def load(): print("Loading") if os.path.isfile("player.qso"): Globals.player = pickle.load( open( "player.qso","rb")) global loadingFlag loadingFlag = True Globals.gameState = "Dungeon" print(Globals.player.name,"loaded successfully.") a,b = Map.positionCheck() globalsList = pickle.load( open("progress.qso","rb")) Globals.doorUnlocked = globalsList[0] Globals.miniBoss = globalsList[1] Globals.defeatBoss = globalsList[2] Globals.getKey = globalsList[3] Map.position = [globalsList[4],globalsList[5]] Map.roomDesc(globalsList[4],globalsList[5]) Globals.whaleTrap = globalsList[6] Globals.levelInit = globalsList[7] else: print("Player not found")
def create(): Globals.player = Player() Globals.gameState = "Dungeon" a,b = Map.positionCheck() Map.roomDesc(a,b)