def SS_Test(n, k): for i in range(k): a = random.randint(1, n - 1) d = GCD.GCD(a, n) if d > 1: print "Composite" return False t1 = pow(a, (n - 1) / 2, n) t2 = Jacobi.Jacobi(a, n) t2 = t2 % n #print "t1 is", t1, "t2 is", t2 if t1 != t2: print "Composite" return False print "Probably Prime" return
def init_GCDs(self): self.GCDs = [] # Jolt def _effect_jolt(RDM): RDM.white_mana += 3 RDM.black_mana += 3 self.GCDs.append( GCD.GCD({ "name": "Jolt", "potency": 290, "cast_time": 200, "weave_windows": 2, "mp_cost": 200, "ready": True, "effect": _effect_jolt })) # Verthunder def _effect_verthunder(RDM): RDM.black_mana += 11 if RDM.acceleration > 0: RDM.verfire_ready = True RDM.acceleration -= 1 elif random.random() < 0.5: RDM.verfire_ready = True self.GCDs.append( GCD.GCD({ "name": "Verthunder", "potency": 370, "cast_time": 500, "weave_windows": 2, "mp_cost": 300, "ready": True, "effect": _effect_verthunder })) # Veraero def _effect_veraero(RDM): RDM.white_mana += 11 if RDM.acceleration > 0: RDM.verstone_ready = True RDM.acceleration -= 1 elif random.random() < 0.5: RDM.verstone_ready = True self.GCDs.append( GCD.GCD({ "name": "Veraero", "potency": 370, "cast_time": 500, "weave_windows": 2, "mp_cost": 300, "ready": True, "effect": _effect_veraero })) # Verfire def _effect_verfire(RDM): if RDM.verfire_ready: RDM.black_mana += 9 RDM.verfire_ready = False else: raise NameError('Verfire casted when not ready.\n') self.GCDs.append( GCD.GCD({ "name": "Verfire", "potency": 310, "cast_time": 200, "weave_windows": 2, "mp_cost": 200, "ready": False, "effect": _effect_verfire })) # Verstone def _effect_verstone(RDM): if RDM.verstone_ready: RDM.white_mana += 9 RDM.verstone_ready = False else: raise NameError('Verstone casted when not ready.\n') self.GCDs.append( GCD.GCD({ "name": "Verstone", "potency": 310, "cast_time": 200, "weave_windows": 2, "mp_cost": 200, "ready": False, "effect": _effect_verstone })) # Riposte def _effect_riposte(RDM): RDM.white_mana -= 30 RDM.black_mana -= 30 RDM.combo_location = 1 if RDM.white_mana < 0 or RDM.black_mana < 0: raise NameError( "Enchanted riposte casted without sufficient mana.\n") self.GCDs.append( GCD.GCD({ "name": "Enchanted Riposte", "potency": 220, "cast_time": 0, "weave_windows": 1, "mp_cost": 0, "ready": False, "effect": _effect_riposte })) # Zwerchhau def _effect_zwerchhau(RDM): RDM.white_mana -= 25 RDM.black_mana -= 25 RDM.combo_location = 2 if RDM.white_mana < 0 or RDM.black_mana < 0: raise NameError( "Enchanted zwerchhau casted without sufficient mana.\n") self.GCDs.append( GCD.GCD({ "name": "Enchanted Zwerchhau", "potency": 290, "cast_time": 0, "weave_windows": 1, "mp_cost": 0, "ready": False, "effect": _effect_zwerchhau })) # Redoublement def _effect_redoublement(RDM): RDM.white_mana -= 25 RDM.black_mana -= 25 RDM.combo_location = 3 if RDM.white_mana < 0 or RDM.black_mana < 0: raise NameError( "Enchanted redoublement casted without sufficient mana.\n") self.GCDs.append( GCD.GCD({ "name": "Enchanted Redoublement", "potency": 470, "cast_time": 0, "weave_windows": 2, "mp_cost": 0, "ready": False, "effect": _effect_redoublement })) # Verholy def _effect_verholy(RDM): if RDM.white_mana < RDM.black_mana: RDM.verstone_ready = True else: if random.random() < 0.2: RDM.verstone_ready = True RDM.white_mana += 21 RDM.combo_location = 4 self.GCDs.append( GCD.GCD({ "name": "Verholy", "potency": 600, "cast_time": 0, "weave_windows": 2, "mp_cost": 400, "ready": False, "effect": _effect_verholy })) # Verflare def _effect_verflare(RDM): if RDM.black_mana < RDM.white_mana: RDM.verfire_ready = True else: if random.random() < 0.2: RDM.verfire_ready = True RDM.black_mana += 21 RDM.combo_location = 4 self.GCDs.append( GCD.GCD({ "name": "Verflare", "potency": 600, "cast_time": 0, "weave_windows": 2, "mp_cost": 400, "ready": False, "effect": _effect_verflare })) # Scorch def _effect_scorch(RDM): RDM.white_mana += 7 RDM.black_mana += 7 RDM.combo_location = 0 self.GCDs.append( GCD.GCD({ "name": "Scorch", "potency": 700, "cast_time": 0, "weave_windows": 2, "mp_cost": 400, "ready": False, "effect": _effect_scorch }))