def Wander(Wander): u = Wander uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [SM] Support Magic!\n [At]tacks!\n " ) if choice == "ST" or choice == "st": print("These are Wander's stats, so far!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "At" or choice == "at" or choice == "AT": TLB.RodShot("Wander", "CopperRod0") elif choice == "SM" or choice == "sm": choice = input( "Select a Support Spell!\n [HR] Healthy Ray!\n [HG] Healthy Glow!\n [RR] Restorative Ray!\n " ) if choice == "HR" or choice == "hr": SLB.HealthyRay("Wander", "CopperRod0") elif choice == "hg" or choice == "HG": SLB.HealthyGlow("Wander", "CopperRod0") elif choice == "RR" or choice == "rr": SLB.RestorativeRay("Wander", "CopperRod0")
def Chambellan(Chambellan): u = Chambellan uSTR = u + "STR" uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [WL] Weapons List!\n") if choice == "ST" or choice == "st": print("These are Chambellan's stats so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "WL" or choice == "wl": choice = input( "Select a Weapon to use!\n [GC] Gold Cane!\n [IW] Ivory Wand!\n ") if choice == "GC" or choice == "gc": choice = input( "Select an Action!\n [Q] Quick!\n [N] Normal!\n [H] Hard!\n [HG] Healthy Glow!\n [HR] Healthy Ray!\n [RR] Restorative Ray!\n [CL] Cudgel!\n [SB] Shatter Blow!\n " ) if choice == "Q" or choice == "q": TLB.CaneCrushQ("Chambellan", "NormalGoldCane0") elif choice == "N" or choice == "n": TLB.CaneCrushN("Chambellan", "NormalGoldCane0") elif choice == "H" or choice == "h": TLB.CaneCrushH("Chambellan", "NormalGoldCane0") elif choice == "HG" or choice == "hg": SLB.HealthyGlow("Chambellan", "NormalGoldCane0") elif choice == "HR" or choice == "hr": SLB.HealthyRay("Chambellan", "NormalGoldCane0") elif choice == "RR" or choice == "rr": SLB.RestorativeRay("Chambellan", "NormalGoldCane0") elif choice == "CL" or choice == "cl" or choice == "Cudgel" or choice == "cudgel": SLB.Cudgel("Chambellan", "NormalGoldCane0") elif choice == "SB" or choice == "sb" or choice == "Shatter Blow" or choice == "shatter blow": SLB.ShatterBlow("Chambellan", "NormalGoldCane0") elif choice == "IW" or choice == "iw": choice = input( "Select an action!\n [W] Weak Magic Blast!\n [S] Split Magic Blast!\n [N] Normal Magic Blast!\n [HG] Healthy Glow!\n [HR] Healthy Ray!\n [RR] Restorative Ray!\n " ) if choice == "W" or choice == "w" or choice == "Weak" or choice == "weak": TLB.MagicBlastW("Chambellan", "NormalIvoryWand0") elif choice == "S" or choice == "s" or choice == "Split" or choice == "split": TLB.MagicBlastS("Chambellan", "NormalIvoryWand0") elif choice == "N" or choice == "n" or choice == "Normal" or choice == "normal": TLB.MagicBlastN("Chambellan", "NormalIvoryWand0") elif choice == "F" or choice == "f" or choice == "Focused" or choice == "focused": TLB.MagicBlastF("Chambellan", "NormalIvoryWand0") elif choice == "HG" or choice == "hg": SLB.HealthyGlow("Chambellan", "NormalIvoryWand0") elif choice == "HR" or choice == "hr": SLB.HealthyRay("Chambellan", "NormalIvoryWand0") elif choice == "RR" or choice == "rr": SLB.RestorativeRay("Chambellan", "NormalIvoryWand0")