Example #1
0
def build_obj_map_level_5():  #level 5

    array = []

    array = [  #starting stairs
        ob.Floor(x=MAP_UNIT_X * 2,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 22,
                 sizey=MAP_UNIT_X * 2),
        ob.Floor(x=MAP_UNIT_X * 16,
                 y=ground - MAP_UNIT_Y * 4,
                 sizex=MAP_UNIT_X * 8,
                 sizey=MAP_UNIT_X * 2),
        ob.Floor(x=MAP_UNIT_X * 20,
                 y=ground - MAP_UNIT_Y * 6,
                 sizex=MAP_UNIT_X * 4,
                 sizey=MAP_UNIT_X * 2),
        #first pit / 1x vertical flame
        ob.Flame_UFO(x=MAP_UNIT_X * 28,
                     y=ground - MAP_UNIT_Y * 14,
                     speed_y=0.32 * MAP_UNIT_Y),
        #Next platform
        ob.Floor(x=MAP_UNIT_X * 34,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 6,
                 sizey=MAP_UNIT_X * 6),
        #second pit / 1x vertical flame
        ob.Flame_UFO(x=MAP_UNIT_X * 44,
                     y=ground - MAP_UNIT_Y * 14,
                     speed_y=0.32 * MAP_UNIT_Y),
        #Next platform
        ob.Floor(x=MAP_UNIT_X * 50,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 4,
                 sizey=MAP_UNIT_X * 2),
        #third pit / 2x vertical flame
        ob.Flame_UFO(x=MAP_UNIT_X * 57,
                     y=ground - MAP_UNIT_Y * 14,
                     speed_y=0.32 * MAP_UNIT_Y),
        ob.Flame_UFO(x=MAP_UNIT_X * 61, y=ground, speed_y=-0.32 * MAP_UNIT_Y),
        #Floor
        ob.Floor(x=MAP_UNIT_X * 66,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 150,
                 sizey=MAP_UNIT_X * 2),
        #horzontal tunnel
        ob.Floor(x=MAP_UNIT_X * 70,
                 y=0,
                 sizex=MAP_UNIT_X * 8,
                 sizey=576 - MAP_UNIT_X * 5),
        ob.Floor(x=MAP_UNIT_X * 78,
                 y=0,
                 sizex=MAP_UNIT_X * 4,
                 sizey=576 - MAP_UNIT_X * 10),
        ob.Floor(x=MAP_UNIT_X * 82,
                 y=0,
                 sizex=MAP_UNIT_X * 6,
                 sizey=576 - MAP_UNIT_X * 5),
        ob.Floor(x=MAP_UNIT_X * 88,
                 y=0,
                 sizex=MAP_UNIT_X * 4,
                 sizey=576 - MAP_UNIT_X * 10),
        ob.Floor(x=MAP_UNIT_X * 92,
                 y=0,
                 sizex=MAP_UNIT_X * 6,
                 sizey=576 - MAP_UNIT_X * 5),
        #flames
        ob.Flame_Move(x=MAP_UNIT_X * 88,
                      y=ground - MAP_UNIT_Y * 4,
                      speed_x=0.2 * MAP_UNIT_X),
        ob.Flame_Move(x=MAP_UNIT_X * 96,
                      y=ground - MAP_UNIT_Y * 4,
                      speed_x=-0.2 * MAP_UNIT_X),
        #blocks
        ob.Block(x=MAP_UNIT_X * 2,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 4,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 6,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 8,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 10,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 12,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 14,
                 y=ground - MAP_UNIT_Y * 4,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 16,
                 y=ground - MAP_UNIT_Y * 4,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 18,
                 y=ground - MAP_UNIT_Y * 6,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 20,
                 y=ground - MAP_UNIT_Y * 6,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 22,
                 y=ground - MAP_UNIT_Y * 6,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 34,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 36,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 38,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 50,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 52,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 2),
        ob.Block(x=MAP_UNIT_X * 66,
                 y=ground - MAP_UNIT_Y * 2,
                 sizex=MAP_UNIT_X * 2,
                 sizey=MAP_UNIT_X * 50),
    ]
    return array
Example #2
0
def build_obj_map_2():
    # jump pits with rising fire balls
    array = []

