particle.start(ship) if handler.keys['right']: ship.move_right() if handler.keys['left']: ship.move_left() ship.redraw() if particle.is_visible(): particle.render() logic.draw_enemies() if logic.win_level(): logic.next_level() else: menu.draw(pygame, screen) if handler.keys['space']: menu.started = True if logic.is_game_over() or logic.win_game(): if handler.keys['space']: menu.started = True logic.restart_game() time_passed = clock.tick(60) pygame.display.flip() pygame.time.wait(5)