Example #1
0
 def Main_Window(self):
     self.display = pygame.display.set_mode((1280,700))
     manager = ResManager()
     pygame.display.set_icon(manager.get_image('icon.png'))
     pygame.display.set_caption("Map Editor")
     self.display.fill((200,220,100))
     pygame.display.flip()
     i = 0
Example #2
0
 def slots_for_base(self):
     manager = ResManager()
     texture = manager.get_image("interface_bg.png")
     for i in range(3):
         first_texture = texture.get_rect()
         first_texture.center=(500,90+160*i)
         self.display.blit(texture,first_texture)
     pygame.display.update()  
            
Example #3
0
File: game.py Project: ShusT77/gm1
    def __init__(self,
                 width=640,
                 height=480,
                 color=(255, 255, 255),
                 fps=40,
                 scene=None,
                 manager=ResManager()):
        pygame.init()

        self.set_display(width, height)

        self.fps = fps
        self.__manager = manager
        self.scene = scene

        self.__display.fill(color)
        pygame.display.flip()