Example #1
0
def drawNpolygon(name, n, length):
    turtle = IV122Graphics.Turtle(name, length * n, length * n, length * n / 2,
                                  length * (n - 1))
    for i in range(n):
        turtle.forward(length)
        turtle.left(360.0 / n)
    turtle.close()
Example #2
0
def generateWeirdStrips(name, size):
    bitmap = IV122Graphics.BitMap("output/effects/" + name + ".jpg", size,
                                  size)
    stripSize = 20

    radiusSize = 50
    for i_x in range(-size / 2, size / 2):
        for i_y in range(-size / 2, size / 2):
            distanceFromMiddle = ((i_x**2 + i_y**2)**0.5)
            isInsideSquare = abs(i_x) < squareSize / 2 and abs(
                i_y) < squareSize / 2

            if (isInsideSquare):
                colElement = 127 + Commons.cos(
                    (360 / radiusSize) *
                    (distanceFromMiddle % radiusSize)) * 127
            else:
                colElement = 127 - Commons.cos(
                    (360 / radiusSize) *
                    (distanceFromMiddle % radiusSize)) * 127

            color = (colElement, colElement, colElement)

            bitmap.putPixel(size / 2 + i_x, size / 2 + i_y, color)

    print "neco"
    bitmap.close()
Example #3
0
def kochSnowflakeExecute():
    snowFlake = IV122Graphics.Turtle("output/fractal/koch.svg", 1000, 1000,
                                     400, 500)
    for i in range(3):
        kochSnowFlake(snowFlake, 400, 5)
        snowFlake.left(120)
    snowFlake.close()
Example #4
0
def generateWeirdCircles(name, size):
    bitmap = IV122Graphics.BitMap("output/effects/" + name + ".jpg", size,
                                  size)
    squareSize = 100
    black = (0, 0, 0)  #initially black, but swaps during execution
    white = (0xFF, 0xFF, 0xFF)

    radiusSize = 50
    for i_x in range(-size / 2, size / 2):
        for i_y in range(-size / 2, size / 2):
            distanceFromMiddle = ((i_x**2 + i_y**2)**0.5)
            isInsideSquare = abs(i_x) < squareSize / 2 and abs(
                i_y) < squareSize / 2

            if (isInsideSquare):
                colElement = 127 + Commons.cos(
                    (360 / radiusSize) *
                    (distanceFromMiddle % radiusSize)) * 127
            else:
                colElement = 127 - Commons.cos(
                    (360 / radiusSize) *
                    (distanceFromMiddle % radiusSize)) * 127

            color = (colElement, colElement, colElement)

            bitmap.putPixel(size / 2 + i_x, size / 2 + i_y, color)

    print "neco"
    bitmap.close()
Example #5
0
def juliusSet():
    imgSize = 400
    depth = 20
    simpleHeuristic = 2

    bitmap = IV122Graphics.BitMap("output/julii.jpg", imgSize, imgSize)

    for x in range(-imgSize / 2, imgSize / 2):
        for y in range(-imgSize / 2, imgSize / 2):
            z = complex(x / 100.0, y / 100.0)
            c = complex(-0.13, 0.75)
            currDepth = 0
            while abs(z) < simpleHeuristic and currDepth < depth:
                z = nextMandelBrot(z, c)
                currDepth += 1

            if abs(z) < simpleHeuristic:
                distane = abs(z)
                color = ((255.0 * distane) / simpleHeuristic)
                bitmap.putPixel(x + imgSize / 2, y + imgSize / 2,
                                (color, 0, 0))
            else:
                color = ((255.0 * currDepth) / depth)
                bitmap.putPixel(x + imgSize / 2, y + imgSize / 2,
                                (0, color, 0))

