Example #1
0
def generate_bodies(bodies):
    starting_x = {num for num in range(0, 400, 45)}
    empty_spaces = random.randint(0, 3)
    dmg_block_locations = set(random.sample(starting_x, 8 - empty_spaces))
    for x in dmg_block_locations:
        bodies.append(
            GameObjects.Damage(x, GameObjects.Damage.square,
                               random.randint(2, 10)))

    food_chance = random.randint(1, int(1 / chance_of_food))

    #	if(food_chance == 2):
    for x in (starting_x - dmg_block_locations):
        bodies.append(
            GameObjects.Food(
                x + (GameObjects.Damage.square - GameObjects.Food.square) / 2,
                (GameObjects.Damage.square) + GameObjects.Food.square,
                "normal"))
Example #2
0
screen = pg.display.set_mode((width, height))
done = False

clock = pg.time.Clock()

head = sH.SnakeHead(40, 40)
count = 0

bodies = []
chance_of_food = .25

f = GameObjects.Food(20, 20, "food")
bodies.append(f)

b = GameObjects.Damage(65, 35, 1)
bodies.append(b)


def move_GameObjects(bodies, dy):
    for b in bodies:
        b.move(dy)


def draw_GameObjects(screen, bodies):
    for b in bodies:
        b.draw(screen)


def generate_bodies(bodies):
    starting_x = {num for num in range(0, 400, 45)}