Example #1
0
 def __on_event(event):
     if event.type == pygame.QUIT:
         App.__running = False
     elif event.type == pygame.KEYDOWN:
         if event.key == pygame.K_DOWN:
             App.__options = (App.__options + 1) % 3
         elif event.key == pygame.K_UP:
             App.__options = (App.__options - 1) % 3
         elif event.key == pygame.K_RETURN or event.key == pygame.K_SPACE:
             if App.__options == 0:
                 App.__game = Games.Game(App.__display_surf)
                 App.__game.on_execute()
             elif App.__options == 1:
                 print("How to Play")
             elif App.__options == 2:
                 App.__running = False
Example #2
0
import tkinter as tk
import Games

GnG = Games.Game()
GnG.new_game()
tk.mainloop()