    bitmap.close()
Example #6
0
def squaredRainbow():
    ff = 255
    bitmap = IV122Graphics.BitMap("output/squaredRainbow.jpg", ff, ff)
    for i in range(ff):
        for j in range(ff):
            bitmap.putPixel(i, j, (i, j, ff))
    bitmap.close()
Example #7
0
def drawImage(lineSegments, name):
    dim = 1600
    svg = IV122Graphics.SVG("output/" + name + ".svg", dim, dim)
    #print lineSegments
    for line in lineSegments:
        svg.line(line[0][0][0] + dim / 2, line[0][1][0] + dim / 2,
                 line[1][0][0] + dim / 2, line[1][1][0] + dim / 2)
    svg.close()
Example #8
0
def visualizeNsds():
    size = 400
    bitmapForSubstract = IV122Graphics.BitMap("output/substract.bmp", size,
                                              size)
    bitmapForModulo = IV122Graphics.BitMap("output/modulo.bmp", size, size)
    for i in range(1, size):
        for j in range(1, size):
            stepCountSubstract = nsdSubstract(i, j, True)
            stepCountMod = nsdMod(i, j, True)
            print((i, j, stepCountSubstract, stepCountMod))
            #colorSubstract = (255- stepCountSubstract%255,255-  (stepCountSubstract/255)%255,255-  ((stepCountSubstract/255)/255)%255)
            #colorMod = (255- stepCountMod%255,255-  (stepCountMod/255)%255,255-  ((stepCountMod/255)/255)%255)
            colorSubstract = (255 - stepCountSubstract, 0, 0)
            colorMod = (255 - stepCountMod, 0, 0)
            bitmapForSubstract.putPixel(i, size - j, colorSubstract)
            bitmapForModulo.putPixel(i, size - j, colorMod)
    bitmapForSubstract.close()
    bitmapForModulo.close()
Example #9
0
def gridInCircle(radius=200, delta=10):
    svg = IV122Graphics.SVG("output/gridInCircle.svg", radius * 2, radius * 2)
    x = radius
    y = radius
    for curY in range(-radius, radius, delta):
        distFromMiddle = math.sqrt((radius * 1.0)**2.0 - (curY * 1.0)**2)
        svg.line(x - distFromMiddle, y + curY, x + distFromMiddle, y + curY)
        svg.line(x + curY, y - distFromMiddle, x + curY, y + distFromMiddle)

    svg.close()
Example #10
0
def spiral(name, x, y, r, full=0):
    size = 500
    bitmap = IV122Graphics.BitMap("output/shapes/" + name + ".jpg", size, size)

    #todo zmenit 20 na parametrizovatleny rozestup
    for t in range(360 * 5):
        i_x = (t / 20) * math.sin(Commons.degToRad((t))) + x
        i_y = (t / 20) * math.cos(Commons.degToRad((t))) + y
        bitmap.putPixel(i_x, i_y, (100, 100, 100))

    bitmap.close()
Example #11
0
def drawFilledPolygon(points, name, size):
    bitmap = IV122Graphics.BitMap("output/" + name + ".jpg", size, size)
    resultLineSegments = []
    for i in range(len(points)):
        resultLineSegments.append((points[i - 1], points[i]))
    print resultLineSegments
    for i_x in range(size):
        for i_y in range(size):
            intersetCount = countIntersect((i_x, i_y), resultLineSegments)
            if (intersetCount % 2 == 1):
                bitmap.putPixel(i_x, i_y, (100, 100, 100))

    bitmap.close()
Example #12
0
def closure(n):
    size = 400
    img = IV122Graphics.SVG("output/closure.svg", size, size)

    points = generatePoints(n, size)
    img.setFill()

    for p in points:
        img.circle(5, p[0], p[1])

    while (len(points) > 0):
        startPoint = leftMostPoint(points)
        img.setFill("Blue")
        img.circle(10, startPoint[0], startPoint[1])
        img.setFill()

        #doprav adolu
        cond = lambda startPoint, point: (point[0] > startPoint[0] and point[1]
                                          > startPoint[1])
        computation = lambda startPoint, point: float(point[0] - startPoint[
            0]) / float((point[1] - startPoint[1]))

        startPoint = partialConvexClosure(startPoint, points, cond,
                                          computation, img)

        #doprava nahoru
        cond = lambda startPoint, point: (point[0] > startPoint[0] and point[1]
                                          < startPoint[1])
        computation = lambda startPoint, point: float(startPoint[1] - point[
            1]) / float(point[0] - startPoint[0])

        startPoint = partialConvexClosure(startPoint, points, cond,
                                          computation, img)

        #doleva nahoru
        cond = lambda startPoint, point: (point[0] < startPoint[0] and point[1]
                                          < startPoint[1])
        computation = lambda startPoint, point: float(startPoint[0] - point[
            0]) / float(startPoint[1] - point[1])
        startPoint = partialConvexClosure(startPoint, points, cond,
                                          computation, img)

