1.0, #Mass 150) #Speed Rotation GaoObject.WriteParticle(TempObject, TParticle) return TempObject Ataker1 = CreateObject() Ataker2 = CreateObject() Ataker3 = CreateObject() Ataker4 = CreateObject() GaoObject.SetCord(Ataker1, -200, 100) GaoObject.SetCord(Ataker2, -205, 100) GaoObject.SetCord(Ataker3, -210, 100) GaoObject.SetCord(Ataker4, -215, 100) Transport = Level.SearchObjectByName("Transport") print "AddrT:", Transport if Transport != 0: GaoObject.AttackObject(Ataker1, Transport) GaoObject.AttackObject(Ataker2, Transport) GaoObject.AttackObject(Ataker3, Transport) GaoObject.AttackObject(Ataker4, Transport) Level.AddGaoObject(Ataker1) Level.AddGaoObject(Ataker2) Level.AddGaoObject(Ataker3) Level.AddGaoObject(Ataker4) Level.Pause(5000) Level.NextScript("pyscripts/test_mission1state3.py")
GaoObject.SetParticlePos(TempObject, 1, 1, 0, 0.85) GaoObject.SetParamsHS( TempObject, 80.0, #Shield 80.0, #MaxShield 0.5, #SpeedRShield 20.0, #Health 20.0, #MaxHealth 100.0, #GunEnergy 100.0, #MaxGunEnergy 0.6) #SpeedRGunEnergy GaoObject.SetPFS( TempObject, 25.0, #Max Power 2.0, #Mass 70) #Speed Rotation GaoObject.WriteParticle(TempObject, TParticle) GaoObject.SetCord(TempObject, Level.Random(200) - 100, Level.Random(200) - 100) #GaoObject.SetCord(0, 0) Player = Level.SearchPlayer() if Player != 0: GaoObject.AttackObject(TempObject, Player) Level.AddGaoObject(TempObject) Level.Pause(15000)