def Hellhound(Monster): u = Monster uHP = WSD[Monster].HP uENE = WSD[Monster].ENE uSTR = WSD[Monster].STR uSPR = WSD[Monster].SPR uSKL = WSD[Monster].SKL uABL = WSD[Monster].ABL uAGI = WSD[Monster].AGI uEVA = WSD[Monster].EVA uTGH = WSD[Monster].TGH uRES = WSD[Monster].RES uLCK = WSD[Monster].LCK uPAR = WSD[Monster].PAR uMAR = WSD[Monster].MAR uWT = WSD[Monster].ArmorWT choice = input( "Select an action type!\n [St]atcheck!\n [At]tacks!\n [Sk]ills!") if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") if choice == "AT" or choice == "At" or choice == "at": choice = input("Select an attack!\n [CL] Claws!\n [Te]eth!\n ") if choice == "CL" or choice == "cl" or choice == "Claws" or choice == "claws": Attacks.Claw("Hellhound", "NormalBronzeClaw3", "Flame") elif choice == "Te" or choice == "TE" or choice == "te": AttacksOO.Weaponless("Hellhound", Flame, 1, 0, 0).SavageBite elif choice == "SK" or choice == "Sk" or choice == "sk": choice = input( "Select a Skill! \n [FB] Fire Breath!\n [SB] Savage Bite!\n [BS] Bodyslam!\n " ) if choice == "FB" or choice == "fb": Skills.BreathAttack("Hellhound", "Flame") elif choice == "SB" or choice == "sb": Skills.SavageBite("Hellhound") elif choice == "BS" or choice == "bs": Skills.Bodyslam("Hellhound")
def Liveflame(Monster): u = Monster uHP = WSD[Monster].HP uENE = WSD[Monster].ENE uSTR = WSD[Monster].STR uSPR = WSD[Monster].SPR uSKL = WSD[Monster].SKL uABL = WSD[Monster].ABL uAGI = WSD[Monster].AGI uEVA = WSD[Monster].EVA uTGH = WSD[Monster].TGH uRES = WSD[Monster].RES uLCK = WSD[Monster].LCK uPAR = WSD[Monster].PAR uMAR = WSD[Monster].MAR uWT = WSD[Monster].ArmorWT choice = input( "Select an action type!\n [St]atcheck!\n [Br]eath Attack!\n [Fl]ameblast!\n [Bo]dyslam!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "BR" or choice == "br" or choice == "Br": Skills.BreathAttack("Liveflame", "Flame") elif choice == "FL" or choice == "fl" or choice == "Fl": Skills.FlameBlast("Liveflame", "NormalIvoryRod1") elif choice == "BO" or choice == "bo" or choice == "Bo": Skills.Bodyslam("Liveflame")
def Jel(Monster, Element): u = Monster uELM = Element uHP = WSD[Monster].HP uENE = WSD[Monster].ENE uSTR = WSD[Monster].STR uSPR = WSD[Monster].SPR uSKL = WSD[Monster].SKL uABL = WSD[Monster].ABL uAGI = WSD[Monster].AGI uEVA = WSD[Monster].EVA uTGH = WSD[Monster].TGH uRES = WSD[Monster].RES uLCK = WSD[Monster].LCK uPAR = WSD[Monster].PAR uMAR = WSD[Monster].MAR uWT = WSD[Monster].ArmorWT choice = input( "Select an action type!\n [St]atcheck!\n [Bo]dyslam!\n [Br]eathattack!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "BO" or choice == "Bo" or choice == "bo": Skills.Bodyslam(Monster, Element) elif choice == "BR" or choice == "Br" or choice == "br": Skills.BreathAttack(Monster, Element)
def Snowgunner(Snowman): choice = input( "Select an Action!\n [ST] Statcheck!\n [PB] Pistol Blaster!\n [CL] Claw Attacks!\n [BA] Breath Attack!\n " ) u = Snowman uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "PB" or choice == "pb": Attacks.PistolPacker("Snowgunner", "CottonWoodPistol3", "Aqua") elif choice == "CL" or choice == "cl": Attacks.Claw("Snowgunner", "CottonWoodClaw3", "Aqua") elif choice == "BA" or choice == "ba": Skills.BreathAttack("Snowgunner", "Aqua")
def Norwolf(Norwolf): choice = input( "Select an Action!\n [ST] Statcheck!\n [FC] Frost Claws!\n [BA] Breath Attack!\n [SB] Savage Bite!\n " ) u = Norwolf uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") elif choice == "FC" or choice == "fc": Attacks.Claw("Norwolf", "BoneLeatherClaw2", "Aqua") elif choice == "BA" or choice == "ba": Skills.BreathAttack("Norwolf", "Aqua") elif choice == "SB" or choice == "sb": Skills.SavageBite("Norwolf")