        #doleva dolu
        cond = lambda startPoint, point: (point[0] < startPoint[0] and point[1]
                                          > startPoint[1])
        computation = lambda startPoint, point: float(point[1] - startPoint[
            1]) / float(startPoint[0] - point[0])
        startPoint = partialConvexClosure(startPoint, points, cond,
                                          computation, img)

    img.close()
Example #13
0
def chaosgame(path, ngon, ratio):
    imgSize = 800
    jpeg = IV122Graphics.BitMap(path, imgSize, imgSize)
    outerPoints = generateNGonPoint(ngon, imgSize / ngon)

    stepCount = 10000

    point = getRandomPoint(imgSize)
    for i in range(stepCount):
        chosenOrigin = random.randint(0, ngon - 1)
        point = computeMidPoint(outerPoints[chosenOrigin], point, ratio)
        if (i > 100):
            jpeg.putPixel(point[0], point[1], (255, 0, 0))
    jpeg.close()
Example #14
0
def pentagramRelative():
    turtle = IV122Graphics.Turtle("output/pentaInPenta.svg", 400, 400, 50, 200)
    n = 5
    length = 100
    for i in range(n):
        turtle.forward(length)
        turtle.left(360.0 / n)
    turtle.left(360.0 / n + 180 + (180 - 360.0 / (2 * n)))
    a = length * math.sin(Commons.degToRad(360.0 / n))
    b = length * math.cos(Commons.degToRad(360.0 / n))
    length = math.sqrt((100 + b)**2 + a**2)
    for i in range(n):
        turtle.forward(length)
        turtle.left(180 - (360.0 / n) / 2)
    turtle.close()
Example #15
0
def squareInception(size=200.0, percent=20.0, nesting=10.0):
    turtle = IV122Graphics.Turtle("output/squareInception.svg", 400, 400, 50,
                                  300)
    curSize = size
    for level in range(nesting):
        for i in range(4):
            turtle.forward(curSize)
            turtle.left(90)
        turtle.forward(curSize * percent / 100.0)
        a = (curSize * percent / 100.0)
        b = (curSize * (1 - percent / 100.0))
        angle = Commons.radToDeg(math.atan(a / b))
        turtle.left(angle)
        curSize = math.sqrt(a**2 + b**2)
    turtle.close()
Example #16
0
def mandelBrot(imgSize, cutX, cutY, cutSize, name="mandelbrot"):
    #imgsize resaclovat na ctverec -2, 2
    #cutX = -1
    #cutY = -1
    #cutSize = imgSize/4.0

    #multiply something by cutSize, add cutX to something, add cutY to something

    scaleFactor = imgSize / (4.0)
    scaleFactor2 = imgSize / cutSize
    #scaleFactorX = imgSize / (4.0 * (-2.0/cutX)) #
    #scaleFactorY = imgSize / (4.0 * (-2.0/cutY)) # bullshit

    # scaledX cutX
    #         -2   = 0
    #         -1   = +1
    #          0     +2
    #          1     +3
    #          2     +4

    depth = 20
    simpleHeuristic = 2

    bitmap = IV122Graphics.BitMap("output/" + name + ".jpg", imgSize, imgSize)

    for x in range(-imgSize / 2, imgSize / 2):
        for y in range(-imgSize / 2, imgSize / 2):
            z = complex(0, 0)
            scaledX = x / scaleFactor
            scaledY = y / scaleFactor
            c = complex((scaledX / scaleFactor2) + cutX - 2,
                        (scaledY / scaleFactor2) + cutY - 2)
            currDepth = 0
            while abs(z) < simpleHeuristic and currDepth < depth:
                z = nextMandelBrot(z, c)
                currDepth += 1

            if abs(z) < simpleHeuristic:
                distane = abs(z)
                color = ((255.0 * distane) / simpleHeuristic)
                bitmap.putPixel(x + imgSize / 2, y + imgSize / 2,
                                (color, 0, 0))
            else:
                color = ((255.0 * currDepth) / depth)
                bitmap.putPixel(x + imgSize / 2, y + imgSize / 2,
                                (0, color, 0))

    bitmap.close()
Example #17
0
def circle(name, x, y, r, full=0):
    size = 500
    bitmap = IV122Graphics.BitMap("output/shapes/" + name + ".jpg", size, size)
    thickness = 300.0

    for i_x in range(size):
        for i_y in range(size):
            if (full == 0):
                if abs((float(i_x) - x)**2.0 +
                       (i_y - y)**2 - r**2) <= thickness:
                    bitmap.putPixel(i_x, i_y, (100, 100, 100))
            else:
                if abs((float(i_x) - x)**2.0 +
                       (i_y - y)**2) <= thickness + r * r:
                    bitmap.putPixel(i_x, i_y, (100, 100, 100))
    bitmap.close()
Example #18
0
def triangleInception(size=200, d=10):
    turtle = IV122Graphics.Turtle("output/triangleInception.svg", 400, 400, 50,
                                  300)
    curSize = size
    for i in range(size / (d * 2)):
        for i in range(3):
            turtle.forward(curSize)
            turtle.left(120)
        turtle.penUp()
        turtle.forward(d)
        turtle.left(90)
        turtle.forward(d * (2.0 / 3) *
                       (math.sqrt(3.0) / 2.0))  #deserves comment
        turtle.right(90)
        turtle.penDown()
        curSize = curSize - 2 * d
    turtle.close()
Example #19
0
def linearRegression(inFile, outFile):

    inputData = open(inFile)
    points = [(float(line.split(" ")[0]), float(line.split(" ")[1]))
              for line in inputData.readlines()]
    size = 200

    svg = IV122Graphics.SVG("output/" + outFile + ".svg", size, size)
    svg.resizeCoordinates(16, 16)
    svg.flipByX()
    svg.setMidInCenter()
    drawAxes(size, svg)

    analyticalLinRegression(points, svg)
    gridSearchLinRegression(points, svg)

    svg.close()
Example #20
0
def pentagramAbsolute():
    length = 100
    points = [(50, 200)]
    n = 5
    orientation = 90
    svg = IV122Graphics.SVG("output/absolute.svg", 400, 400)
    for i in range(n - 1):  #from turtle
        newX = length * math.sin(Commons.degToRad(orientation)) + points[-1][0]
        newY = length * math.cos(Commons.degToRad(orientation)) + points[-1][1]
        orientation += 360.0 / n
        points.append((newX, newY))

    for target in points:
        svg.circle(20, target[0], target[1])
    for i in range(0, len(points)):
        for target in points[i + 1:]:
            svg.line(points[i][0], points[i][1], target[0], target[1])
    svg.close()
Example #21
0
def colorEquilateralTriangle(name, size=500):
    bitmap = IV122Graphics.BitMap("output/shapes/" + name + ".jpg", size, size)

    bot = 10
    right = size - 10
    left = 10

    for i_x in range(size):
        for i_y in range(size):
            halfplane1 = i_y >= 0
            #halfplane2 = i_y <= -math.sqrt(3.0)/2 * i_x + math.sqrt(3.0)*size/2
            halfplane2 = i_y >= math.sqrt(3.0) * i_x
            halfplane3 = i_y >= -math.sqrt(3.0) * i_x + size
            #halfplane3 = i_y <= math.sqrt(3.0)/2 * i_x + -math.sqrt(3.0)*size/2

            if (halfplane1 and halfplane2 and halfplane3):
                bitmap.putPixel(i_x, i_y,
                                ((i_x / 2) % 255, (i_y / 3) % 255, 100))
    bitmap.close()
Example #22
0
def drawStar(name, n, length):  #some n work better then other n
    turtle = IV122Graphics.Turtle(name, 400, 400, 50, 200)

    if (n % 2 == 0 and (n / 2) % 2 == 1):  #should be
        upperLim = n * 2
        x = 1
        div = n
    elif (n % 4 == 0):  #commented what
        upperLim = 2 * n
        x = 2
        div = n
    else:  #each branch does
        upperLim = n
        x = 2
        div = n
    for i in range(upperLim):
        turtle.forward(length)
        turtle.left(180 - (360.0 / n) / x)
    turtle.close()
Example #23
0
def drawClusters(name, minX, maxX, minY, maxY, points, centers):
    size = 200
    svg = IV122Graphics.SVG("output/" + name + ".svg", size, size)
    imgMaxCoord = 2 * max([
        minX, maxX, minY, maxY
    ])  #vsechny body se musi vlezt do obrazku, pulka je uprostred, takze *2
    svg.resizeCoordinates(imgMaxCoord, imgMaxCoord)
    svg.flipByX()
    svg.setMidInCenter()
    drawAxes(size, svg)

    colors = [
        "black", "red", "blue", "green", "yellow", "orange", "purple", "grey"
    ]  #obviously, limited to 9 clusters
    for point in points:
        cluster = findNearestCluster(point, centers)
        print cluster, colors[cluster]
        svg.setFill(colors[cluster])
        svg.setStroke(colors[cluster])
        svg.circle(1, point[0], point[1])

    svg.close()
Example #24
0
def generateWeirdChessboard(name, size):
    bitmap = IV122Graphics.BitMap("output/effects/" + name + ".jpg", size,
                                  size)
    squareSize = 20
    black = (0, 0, 0)  #initially black, but swaps during execution
    white = (0xFF, 0xFF, 0xFF)

    radiusSize = 50
    for i_x in range(-size / 2, size / 2):
        for i_y in range(-size / 2, size / 2):
            xParity = (i_x / 20) % 2
            yParity = (i_y / 20) % 2
            levelOfCircle = (
                (i_x**2 + i_y**2)**
                0.5) / radiusSize  #v kolikatem krouzku od prostred jsem
            #print int(levelOfCircle)

