Example #1
0
class SampleListener(Leap.Listener):
    frameSeries = Skel.FrameSeries()

    def on_init(self, controller):
        print "Initialized"

    def on_connect(self, controller):
        print "Connected"

    def on_frame(self, controller):
        # Get the most recent frame and report some basic information

        frame = controller.frame()  # frame_last = controller.frame(1)
        print "Frame id: %d, hands: %d, fingers: %d" % (
            frame.id, len(frame.hands), len(frame.fingers))

        self.frameSeries.add(frame)

    def clear(self):
        self.frameSeries.clear()
Example #2
0
	def OnUpdate(self, info):
		if (self._bone >= 0):
			v = VRScript.Math.Vector(Skel.getPosX(self._bone),Skel.getPosY(self._bone),Skel.getPosZ(self._bone))
			q = VRScript.Math.Quat(Skel.getQuatX(self._bone),Skel.getQuatY(self._bone),Skel.getQuatZ(self._bone),Skel.getQuatW(self._bone))
			mat = VRScript.Math.Matrix()
			#mat.preAxisAngle(90,VRScript.Math.Vector(1,0,0))
			#mat.preAxisAngle(90,VRScript.Math.Vector(1,0,0))
			mat.preQuat(q)
			mat.preTranslation(v)
			# Orient up
			mat.preAxisAngle(90,VRScript.Math.Vector(1,0,0))
			# Move
			mat.preTranslation(VRScript.Math.Vector(0,5,2))
			self.movable().setPose(mat)
			# Show the magic bone #
			if (self._bone==Magic):
				e = (VRScript.Math.Matrix().preQuat(q)).getEuler()
				print("Roll: " + str(e.x) + "\tPitch: " + str(e.y) + "\tYaw: " + str(e.z))
Example #3
0
			self.movable().setPose(mat)
			# Show the magic bone #
			if (self._bone==Magic):
				e = (VRScript.Math.Matrix().preQuat(q)).getEuler()
				print("Roll: " + str(e.x) + "\tPitch: " + str(e.y) + "\tYaw: " + str(e.z))
				#print(str(Skel.getQuatX(self._bone))+","+str(Skel.getQuatY(self._bone))+","+str(Skel.getQuatZ(self._bone))+","+str(Skel.getQuatW(self._bone)))

	def setBone(self, bone):
		self._bone = bone
		if (bone==Magic):
			mp = self.renderable('').getMaterialProperties()
			mp.wireframe = True
			self.renderable(self.getName()).setMaterialProperties(mp)


Skel.start()

skeleton = list();


#bones = {7,8,9}
#for i in bones:

i=0
while i<24:
	m = marker("m"+str(i))
	m.setBone(i)
	skeleton.append(m)
	i=i+1

#Skel.stop()