def interact(game): snake = getSnake(game) food = getFood(game) win = getWin(game) score = getScore(game) name = getName(game) key = win.getch() difficulty = game['difficulty'] win.timeout(200 - 30 * difficulty) # a ameliorer if key == 32: pause(win) try: newSnake = Snake.computeNextPos(key, snake, food, win) game = setSnake(newSnake, game) except ValueError: game = setHighScores(HighScores.log(score, name, difficulty), game) game = resetScore(game) game = setSnake(Snake.reset(), game) game = setState('menu', game) food = None if foodEaten(snake, food): game = setNewFood(game) game = addScore(1, game) return