all_sprites.add(PT1) all_sprites.add(P1) platforms = pygame.sprite.Group() platforms.add(PT1) for x in range(random.randint(4,5)): C = True pl = platform() while C: pl = platform() C = check(pl, platforms) platforms.add(pl) all_sprites.add(pl) s = EEG.SerialGet(baud=BAUD, port=PORT) length = len(s.ypr) while True: s.readval() jumpstrength = 0 P1.update() for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() for i in range(length): if s.ypr[i] >= THRESHOLD: