Example #1
0
def UpdateRecordsWindow():
    global alignment_help

    Window = RecordsWindow
    if not RecordsWindow:
        print "SelectionChange handler points to non existing window\n"
        return

    pc = GemRB.GameGetSelectedPCSingle()

    #update mage school
    GemRB.SetVar("MAGESCHOOL", 0)
    Kit = GUICommon.GetKitIndex(pc)
    if Kit and CommonTables.KitList.GetValue(Kit, 7) == 1:
        MageTable = GemRB.LoadTable("magesch")
        GemRB.SetVar(
            "MAGESCHOOL",
            MageTable.FindValue(3, CommonTables.KitList.GetValue(Kit, 6)))

    # exportable
    Button = Window.GetControl(36)
    if Exportable(pc):
        Button.SetState(IE_GUI_BUTTON_ENABLED)
    else:
        Button.SetState(IE_GUI_BUTTON_DISABLED)

    # dual-classable
    Button = Window.GetControl(0)
    if GUICommon.CanDualClass(pc):
        Button.SetState(IE_GUI_BUTTON_DISABLED)
    else:
        Button.SetState(IE_GUI_BUTTON_ENABLED)

    # levelup
    Button = Window.GetControl(37)
    if LUCommon.CanLevelUp(pc):
        Button.SetState(IE_GUI_BUTTON_ENABLED)
    else:
        Button.SetState(IE_GUI_BUTTON_DISABLED)

    # name
    Label = Window.GetControl(0x1000000e)
    Label.SetText(GemRB.GetPlayerName(pc, 0))

    # portrait
    Button = Window.GetControl(2)
    Button.SetFlags(IE_GUI_BUTTON_NO_IMAGE | IE_GUI_BUTTON_PICTURE, OP_SET)
    Button.SetState(IE_GUI_BUTTON_LOCKED)
    if GameCheck.IsBG2() and not GameCheck.IsBG2Demo():
        Button.SetPicture(GemRB.GetPlayerPortrait(pc, 0), "NOPORTMD")
    else:
        Button.SetPicture(GemRB.GetPlayerPortrait(pc, 0), "NOPORTLG")

    # armorclass
    GUICommon.DisplayAC(pc, Window, 0x10000028)

    # hp now
    Label = Window.GetControl(0x10000029)
    Label.SetText(str(GemRB.GetPlayerStat(pc, IE_HITPOINTS)))
    Label.SetTooltip(17184)

    # hp max
    Label = Window.GetControl(0x1000002a)
    Label.SetText(str(GemRB.GetPlayerStat(pc, IE_MAXHITPOINTS)))
    Label.SetTooltip(17378)

    # stats
    sstr = GemRB.GetPlayerStat(pc, IE_STR)
    sstrx = GemRB.GetPlayerStat(pc, IE_STREXTRA)
    cstr = GetStatColor(pc, IE_STR)
    if sstrx > 0 and sstr == 18:
        sstr = "%d/%02d" % (sstr, sstrx % 100)
    else:
        sstr = str(sstr)

    sint = str(GemRB.GetPlayerStat(pc, IE_INT))
    cint = GetStatColor(pc, IE_INT)
    swis = str(GemRB.GetPlayerStat(pc, IE_WIS))
    cwis = GetStatColor(pc, IE_WIS)
    sdex = str(GemRB.GetPlayerStat(pc, IE_DEX))
    cdex = GetStatColor(pc, IE_DEX)
    scon = str(GemRB.GetPlayerStat(pc, IE_CON))
    ccon = GetStatColor(pc, IE_CON)
    schr = str(GemRB.GetPlayerStat(pc, IE_CHR))
    cchr = GetStatColor(pc, IE_CHR)

    Label = Window.GetControl(0x1000002f)
    Label.SetText(sstr)
    Label.SetTextColor(cstr[0], cstr[1], cstr[2])

    Label = Window.GetControl(0x10000009)
    Label.SetText(sdex)
    Label.SetTextColor(cdex[0], cdex[1], cdex[2])

    Label = Window.GetControl(0x1000000a)
    Label.SetText(scon)
    Label.SetTextColor(ccon[0], ccon[1], ccon[2])

    Label = Window.GetControl(0x1000000b)
    Label.SetText(sint)
    Label.SetTextColor(cint[0], cint[1], cint[2])

    Label = Window.GetControl(0x1000000c)
    Label.SetText(swis)
    Label.SetTextColor(cwis[0], cwis[1], cwis[2])

    Label = Window.GetControl(0x1000000d)
    Label.SetText(schr)
    Label.SetTextColor(cchr[0], cchr[1], cchr[2])

    # class
    ClassTitle = GUICommon.GetActorClassTitle(pc)
    Label = Window.GetControl(0x10000030)
    Label.SetText(ClassTitle)

    # race
    text = CommonTables.Races.GetValue(
        CommonTables.Races.FindValue(3, GemRB.GetPlayerStat(pc, IE_RACE)), 0)

    Label = Window.GetControl(0x1000000f)
    Label.SetText(text)

    # alignment
    text = CommonTables.Aligns.FindValue(3,
                                         GemRB.GetPlayerStat(pc, IE_ALIGNMENT))
    text = CommonTables.Aligns.GetValue(text, 0)
    Label = Window.GetControl(0x10000010)
    Label.SetText(text)

    # gender
    Label = Window.GetControl(0x10000011)
    if GemRB.GetPlayerStat(pc, IE_SEX) == 1:
        Label.SetText(7198)
    else:
        Label.SetText(7199)

    # help, info textarea
    Text = Window.GetControl(45)
    Text.SetText(GetStatOverview(pc))
    #TODO: making window visible/shaded depending on the pc's state
    Window.SetVisible(WINDOW_VISIBLE)
    return
Example #2
0
def RefreshInventoryWindow(Window):
    """Partial redraw without resetting TopIndex."""

    pc = GemRB.GameGetSelectedPCSingle()

    # name
    Label = Window.GetControl(0x10000032)
    Label.SetText(GemRB.GetPlayerName(pc, 0))

    # class
    Label = Window.GetControl(0x10000042)
    Label.SetText(GUICommon.GetActorClassTitle(pc))

    # portrait
    Button = Window.GetControl(50)
    Color1 = GemRB.GetPlayerStat(pc, IE_METAL_COLOR)
    Color2 = GemRB.GetPlayerStat(pc, IE_MINOR_COLOR)
    Color3 = GemRB.GetPlayerStat(pc, IE_MAJOR_COLOR)
    Color4 = GemRB.GetPlayerStat(pc, IE_SKIN_COLOR)
    Color5 = GemRB.GetPlayerStat(pc, IE_LEATHER_COLOR)
    Color6 = GemRB.GetPlayerStat(pc, IE_ARMOR_COLOR)
    Color7 = GemRB.GetPlayerStat(pc, IE_HAIR_COLOR)
    # disable coloring and equipment for non-humanoid dolls (shapes/morphs, mod additions)
    # ... which doesn't include ogres and flinds, who are also clown-colored
    # if one more exception needs to be added, rather externalise this to a new pdolls.2da flags column
    anim_id = GemRB.GetPlayerStat(pc, IE_ANIMATION_ID)
    if (anim_id < 0x5000 or anim_id >= 0x7000 or anim_id
            == 0x6404) and (anim_id != 0x8000 and anim_id != 0x9000):
        Color1 = -1
    Button.SetPLT(GUICommon.GetActorPaperDoll(pc), Color1, Color2, Color3,
                  Color4, Color5, Color6, Color7, 0, 0)
    # disable equipment for flinds and ogres and Sarevok (Recovery Mod)
    if anim_id == 0x8000 or anim_id == 0x9000 or anim_id == 0x6404:
        Color1 = -1

    row = "0x%04X" % anim_id
    size = CommonTables.Pdolls.GetValue(row, "SIZE")

    # Weapon
    slot_item = GemRB.GetSlotItem(pc, GemRB.GetEquippedQuickSlot(pc))
    if slot_item and Color1 != -1:
        item = GemRB.GetItem(slot_item["ItemResRef"])
        if (item['AnimationType'] != ''):
            Button.SetPLT("WP" + size + item['AnimationType'] + "INV", Color1,
                          Color2, Color3, Color4, Color5, Color6, Color7, 0, 1)

    # Shield
    slot_item = GemRB.GetSlotItem(pc, 3)
    if slot_item and Color1 != -1:
        itemname = slot_item["ItemResRef"]
        item = GemRB.GetItem(itemname)
        if (item['AnimationType'] != ''):
            if (GemRB.CanUseItemType(SLOT_WEAPON, itemname)):
                #off-hand weapon
                Button.SetPLT("WP" + size + item['AnimationType'] + "OIN",
                              Color1, Color2, Color3, Color4, Color5, Color6,
                              Color7, 0, 2)
            else:
                #shield
                Button.SetPLT("WP" + size + item['AnimationType'] + "INV",
                              Color1, Color2, Color3, Color4, Color5, Color6,
                              Color7, 0, 2)

    # Helmet
    slot_item = GemRB.GetSlotItem(pc, 1)
    if slot_item and Color1 != -1:
        item = GemRB.GetItem(slot_item["ItemResRef"])
        if (item['AnimationType'] != ''):
            Button.SetPLT("WP" + size + item['AnimationType'] + "INV", Color1,
                          Color2, Color3, Color4, Color5, Color6, Color7, 0, 3)

    # encumbrance
    GUICommon.SetEncumbranceLabels(Window, 0x10000043, 0x10000044, pc)

    # armor class
    GUICommon.DisplayAC(pc, Window, 0x10000038)

    # hp current
    hp = GemRB.GetPlayerStat(pc, IE_HITPOINTS)
    Label = Window.GetControl(0x10000039)
    Label.SetText(str(hp))
    Label.SetTooltip(17184)

    # hp max
    hpmax = GemRB.GetPlayerStat(pc, IE_MAXHITPOINTS)
    Label = Window.GetControl(0x1000003a)
    Label.SetText(str(hpmax))
    Label.SetTooltip(17378)

    # party gold
    Label = Window.GetControl(0x10000040)
    Label.SetText(str(GemRB.GameGetPartyGold()))

    Button = Window.GetControl(62)
    Color = GemRB.GetPlayerStat(pc, IE_MAJOR_COLOR, 1) & 0xFF
    Button.SetBAM("COLGRAD", 0, 0, Color)

    Button = Window.GetControl(63)
    Color = GemRB.GetPlayerStat(pc, IE_MINOR_COLOR, 1) & 0xFF
    Button.SetBAM("COLGRAD", 0, 0, Color)

    # update ground inventory slots
    TopIndex = GemRB.GetVar("TopIndex")
    for i in range(5):
        Button = Window.GetControl(i + 68)
        if GemRB.IsDraggingItem() == 1:
            Button.SetState(IE_GUI_BUTTON_FAKEPRESSED)
        else:
            Button.SetState(IE_GUI_BUTTON_ENABLED)

        Button.SetAction(InventoryCommon.OnDragItemGround,
                         IE_ACT_DRAG_DROP_DST)
        Slot = GemRB.GetContainerItem(pc, i + TopIndex)

        if Slot == None:
            Button.SetEvent(IE_GUI_BUTTON_ON_PRESS, None)
            Button.SetEvent(IE_GUI_BUTTON_ON_RIGHT_PRESS, None)
            Button.SetEvent(IE_GUI_BUTTON_ON_SHIFT_PRESS, None)
        else:
            Button.SetValue(i + TopIndex)
            Button.SetAction(InventoryCommon.OnDragItemGround,
                             IE_ACT_DRAG_DROP_CRT)
            Button.SetEvent(IE_GUI_BUTTON_ON_PRESS,
                            InventoryCommon.OnDragItemGround)
            Button.SetEvent(IE_GUI_BUTTON_ON_RIGHT_PRESS,
                            InventoryCommon.OpenGroundItemInfoWindow)
            Button.SetEvent(IE_GUI_BUTTON_ON_SHIFT_PRESS,
                            InventoryCommon.OpenGroundItemAmountWindow)

        InventoryCommon.UpdateInventorySlot(pc, Button, Slot, "ground")

    # making window visible/shaded depending on the pc's state
    GUICommon.AdjustWindowVisibility(Window, pc, False)
    return