            if (int(levelOfCircle) % 2 == 0):
                color1, color2 = black, white
            else:
                color1, color2 = white, black

            if (xParity == 1):
                if (yParity == 1):
                    print "a", color1, color2
                    bitmap.putPixel(size / 2 + i_x, size / 2 + i_y, color2)
                else:
                    print "b", color1, color2
                    bitmap.putPixel(size / 2 + i_x, size / 2 + i_y, color1)
            else:
                if (yParity == 1):
                    print "c", color1, color2
                    bitmap.putPixel(size / 2 + i_x, size / 2 + i_y, color1)
                else:
                    print "d", color1, color2
                    bitmap.putPixel(size / 2 + i_x, size / 2 + i_y, color2)

    print "neco"
    bitmap.close()
Example #25
0
def intersections(n, name, normal=False):
    size = 400
    img = IV122Graphics.SVG("output/" + name + ".svg", size, size)

    lines = generateLineSegments(n, size, normal)
    img.setFill()

    for line in lines:
        img.line(line[0][0], line[0][1], line[1][0], line[1][1])

    for line1 in lines:
        for line2 in lines:
            if (line1 != line2):
                inter = Commons.computeLineIntersection(
                    line1[0], line1[1], line2[0], line2[1])
                if (inter == -1):
                    continue
                img.setFill("Red")
                img.circle(3, inter[0], inter[1])
                img.setFill()

    img.close()
Example #26
0
def weirdGrid():
    dim = 400
    stepSize = 20
    svg = IV122Graphics.SVG("output/curvyGrid.svg", dim, dim)
    coords = ((0, 1, 1), (0, 1, -1), (1, -1, 1), (1, -1, -1))

    for quadrant in range(4):
        for i in range(11):
            svg.line((dim * coords[quadrant][0]) +
                     coords[quadrant][1] * stepSize * i, dim / 2, dim / 2,
                     dim / 2 + coords[quadrant][2] * stepSize * i)

    #naive
    #for i in range(11):
    #svg.line(stepSize*i ,dim/2,dim/2 , dim/2 - stepSize*i)
    #for i in range(11):
    #svg.line(dim - stepSize*i ,dim/2,dim/2 , dim/2 + stepSize*i)
    #for i in range(11):
    #svg.line(dim - stepSize*i ,dim/2,dim/2 , dim/2 - stepSize*i)
    #for i in range(11):
    #svg.line(dim/2 ,stepSize*i,dim/2 - stepSize*i , dim/2)
    svg.close()
Example #27
0
def feingebaum(x_min, x_max, steps, name, size=100):
    jpeg = IV122Graphics.BitMap("output/" + name + ".jpg", size, size)

    dif = x_max - x_min
    step = (float(dif) / steps)

    myRange = []
    for x in range(
            steps
    ):  #containes "steps" number of values from 0 to 1, scaled according to specified zoom
        myRange.append(x * step * (1 / dif))

    print myRange
    for i in myRange:
        xt = 0.5
        for j in range(200):
            xt = getNextFeingenbaum(
                xt, i * dif + x_min)  #adding to i to scale according to zoom
            if (j > 100):
                jpeg.putPixel(
                    i * (size), size - (size * xt) - 1,
                    (0, 0, 0))  #odecitam od size,  aby to nebylo obracen

    jpeg.close()
Example #28
0
def ellipses(name, size=500):
    bitmap = IV122Graphics.BitMap("output/shapes/" + name + ".jpg", size, size)

    bot = 10
    right = size - 10
    left = 10

    for i_x in range(-size / 2, size / 2):
        for i_y in range(-size / 2, size / 2):
            a = 100
            b = 200

            term1 = (
                (i_x * Commons.cos(30) + i_y * Commons.sin(30))**2) / (a * a)
            term2 = (
                (i_x * Commons.sin(30) - i_y * Commons.cos(30))**2) / (b * b)

            distance = (i_x * i_x + i_y * i_y)**0.5

            if (term1 + term2 <= 1):
                bitmap.putPixel(
                    size / 2 + i_x, size / 2 + i_y,
                    (255 - distance, 255 - distance, 255 - distance))
    bitmap.close()
Example #29
0
def turtleCreativityExecute():
    triangleFractal = IV122Graphics.Turtle(
        "output/fractal/creativeTriangle.svg", 10000, 10000, 5000, 5000)
    turtleCreativity(triangleFractal, 800, 8)
    triangleFractal.close()
Example #30
0
def creativity2Execute():
    somethign = IV122Graphics.Turtle("output/fractal/creative2.svg", 400, 400,
                                     200, 200)
    creativity2(somethign, 800, 4)
    somethign.close()