name, level, type, armor, perks)
Example #2
0
 def getleggingsinventory(self):
     for x in self.leggingsinventory:
         ae.armorprint(x)
Example #3
0
 def getbootsinventory(self):
     for x in self.bootsinventory:
         ae.armorprint(x)
Example #4
0
 def getarmsinventory(self):
     for x in self.armsinventory:
         ae.armorprint(x)
Example #5
0
 def getchestinventory(self):
     for x in self.chestinventory:
         ae.armorprint(x)
Example #6
0
 def printequipedboots(self):
     if self.boots != None:
         ae.armorprint(self.boots)
Example #7
0
 def gethelmetinventory(self):
     for x in self.helmetinventory:
         ae.armorprint(x)
Example #8
0
 def printequipedleggings(self):
     if self.leggings != None:
         ae.armorprint(self.leggings)
Example #9
0
 def printequipedchest(self):
     if self.chest != None:
         ae.armorprint(self.chest)
Example #10
0
 def printequipedarms(self):
     if self.arms != None:
         ae.armorprint(self.arms)
Example #11
0
 def printequipedhelmet(self):
     if self.helmet != None:
         ae.armorprint(self.helmet)
Example #12
0
def print_loot(loot):
    if loot.gear == 'weapon':
        we.weaponprint(loot)
    elif loot.gear in ['helmet', 'arms', 'chest', 'leggings', 'boots']:
        ae.armorprint(loot)