Example #1
0
def calculatePriorities():
    "calculates the priorities of the AI player"
    print("calculating priorities")
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_RESEARCH, calculateResearchPriority())
    ColonisationAI.getColonyFleets() # sets foAI.foAIstate.colonisablePlanetIDs and foAI.foAIstate.outpostPlanetIDs
    InvasionAI.getInvasionFleets() # sets AIstate.invasionFleetIDs, AIstate.opponentPlanetIDs, and AIstate.invasionTargetedPlanetIDs
    MilitaryAI.getMilitaryFleets() # sets AIstate.militaryFleetIDs and AIstate.militaryTargetedSystemIDs

    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_PRODUCTION, calculateIndustryPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_TRADE, 0)
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_CONSTRUCTION, 0)

    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_EXPLORATION, calculateExplorationPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_OUTPOST, calculateOutpostPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_COLONISATION, calculateColonisationPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_INVASION, calculateInvasionPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_MILITARY, calculateMilitaryPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_BUILDINGS, 25)

    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_LEARNING, calculateLearningPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_GROWTH, calculateGrowthPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_PRODUCTION, calculateTechsProductionPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_CONSTRUCTION, calculateConstructionPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_ECONOMICS, 0)
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_SHIPS, calculateShipsPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_DEFENSE, 0)
Example #2
0
def calculatePriorities():
    "calculates the priorities of the AI player"
    print("checking statuses")
    # Industry, Research, Colony, Invasion, Military
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_PRODUCTION, 50) # let this one stay fixed & just adjust Research
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_RESEARCH, calculateResearchPriority())
    ColonisationAI.getColonyFleets() # sets foAI.foAIstate.colonisablePlanetIDs and foAI.foAIstate.outpostPlanetIDs  and many other values used by other modules
    InvasionAI.getInvasionFleets() # sets AIstate.invasionFleetIDs, AIstate.opponentPlanetIDs, and AIstate.invasionTargetedPlanetIDs
    MilitaryAI.getMilitaryFleets() # sets AIstate.militaryFleetIDs and AIstate.militaryTargetedSystemIDs

    print("calculating priorities")
    calculateIndustryPriority()#purely for reporting purposes

    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_TRADE, 0)
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_CONSTRUCTION, 0)

    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_EXPLORATION, calculateExplorationPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_OUTPOST, calculateOutpostPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_COLONISATION, calculateColonisationPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_INVASION, calculateInvasionPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_MILITARY, calculateMilitaryPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_BUILDINGS, 25)

    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_LEARNING, calculateLearningPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_GROWTH, calculateGrowthPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_PRODUCTION, calculateTechsProductionPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_CONSTRUCTION, calculateConstructionPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_ECONOMICS, 0)
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_SHIPS, calculateShipsPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_DEFENSE, 0)
Example #3
0
def calculatePriorities():
    "calculates the priorities of the AI player"    

    ColonisationAI.getColonyFleets() # sets AIstate.colonisablePlanetIDs and AIstate.outpostPlanetIDs
    InvasionAI.getInvasionFleets() # sets AIstate.opponentPlanetIDs

    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_EXPLORATION, calculateExplorationPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_OUTPOST, calculateOutpostPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_COLONISATION, calculateColonisationPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_INVASION, calculateInvasionPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_MILITARY, 20)
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_PRODUCTION_BUILDINGS, 25)

    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_FOOD, calculateFoodPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_PRODUCTION, calculateIndustryPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_MINERALS, calculateMineralsPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_RESEARCH, 10)
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESOURCE_TRADE, 0)

    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_LEARNING, calculateLearningPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_GROWTH, calculateGrowthPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_PRODUCTION, calculateTechsProductionPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_CONSTRUCTION, calculateConstructionPriority())
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_ECONOMICS, 0)
    foAI.foAIstate.setPriority(AIPriorityType.PRIORITY_RESEARCH_SHIPS, calculateShipsPriority())
Example #4
0
def calculatePriorities():
    "calculates the priorities of the AI player"
    print("checking statuses")
    # Industry, Research, Colony, Invasion, Military
    times=[]
    tasks = []
    times.append( time() )
    tasks.append("init")
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_PRODUCTION, 50) # let this one stay fixed & just adjust Research
    times.append( time() )
    tasks.append( "setting Production Priority" )
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_RESEARCH, calculateResearchPriority())
    times.append( time() )
    tasks.append(  "setting Research Priority")
    ColonisationAI.getColonyFleets() # sets foAI.foAIstate.colonisablePlanetIDs and foAI.foAIstate.outpostPlanetIDs  and many other values used by other modules
    times.append( time() )
    tasks.append(  "Evaluating Colonization Status")
    InvasionAI.getInvasionFleets() # sets AIstate.invasionFleetIDs, AIstate.opponentPlanetIDs, and AIstate.invasionTargetedPlanetIDs
    times.append( time() )
    tasks.append(  "Evaluating Invasion Status")
    MilitaryAI.getMilitaryFleets() # sets AIstate.militaryFleetIDs and AIstate.militaryTargetedSystemIDs
    times.append( time() )
    tasks.append(  "Evaluating Military Status")

    print("calculating priorities")
    calculateIndustryPriority()#purely for reporting purposes
    times.append( time() )
    tasks.append(  "reporting Production Priority")

    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_TRADE, 0)
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESOURCE_CONSTRUCTION, 0)

    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_EXPLORATION, calculateExplorationPriority())
    times.append( time() )
    tasks.append(  "setting Exploration Priority")
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_OUTPOST, calculateOutpostPriority())
    times.append( time() )
    tasks.append(  "setting Outpost Priority")
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_COLONISATION, calculateColonisationPriority())
    times.append( time() )
    tasks.append(  "setting Colony Priority")
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_INVASION, calculateInvasionPriority())
    times.append( time() )
    tasks.append(  "setting Invasion Priority")
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_MILITARY, calculateMilitaryPriority())
    times.append( time() )
    tasks.append(  "setting Military Priority")
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_BUILDINGS, 25)

    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_LEARNING, calculateLearningPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_GROWTH, calculateGrowthPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_PRODUCTION, calculateTechsProductionPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_CONSTRUCTION, calculateConstructionPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_ECONOMICS, 0)
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_SHIPS, calculateShipsPriority())
    foAI.foAIstate.setPriority(EnumsAI.AIPriorityType.PRIORITY_RESEARCH_DEFENSE, 0)
    times.append( time() )
    tasks.append(  "total processing")
    
    for t_index in range(1, len(times)-1):
        print "calculatePriorities(): %40s took %d msec"%(tasks[t_index],  int(1000*(times[t_index]-times[t_index-1])))
    print "calculatePriorities(): %40s took %d msec"%(tasks[-1],  int(1000*(times[-1]-times[0])))