Example #1
0
def create_standard_world():
    player = Player(Ship(max_speed=5, cargo=3, acceleration=1,
                         decceleration=3),
                    speed_x=0,
                    speed_y=0,
                    x=10,
                    y=360,
                    nb_pop=0,
                    money=0,
                    nb_missil=1)
    w = World([MapImage(), player], screen, player)
    w.add_starting_harbour(
        StartingHarbour(Constants.COAST_OFFSET() - 10, 100, 25, 1, player))
    w.add_starting_harbour(
        StartingHarbour(Constants.COAST_OFFSET() - 2, 200, 12, 2, player))
    w.add_starting_harbour(
        StartingHarbour(Constants.COAST_OFFSET() - 5, 560, 5, 3, player))
    w.add_ending_harbour(
        EndingHarbour(Constants.SCREEN_WIDTH() - Constants.COAST_OFFSET() - 50,
                      180, 3, player))
    w.add_ending_harbour(
        EndingHarbour(Constants.SCREEN_WIDTH() - Constants.COAST_OFFSET() - 55,
                      500, 3, player))
    w.add_sprite(BuySpeed(800, 500, player))
    w.add_sprite(BuyCargo(654, 300, player))
    w.add_sprite(BuyMissile(200, 200, player))
    return w
Example #2
0
 def object_advance(self):
     if self.rect.x < Constants.COAST_OFFSET():
         self.rect.x = Constants.COAST_OFFSET()
         self.set_speed_x(0)
     if self.rect.x > Constants.SCREEN_WIDTH(
     ) - self.rect.width - Constants.COAST_OFFSET():
         self.rect.x = Constants.SCREEN_WIDTH(
         ) - self.rect.width - Constants.COAST_OFFSET()
         self.set_speed_x(0)
     self.rect.x += self.speed_x
     if self.rect.y < 0:
         self.rect.y = 0
         self.set_speed_y(0)
     if self.rect.y > Constants.GAME_AREA_HEIGHT() - self.rect.height:
         self.rect.y = Constants.GAME_AREA_HEIGHT() - self.rect.height
         self.set_speed_y(0)
     self.rect.y += self.speed_y