import Class as C import pygame pygame.init() ball = C.Ball() player1 = C.Player() player2 = C.Player() player1.x = int(C.screenwidth - player1.width) player2.x = 0 C.win while C.run: pygame.time.delay(10) for event in pygame.event.get(): if event.type == pygame.QUIT: C.run = False keys = pygame.key.get_pressed() font = pygame.font.Font(None, 36) # player 1 (Right) if keys[pygame.K_UP] and player1.y > 0: player1.y -= player1.vel if keys[pygame.K_DOWN] and player1.y < (C.screenheight - player1.height): player1.y += player1.vel # player 2 (Left)