class App: def __init__(self,amap): self.running = True self.OnInit() g = Graph(amap) #self.search = Search(g,'A','T') self.search = RandomSearch(g,'L','N') self.search.reset() def OnInit(self): pygame.init() resolution = 640,480 self.screen = pygame.display.set_mode(resolution) self.screen.fill(bgcolor) self.clock = pygame.time.Clock() def onEvent(self,event): if event.type == pygame.QUIT or event.type==pygame.KEYDOWN and event.key == pygame.K_ESCAPE: self.running = False return if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: self.search.step() if event.key == pygame.K_r: self.search.reset() if event.key == pygame.K_RETURN: print 'return Pressed' self.search.run() def cleanUp(self): pygame.quit() def render(self,seconds): #self.screen.fill(bgcolor) self.search.draw(self.screen) pygame.display.flip() def mainloop(self): fps = 60 while self.running: seconds = self.clock.tick(fps) for event in pygame.event.get(): self.onEvent(event) self.render(seconds) self.cleanUp()