Example #1
0
def Hellhound(Monster):
    u = Monster
    uHP = WSD[Monster].HP
    uENE = WSD[Monster].ENE
    uSTR = WSD[Monster].STR
    uSPR = WSD[Monster].SPR
    uSKL = WSD[Monster].SKL
    uABL = WSD[Monster].ABL
    uAGI = WSD[Monster].AGI
    uEVA = WSD[Monster].EVA
    uTGH = WSD[Monster].TGH
    uRES = WSD[Monster].RES
    uLCK = WSD[Monster].LCK
    uPAR = WSD[Monster].PAR
    uMAR = WSD[Monster].MAR
    uWT = WSD[Monster].ArmorWT
    choice = input(
        "Select an action type!\n [St]atcheck!\n [At]tacks!\n [Sk]ills!")
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    if choice == "AT" or choice == "At" or choice == "at":
        choice = input("Select an attack!\n [CL] Claws!\n [Te]eth!\n ")
        if choice == "CL" or choice == "cl" or choice == "Claws" or choice == "claws":
            Attacks.Claw("Hellhound", "NormalBronzeClaw3", "Flame")
        elif choice == "Te" or choice == "TE" or choice == "te":
            AttacksOO.Weaponless("Hellhound", Flame, 1, 0, 0).SavageBite
    elif choice == "SK" or choice == "Sk" or choice == "sk":
        choice = input(
            "Select a Skill! \n [FB] Fire Breath!\n [SB] Savage Bite!\n [BS] Bodyslam!\n "
        )
        if choice == "FB" or choice == "fb":
            Skills.BreathAttack("Hellhound", "Flame")
        elif choice == "SB" or choice == "sb":
            Skills.SavageBite("Hellhound")
        elif choice == "BS" or choice == "bs":
            Skills.Bodyslam("Hellhound")
Example #2
0
def Liveflame(Monster):
    u = Monster
    uHP = WSD[Monster].HP
    uENE = WSD[Monster].ENE
    uSTR = WSD[Monster].STR
    uSPR = WSD[Monster].SPR
    uSKL = WSD[Monster].SKL
    uABL = WSD[Monster].ABL
    uAGI = WSD[Monster].AGI
    uEVA = WSD[Monster].EVA
    uTGH = WSD[Monster].TGH
    uRES = WSD[Monster].RES
    uLCK = WSD[Monster].LCK
    uPAR = WSD[Monster].PAR
    uMAR = WSD[Monster].MAR
    uWT = WSD[Monster].ArmorWT
    choice = input(
        "Select an action type!\n [St]atcheck!\n [Br]eath Attack!\n [Fl]ameblast!\n [Bo]dyslam!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    elif choice == "BR" or choice == "br" or choice == "Br":
        Skills.BreathAttack("Liveflame", "Flame")
    elif choice == "FL" or choice == "fl" or choice == "Fl":
        Skills.FlameBlast("Liveflame", "NormalIvoryRod1")
    elif choice == "BO" or choice == "bo" or choice == "Bo":
        Skills.Bodyslam("Liveflame")
Example #3
0
def Jel(Monster, Element):
    u = Monster
    uELM = Element
    uHP = WSD[Monster].HP
    uENE = WSD[Monster].ENE
    uSTR = WSD[Monster].STR
    uSPR = WSD[Monster].SPR
    uSKL = WSD[Monster].SKL
    uABL = WSD[Monster].ABL
    uAGI = WSD[Monster].AGI
    uEVA = WSD[Monster].EVA
    uTGH = WSD[Monster].TGH
    uRES = WSD[Monster].RES
    uLCK = WSD[Monster].LCK
    uPAR = WSD[Monster].PAR
    uMAR = WSD[Monster].MAR
    uWT = WSD[Monster].ArmorWT
    choice = input(
        "Select an action type!\n [St]atcheck!\n [Bo]dyslam!\n [Br]eathattack!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    elif choice == "BO" or choice == "Bo" or choice == "bo":
        Skills.Bodyslam(Monster, Element)
    elif choice == "BR" or choice == "Br" or choice == "br":
        Skills.BreathAttack(Monster, Element)
Example #4
0
def Snowgunner(Snowman):
    choice = input(
        "Select an Action!\n [ST] Statcheck!\n [PB] Pistol Blaster!\n [CL] Claw Attacks!\n [BA] Breath Attack!\n "
    )
    u = Snowman
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    if choice == "ST" or choice == "st":
        print("These are the stats for", u, "as they currently stand!")
        print("\n-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("-----------------\n")
    elif choice == "PB" or choice == "pb":
        Attacks.PistolPacker("Snowgunner", "CottonWoodPistol3", "Aqua")
    elif choice == "CL" or choice == "cl":
        Attacks.Claw("Snowgunner", "CottonWoodClaw3", "Aqua")
    elif choice == "BA" or choice == "ba":
        Skills.BreathAttack("Snowgunner", "Aqua")
Example #5
0
def Norwolf(Norwolf):
    choice = input(
        "Select an Action!\n [ST] Statcheck!\n [FC] Frost Claws!\n [BA] Breath Attack!\n [SB] Savage Bite!\n "
    )
    u = Norwolf
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    if choice == "ST" or choice == "st":
        print("These are the stats for", u, "as they currently stand!")
        print("\n-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("-----------------\n")
    elif choice == "FC" or choice == "fc":
        Attacks.Claw("Norwolf", "BoneLeatherClaw2", "Aqua")
    elif choice == "BA" or choice == "ba":
        Skills.BreathAttack("Norwolf", "Aqua")
    elif choice == "SB" or choice == "sb":
        Skills.SavageBite("Norwolf")