## ROOM 1 room_1_enemies = [ entity.Enemy(enemy_image_sheet_type_0, 15, 500, 2.5, 100, 50, 64, 500, 0), entity.Enemy(enemy_image_sheet_type_0, 700, 15, 2.5, 100, 50, 64, 200, 0), entity.Enemy(enemy_image_sheet_type_1, 700, 500, 2.5, 100, 50, 500, 500, 1), ] room_1_walls = [ Room.Wall(100, 300, 10, 300, True), Room.Wall(500, 100, 300, 10, False), Room.Wall(400, 300, 10, 160, True), Room.Wall(400, 450, 150, 10, False), # Room.Wall(550, 290, 10, 170, True), # Room.Wall(400, 290, 150, 10, False) ] room_1_chests = [Room.Chest(550, 120, chest_array[0], False)] room_1 = Room.Room(room_1_enemies, room_1_chests, room_1_walls, []) # ROOM 2 room_2_enemies = [ entity.Enemy(enemy_image_sheet_type_0, 100, 100, 4.0, 20, 20, 64, 500, 0), entity.Enemy(enemy_image_sheet_type_0, 700, 100, 4.0, 20, 20, 64, 500, 0), entity.Enemy(enemy_image_sheet_type_0, 200, 250, 4.0, 20, 20, 64, 500, 0), entity.Enemy(enemy_image_sheet_type_0, 600, 250, 4.0, 20, 20, 64, 500, 0), entity.Enemy(enemy_image_sheet_type_0, 100, 500, 4.0, 20, 20, 64, 500, 0), entity.Enemy(enemy_image_sheet_type_0, 700, 500, 4.0, 20, 20, 64, 500, 0), ] room_2_walls = [ Room.Wall(400, 100, 10, 400, True), ] room_2_chests = [Room.Chest(410, 250, chest_array[1], True)]