def loopbriefing(self): brief_you=self.adjsys.loopbriefing() if (brief_you != -1): VS.IOmessage(0,"cargo mission","briefing","Once there, you must drop the cargo off at a specified unit") if (self.briefgametime==0): self.briefgametime = VS.GetGameTime() elif ((VS.GetGameTime()-self.briefgametime)>5): Briefing.terminate()
def loopbriefing(self): brief_you = self.adjsys.loopbriefing() if (brief_you != -1): VS.IOmessage( 0, "cargo mission", "briefing", "Once there, you must drop the cargo off at a specified unit") if (self.briefgametime == 0): self.briefgametime = VS.GetGameTime() elif ((VS.GetGameTime() - self.briefgametime) > 5): Briefing.terminate()
def initbriefing(self): self.jump_ani=0 self.rnd_y=0.0 self.added_warp=1 self.brief_stage=0 self.begintime= VS.GetGameTime()-6.0 debug.info("starting briefing") if (self.you.isNull()): Briefing.terminate() return self.faction=self.you.getFactionName() name=self.you.getName() self.brief_you=Briefing.addShip(name,self.faction,(0.0,0.0,80.0)) VS.IOmessage (0,"go_to_adjacent_system","briefing","You must go to the %s system. In order to get there, you must follow this route that we have planned out for you." % self.DestinationSystem())
def initbriefing(self): self.jump_ani = 0 self.rnd_y = 0.0 self.added_warp = 1 self.brief_stage = 0 self.begintime = VS.GetGameTime() - 6.0 print "starting briefing" if (self.you.isNull()): Briefing.terminate() return self.faction = self.you.getFactionName() name = self.you.getName() self.brief_you = Briefing.addShip(name, self.faction, (0.0, 0.0, 80.0)) VS.IOmessage( 0, "go_to_adjacent_system", "briefing", "You must go to the %s system. In order to get there, you must follow this route that we have planned out for you." % self.DestinationSystem())
def loopbriefing(self): print("loop briefing") Briefing.terminate()
def loopbriefing(self): debug.info("loop briefing") Briefing.terminate();
def loopbriefing(self): print "loop briefing" Briefing.terminate();
def loopbriefing(self): debug.info("loop briefing") Briefing.terminate()