Example #1
0
def sdObjectExists(ModID, object):
	if isinstance(object, CyGame):
		if BugData.hasTable(ModID, 'Game'):
			return True
	else:
		cyTable = sdLoad(object)
		if ModID in cyTable:
			return True
	return False
Example #2
0
def sdObjectInit(ModID, object, VarDictionary):
	if isinstance(object, CyGame):
		if not BugData.hasTable(ModID, 'Game'):
			sdEntityInit(ModID, 'Game', VarDictionary)
			return 1
	else:
		cyTable = sdLoad(object)
		if ModID not in cyTable:
			cyTable[ModID] = VarDictionary
			object.setScriptData(cPickle.dumps(cyTable))
			return 1
def sdEntityExists( ModID, entity ):
	return BugData.hasTable(ModID, entity)
Example #4
0
def sdEntityExists( ModID, entity ):
	return BugData.hasTable(ModID, entity)