    array = [
        ob.Block(x=start + 150, y=ground),
        ob.Block(x=start + 200, y=ground),
        ob.Block(x=start + 250, y=ground),
        ob.Block(x=start + 300, y=ground),
        ob.Block(x=start + 300, y=ground),
        ob.Glue(x=start + 350, y=ground - 2 * MAP_UNIT_Y),
        ob.Glue(x=start + 350, y=ground - 2 * MAP_UNIT_Y),
        ob.Block(x=start + 400, y=ground),
        ob.Block(x=start + 400, y=ground - 2 * MAP_UNIT_Y),
        ob.Block(x=start + 400, y=ground - 4 * MAP_UNIT_Y),
        ob.Block(x=start + 450, y=ground),
        ob.Block(x=start + 450, y=ground - 2 * MAP_UNIT_Y),
        ob.Block(x=start + 450, y=ground - 4 * MAP_UNIT_Y),
        ob.Block(x=start + 450, y=ground - 6 * MAP_UNIT_Y),
        ob.Block(x=start + 800, y=ground),
        ob.Block(x=start + 800, y=ground - 2 * MAP_UNIT_Y),
        ob.Block(x=start + 800, y=ground - 4 * MAP_UNIT_Y),
        ob.Block(x=start + 800, y=ground - 6 * MAP_UNIT_Y),
        ob.Block(x=start + 850, y=ground),
        ob.Block(x=start + start + 850, y=ground - 2 * MAP_UNIT_Y),
        ob.Block(x=start + 850, y=ground - 4 * MAP_UNIT_Y),
        ob.Block(x=start + 850, y=ground - 6 * MAP_UNIT_Y),
        ob.Block(x=start + 900, y=ground),
        ob.Block(x=start + 900, y=ground - 2 * MAP_UNIT_Y),
        ob.Block(x=start + 900, y=ground - 4 * MAP_UNIT_Y),
        ob.Block(x=start + 900, y=ground - 6 * MAP_UNIT_Y),
        ob.Block(x=start + 950, y=ground),
        ob.Block(x=start + 950, y=ground - 2 * MAP_UNIT_Y),
        ob.Block(x=start + 950, y=ground - 4 * MAP_UNIT_Y),
        ob.Block(x=start + 950, y=ground - 6 * MAP_UNIT_Y),
        ob.Block(x=start + 1300, y=ground - 10),
        ob.Block(x=start + 1350, y=ground - 10),
        ob.Block(x=start + 1700, y=ground - 10),
        ob.Block(x=start + 1750, y=ground - 10),
        ob.Block(x=start + 1800, y=ground - 10),
        ob.Block(x=start + 1850, y=ground - 10),
        # floor
        ob.Floor(x=0, y=ground, sizex=500 + 40 * MAP_UNIT_X, sizey=20),
        # ob.Floor(x= 800, y=ground, sizex=8*MAP_UNIT_Y, sizey=20),
        # ob.Floor(x= 1300, y=ground, sizex=4*MAP_UNIT_Y, sizey=20),
        ob.Floor(x=start + 1900, y=ground, sizex=1000, sizey=20),
        # pit flame 1
        ob.Flame(x=start + 500, y=ground),
        ob.Flame(x=start + 550, y=ground),
        ob.Flame(x=start + 600, y=ground),
        ob.Flame(x=start + 650, y=ground),
        ob.Flame(x=start + 700, y=ground),
        ob.Flame(x=start + 750, y=ground),
        # pit flame 2
        ob.Flame(x=start + 1000, y=ground),
        ob.Flame(x=start + 1050, y=ground),
        ob.Flame(x=start + 1100, y=ground),
        ob.Flame(x=start + 1150, y=ground),
        ob.Flame(x=start + 1200, y=ground),
        ob.Flame(x=start + 1250, y=ground),
        # pit flame 3
        ob.Flame(x=start + 1400, y=ground),
        ob.Flame(x=start + 1450, y=ground),

        # moving flame
        ob.Flame_UFO(x=start + 625, y=ground - 14 * MAP_UNIT_Y),
        ob.Flame_UFO(x=start + 1125, y=ground - 14 * MAP_UNIT_Y),
        ob.Flame_UFO(x=start + 1525, y=ground - 14 * MAP_UNIT_Y),
        ob.Flame_UFO(x=start + 1625, y=ground, speed_y=-0.32 * MAP_UNIT_Y),
        # low ceiling
        ob.Floor(x=start + 2000, y=ground - 90, sizex=8 * MAP_UNIT_Y,
                 sizey=20),
        # vertical tunnel
        ob.Floor(x=start + 2200, y=0, sizex=20, sizey=400),
        ob.Flame_Move(x=start + 2200, y=ground - 40, speed_y=9),
        ob.Flame_Move(x=start + 2300, y=ground - 2 * MAP_UNIT_Y, speed_y=9),
        ob.Flame_Move(x=start + 2400, y=ground - 2 * MAP_UNIT_Y, speed_y=9)
    ]

    return array