Example #1
0
## ROOM 1
room_1_enemies = [
    entity.Enemy(enemy_image_sheet_type_0, 15, 500, 2.5, 100, 50, 64, 500, 0),
    entity.Enemy(enemy_image_sheet_type_0, 700, 15, 2.5, 100, 50, 64, 200, 0),
    entity.Enemy(enemy_image_sheet_type_1, 700, 500, 2.5, 100, 50, 500, 500,
                 1),
]
room_1_walls = [
    Room.Wall(100, 300, 10, 300, True),
    Room.Wall(500, 100, 300, 10, False),
    Room.Wall(400, 300, 10, 160, True),
    Room.Wall(400, 450, 150, 10, False),
    # Room.Wall(550, 290, 10, 170, True),
    # Room.Wall(400, 290, 150, 10, False)
]
room_1_chests = [Room.Chest(550, 120, chest_array[0], False)]
room_1 = Room.Room(room_1_enemies, room_1_chests, room_1_walls, [])

# ROOM 2
room_2_enemies = [
    entity.Enemy(enemy_image_sheet_type_0, 100, 100, 4.0, 20, 20, 64, 500, 0),
    entity.Enemy(enemy_image_sheet_type_0, 700, 100, 4.0, 20, 20, 64, 500, 0),
    entity.Enemy(enemy_image_sheet_type_0, 200, 250, 4.0, 20, 20, 64, 500, 0),
    entity.Enemy(enemy_image_sheet_type_0, 600, 250, 4.0, 20, 20, 64, 500, 0),
    entity.Enemy(enemy_image_sheet_type_0, 100, 500, 4.0, 20, 20, 64, 500, 0),
    entity.Enemy(enemy_image_sheet_type_0, 700, 500, 4.0, 20, 20, 64, 500, 0),
]
room_2_walls = [
    Room.Wall(400, 100, 10, 400, True),
]
room_2_chests = [Room.Chest(410, 250, chest_array[1], True)]